Improve character controls and add idle breathing
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@@ -3,46 +3,94 @@ import { SCENE } from '../constants/scene.ts';
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import { MOVEMENT } from '../constants/movement.ts';
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export function createFpsCameraController(camera: PerspectiveCamera, canvas: HTMLCanvasElement,
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pickDestination: (x: number, y: number) => Vector3 | null) {
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pickDestination: (x: number, y: number) => Vector3 | null,
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options: { onTurn?: (radians: number) => void; onZoom?: (factor: number) => void;
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onSelect?: (x: number, y: number) => boolean; onModeChange?: (turning: boolean) => void } = {}) {
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let destination: Vector3 | null = null;
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let arrivalYaw: number | undefined;
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let turning = false;
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const pointers = new Map<number, { x: number; y: number }>();
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let pinched = false;
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const pinchDistance = () => {
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const [a, b] = [...pointers.values()];
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return a && b ? Math.hypot(a.x - b.x, a.y - b.y) : 0;
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};
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let gesture: { id: number; startX: number; startY: number; x: number; y: number; dragged: boolean; canMove: boolean } | null = null;
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canvas.tabIndex = 0;
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const cancelGesture = () => {
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const id = gesture?.id;
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const ids = [...pointers.keys()];
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gesture = null;
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if (id !== undefined && canvas.hasPointerCapture(id)) canvas.releasePointerCapture(id);
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pointers.clear(); pinched = false;
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for (const id of ids) if (canvas.hasPointerCapture(id)) canvas.releasePointerCapture(id);
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};
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const clear = () => { destination = null; cancelGesture(); };
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const stop = () => { destination = null; arrivalYaw = undefined; };
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const blur = () => { stop(); cancelGesture(); };
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const setTurning = (value: boolean) => {
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stop(); cancelGesture(); turning = value; options.onModeChange?.(value);
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};
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const clear = () => setTurning(false);
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const down = (event: PointerEvent) => {
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if (!event.isPrimary || gesture || (event.button !== 0 && event.button !== 2)) return;
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if (pointers.size >= 2 || (event.pointerType !== 'touch' && (!event.isPrimary || pointers.size))
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|| (event.button !== 0 && event.button !== 2)) return;
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event.preventDefault();
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canvas.focus({ preventScroll: true });
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pointers.set(event.pointerId, { x: event.clientX, y: event.clientY });
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canvas.setPointerCapture(event.pointerId);
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if (pointers.size > 1) { pinched = true; return; }
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gesture = { id: event.pointerId, startX: event.clientX, startY: event.clientY,
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x: event.clientX, y: event.clientY, dragged: false, canMove: event.pointerType !== 'mouse' || event.button === 2 };
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canvas.setPointerCapture(event.pointerId);
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};
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const move = (event: PointerEvent) => {
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if (!pointers.has(event.pointerId)) return;
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const before = pinchDistance();
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pointers.set(event.pointerId, { x: event.clientX, y: event.clientY });
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if (pinched) {
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const after = pinchDistance();
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if (before > 0 && after > 0) options.onZoom?.(before / after);
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return;
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}
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if (!gesture || gesture.id !== event.pointerId) return;
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if (Math.hypot(event.clientX - gesture.startX, event.clientY - gesture.startY) > MOVEMENT.dragThreshold) gesture.dragged = true;
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if (gesture.dragged) {
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camera.rotation.reorder('YXZ');
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camera.rotation.y -= (event.clientX - gesture.x) * MOVEMENT.dragSensitivity;
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camera.rotation.x = MathUtils.clamp(camera.rotation.x - (event.clientY - gesture.y) * MOVEMENT.dragSensitivity,
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-MathUtils.degToRad(SCENE.pitchLimitDegrees), MathUtils.degToRad(SCENE.pitchLimitDegrees));
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if (turning) options.onTurn?.((event.clientX - gesture.x) * MOVEMENT.turnSensitivity);
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else {
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camera.rotation.reorder('YXZ');
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camera.rotation.y -= (event.clientX - gesture.x) * MOVEMENT.dragSensitivity;
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camera.rotation.x = MathUtils.clamp(camera.rotation.x - (event.clientY - gesture.y) * MOVEMENT.dragSensitivity,
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-MathUtils.degToRad(SCENE.pitchLimitDegrees), MathUtils.degToRad(SCENE.pitchLimitDegrees));
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}
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}
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gesture.x = event.clientX;
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gesture.y = event.clientY;
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};
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const up = (event: PointerEvent) => {
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if (!pointers.has(event.pointerId)) return;
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if (pinched) {
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pointers.delete(event.pointerId);
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if (canvas.hasPointerCapture(event.pointerId)) canvas.releasePointerCapture(event.pointerId);
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if (!pointers.size) cancelGesture();
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return;
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}
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if (!gesture || gesture.id !== event.pointerId) return;
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const tap = !gesture.dragged && Math.hypot(event.clientX - gesture.startX, event.clientY - gesture.startY) <= MOVEMENT.dragThreshold;
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if (tap && gesture.canMove) destination = pickDestination(event.clientX, event.clientY);
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if (tap && !turning) {
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if (options.onSelect?.(event.clientX, event.clientY)) stop();
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else if (gesture.canMove) { destination = pickDestination(event.clientX, event.clientY); arrivalYaw = undefined; }
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}
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cancelGesture();
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};
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const cancel = (event: PointerEvent) => { if (gesture?.id === event.pointerId) cancelGesture(); };
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const cancel = (event: PointerEvent) => { if (pointers.has(event.pointerId)) cancelGesture(); };
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const wheel = (event: WheelEvent) => {
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if (!options.onZoom) return;
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event.preventDefault();
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options.onZoom(Math.exp(MathUtils.clamp(event.deltaY, -100, 100) * MOVEMENT.wheelSensitivity));
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};
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const escape = (event: KeyboardEvent) => { if (event.code === 'Escape') clear(); };
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const contextMenu = (event: Event) => event.preventDefault();
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window.addEventListener('blur', clear);
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canvas.addEventListener('blur', clear);
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window.addEventListener('keydown', escape);
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canvas.addEventListener('blur', blur);
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canvas.addEventListener('wheel', wheel, { passive: false });
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document.addEventListener('visibilitychange', clear);
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canvas.addEventListener('pointerdown', down);
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canvas.addEventListener('pointermove', move);
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@@ -52,14 +100,19 @@ export function createFpsCameraController(camera: PerspectiveCamera, canvas: HTM
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canvas.addEventListener('contextmenu', contextMenu);
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return {
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get destination() { return destination; },
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get looking() { return Boolean(gesture?.dragged); },
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stop() { destination = null; },
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get arrivalYaw() { return arrivalYaw; },
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get turning() { return turning; },
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setTurning,
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moveTo(point: Vector3, yaw?: number) { setTurning(false); destination = point.clone(); arrivalYaw = yaw; },
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stop,
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active() { return document.activeElement === canvas; },
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clear,
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dispose() {
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clear();
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window.removeEventListener('blur', clear);
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canvas.removeEventListener('blur', clear);
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window.removeEventListener('keydown', escape);
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canvas.removeEventListener('blur', blur);
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canvas.removeEventListener('wheel', wheel);
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document.removeEventListener('visibilitychange', clear);
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canvas.removeEventListener('pointerdown', down);
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canvas.removeEventListener('pointermove', move);
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