Files
ssessesse-ki-battle/src/client/presence.ts
T

31 lines
1.5 KiB
TypeScript

import { io, type Socket } from 'socket.io-client';
import type { GameSessionAuth } from '../shared/p2p-types.js';
import { PRESENCE_RETRY_MS } from '../../constants/presence.js';
export function createPresence(counter: HTMLElement) {
let socket: Socket | undefined, sessionId = '';
let retry: ReturnType<typeof setTimeout> | undefined;
const unknown = () => { counter.textContent = '접속 확인 중'; };
window.addEventListener('pagehide', () => { clearTimeout(retry); socket?.disconnect(); unknown(); });
window.addEventListener('pageshow', () => { socket?.connect(); });
return {
connect(auth: GameSessionAuth) {
if (socket && sessionId === auth.gameSessionId) { socket.connect(); return; }
clearTimeout(retry); socket?.removeAllListeners(); socket?.disconnect(); unknown();
sessionId = auth.gameSessionId;
socket = io('/presence', { auth: { gameSessionId: auth.gameSessionId, token: auth.token }, forceNew: true, autoConnect: false });
socket.on('presence:count', (count: unknown) => {
if (Number.isSafeInteger(count) && (count as number) >= 0) counter.textContent = `접속 ${count}명`;
});
socket.on('connect', () => clearTimeout(retry));
socket.on('disconnect', unknown);
socket.on('connect_error', error => {
unknown(); clearTimeout(retry);
// Middleware errors do not trigger Socket.IO's transport reconnection loop.
if (error.message !== 'INVALID_SESSION') retry = setTimeout(() => socket?.connect(), PRESENCE_RETRY_MS);
});
socket.connect();
},
};
}