Recover presence connections after temporary database failures

This commit is contained in:
2026-10-15 00:14:17 +09:00
parent 32d00bb60a
commit a533d6e221
4 changed files with 50 additions and 8 deletions
+32 -2
View File
@@ -4,12 +4,13 @@ import { createServer } from 'node:http';
import { Server } from 'socket.io';
import { io as client, type Socket } from 'socket.io-client';
import { registerPresence } from '../src/server/presence.js';
import type { GameSessionStore } from '../src/server/game-session-store.js';
import { ApiError, type GameSessionStore } from '../src/server/game-session-store.js';
import { PRESENCE_AUTH_REFRESH_MS } from '../constants/presence.js';
test('presence counts authenticated players once across tabs and removes disconnected players', async () => {
const http = createServer(), io = new Server(http);
registerPresence(io, { async get(auth: { token: string; gameSessionId: string }) {
if (auth.token !== 'valid') throw new Error('INVALID_SESSION');
if (auth.token !== 'valid') throw new ApiError(401, 'INVALID_SESSION');
return { playerId: auth.gameSessionId.startsWith('a') ? 'a' : 'b' };
} } as unknown as GameSessionStore);
await new Promise<void>(resolve => http.listen(0, '127.0.0.1', resolve));
@@ -33,3 +34,32 @@ test('presence counts authenticated players once across tabs and removes disconn
const lastA = next(secondTab); a.disconnect(); b.disconnect(); assert.equal(await lastA, 1);
} finally { for (const socket of sockets) socket.disconnect(); await new Promise<void>(resolve => io.close(() => resolve())); }
});
test('temporary revalidation errors allow reconnect, invalid sessions remain disconnected', async t => {
let revalidate!: () => void;
const interval = globalThis.setInterval;
t.mock.method(globalThis, 'setInterval', ((fn: () => void, ms: number) => {
if (ms !== PRESENCE_AUTH_REFRESH_MS) return interval(fn, ms);
revalidate = fn;
return { unref() {} };
}) as typeof setInterval);
let failure: 'temporary' | 'invalid' | undefined;
const http = createServer(), io = new Server(http);
registerPresence(io, { async get() {
if (failure === 'invalid') throw new ApiError(401, 'INVALID_SESSION');
if (failure === 'temporary') { failure = undefined; throw new Error('DB_UNAVAILABLE'); }
return { playerId: 'one' };
} } as unknown as GameSessionStore);
await new Promise<void>(resolve => http.listen(0, '127.0.0.1', resolve));
const socket = client(`http://127.0.0.1:${(http.address() as { port: number }).port}/presence`, { autoConnect: false, reconnectionDelay: 10 });
const connected = () => new Promise<void>(resolve => socket.once('connect', () => resolve()));
try {
const first = connected(); socket.connect(); await first;
const next = connected(); failure = 'temporary'; revalidate(); await next;
assert.equal(socket.connected, true);
const disconnected = new Promise<string>(resolve => socket.once('disconnect', resolve));
failure = 'invalid'; revalidate();
assert.equal(await disconnected, 'io server disconnect');
assert.equal(socket.active, false);
} finally { socket.disconnect(); await new Promise<void>(resolve => io.close(() => resolve())); }
});