Initialize delayed cutscenes before evaluating result audio
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@@ -179,8 +179,8 @@ export function createMatchView(container: HTMLElement, onAction: (action: Actio
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if (state.reveal && !state.aborted && (!state.finished || state.finished.reason === 'hit')) renderer.play(state.reveal, Date.now() + offset);
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else renderer.reset();
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}
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tick();
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cutscene.update(state);
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tick();
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}, destroy() { submission++; clearInterval(interval); cutscene.destroy(); renderer.destroy(); sound.stop(); container.innerHTML = ''; current = undefined; },
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};
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}
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