Initial commit: ssessesse ki battle
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import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import { randomBytes, randomUUID } from 'node:crypto';
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import { MongoClient } from 'mongodb';
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import { io } from 'socket.io-client';
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import { createGameServer } from '../src/server/create-server.js';
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import { ManualClock } from './helpers.js';
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const uri = process.env.TEST_MONGODB_URI;
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test('HTTP game registration survives server restart without game timers and old gameplay sockets are rejected', { skip: !uri }, async () => {
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const databaseName = 'dragon_ball_test_server_' + randomUUID().replaceAll('-', ''), clock = new ManualClock();
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const options = { mongoUri: uri!, databaseName, clientDirectory: 'dist/client', clock };
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let app = await createGameServer(options);
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const client = await new MongoClient(uri!).connect();
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let socket: ReturnType<typeof io> | undefined;
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try {
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const url = await app.listen({ host: '127.0.0.1', port: 0 });
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assert.equal((await app.inject('/health')).statusCode, 200);
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const session = (await app.inject({ method: 'POST', url: '/api/game-sessions', payload: { createRequestId: randomBytes(32).toString('base64url') } })).json().data;
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const headers = { authorization: 'Bearer ' + session.token, 'x-game-session': session.gameSessionId };
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const input = { requestId: 'register', matchId: 'bot-match', mode: 'bot', expectedPreviousSeq: 0 };
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const match = (await app.inject({ method: 'POST', url: '/api/game-session/matches', headers, payload: input })).json().data;
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assert.equal(match.seq, 1);
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await clock.advance(12000);
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assert.equal((await app.inject({ url: '/api/game-session', headers })).json().data.activeMatch.matchId, 'bot-match');
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assert.equal(await client.db(databaseName).collection('matches').countDocuments(), 0);
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socket = io(url, { autoConnect: false, reconnection: false, transports: ['websocket'] });
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const status = new Promise<string>(resolve => { socket!.once('connect_error', () => resolve('rejected')); socket!.once('connect', () => resolve('accepted')); });
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socket.connect(); assert.equal(await status, 'rejected'); socket.disconnect();
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await app.close(); app = await createGameServer(options);
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assert.equal((await app.inject({ url: '/api/game-session', headers })).json().data.activeMatch.matchId, 'bot-match');
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const payload = { ...match, outcome: 'loss', reason: 'timeout' };
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assert.equal((await app.inject({ method: 'POST', url: '/api/game-session/results', headers, payload })).json().data.stats.bot.losses, 1);
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assert.equal((await app.inject({ method: 'POST', url: '/api/game-session/results', headers, payload })).json().data.status, 'duplicate');
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assert.equal((await app.inject({ method: 'POST', url: '/api/game-session/results', payload })).statusCode, 401);
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const state = (await app.inject({ url: '/api/game-session', headers })).json().data;
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assert.equal(state.activeMatch, undefined); assert.equal(state.stats.bot.losses, 1);
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} finally { socket?.disconnect(); await app.close(); try { await client.db(databaseName).dropDatabase(); } finally { await client.close(); } }
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});
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