Initial commit: ssessesse ki battle
This commit is contained in:
@@ -0,0 +1,90 @@
|
||||
import { MATCH_COUNTDOWN_MS, REVEAL_DURATION_MS, TURN_DURATION_MS } from '../../constants/gameplay.js';
|
||||
import { chooseBotAction } from './bot.js';
|
||||
import { isLegalAction, resolveTurn } from './rules.js';
|
||||
import { emptyPlayerStats, type LocalEndReason, type LocalMatchState, type MatchCheckpoint, type MatchConfig } from './p2p-types.js';
|
||||
import type { ActionId, Pair, PlayerStats, TurnResolution } from './types.js';
|
||||
|
||||
export function createMatchEngine(config: MatchConfig) {
|
||||
let bot: ActionId | null = null;
|
||||
let state: LocalMatchState = {
|
||||
matchId: config.matchId, mode: config.mode, selfIndex: config.selfIndex, phase: 'countdown',
|
||||
version: 0, energy: [0, 0], turnId: 0, clockNow: config.clock.now(), startsAt: Infinity, deadline: 0,
|
||||
ownAction: null, rematch: [false, false], opponentPresent: true, opponentLeft: false,
|
||||
saveStatus: 'pending', aborted: false,
|
||||
};
|
||||
function finish(winnerIndex: 0 | 1 | null, reason: LocalEndReason, aborted = false) {
|
||||
if (state.phase === 'finished') return;
|
||||
state.phase = 'finished'; state.aborted = aborted; state.version++;
|
||||
state.finished = { matchId: config.matchId, winnerIndex, reason, stats: emptyPlayerStats(),
|
||||
revealEndsAt: state.reveal?.revealEndsAt ?? config.clock.now(), saved: false };
|
||||
}
|
||||
return {
|
||||
start(startsAt = config.clock.now()) {
|
||||
if (state.version !== 0) throw new Error('ALREADY_STARTED');
|
||||
state.startsAt = startsAt + MATCH_COUNTDOWN_MS; state.version++;
|
||||
},
|
||||
beginTurn(startsAt = config.clock.now()): boolean {
|
||||
if (state.phase === 'selecting' || state.phase === 'finished') return false;
|
||||
const earliest = state.phase === 'countdown' ? state.startsAt : state.reveal!.revealEndsAt;
|
||||
if (startsAt < earliest || config.clock.now() < earliest) return false;
|
||||
state.phase = 'selecting'; state.turnId++; state.version++;
|
||||
state.startsAt = startsAt; state.deadline = startsAt + TURN_DURATION_MS;
|
||||
state.ownAction = null; state.reveal = undefined;
|
||||
bot = config.mode === 'bot' ? chooseBotAction(state.energy[1], state.energy[0], config.random) : null;
|
||||
return true;
|
||||
},
|
||||
lockAction(action: ActionId): boolean {
|
||||
if (state.phase !== 'selecting' || config.clock.now() < state.startsAt || config.clock.now() >= state.deadline || state.ownAction || !isLegalAction(action, state.energy[config.selfIndex])) return false;
|
||||
state.ownAction = action; state.version++; return true;
|
||||
},
|
||||
botAction: () => bot,
|
||||
resolve(actions: Pair<ActionId | null>): TurnResolution {
|
||||
if (state.phase !== 'selecting') throw new Error('NOT_SELECTING');
|
||||
if (config.clock.now() < state.deadline) throw new Error('BEFORE_DEADLINE');
|
||||
if (actions.some((a, i) => a !== null && !isLegalAction(a, state.energy[i]))) throw new Error('INVALID_ACTION');
|
||||
if (actions[0] === null || actions[1] === null) {
|
||||
const winner = actions[0] === null && actions[1] === null ? null : actions[0] === null ? 1 : 0;
|
||||
finish(winner, winner === null ? 'double_timeout' : 'timeout');
|
||||
return { energy: [...state.energy], winnerIndex: winner, hitIndex: null };
|
||||
}
|
||||
const result = resolveTurn(state.energy, actions as Pair<ActionId>), now = config.clock.now();
|
||||
state.reveal = { matchId: config.matchId, turnId: state.turnId, actions: [...actions] as Pair<ActionId>,
|
||||
energyBefore: [...state.energy], ...result, revealedAt: now, revealEndsAt: now + REVEAL_DURATION_MS };
|
||||
state.energy = [...result.energy]; state.version++;
|
||||
if (result.winnerIndex !== null) finish(result.winnerIndex, 'hit');
|
||||
else state.phase = 'revealing';
|
||||
return structuredClone(result);
|
||||
},
|
||||
finish,
|
||||
present(revealedAt: number) {
|
||||
if (!Number.isFinite(revealedAt)) throw new Error('INVALID_TIME');
|
||||
if (state.reveal) { state.reveal.revealedAt = revealedAt; state.reveal.revealEndsAt = revealedAt + REVEAL_DURATION_MS; }
|
||||
if (state.finished) state.finished.revealEndsAt = state.reveal?.revealEndsAt ?? revealedAt;
|
||||
state.version++;
|
||||
},
|
||||
presence(present: boolean) { state.opponentPresent = present; state.version++; },
|
||||
requestRematch(slot: 0 | 1) { state.rematch[slot] = true; state.version++; },
|
||||
resumeTurn(checkpoint: MatchCheckpoint, startsAt: number) {
|
||||
if (checkpoint.matchId !== config.matchId || checkpoint.state.selfIndex !== config.selfIndex) throw new Error('MATCH_MISMATCH');
|
||||
if (checkpoint.state.phase === 'finished') throw new Error('ALREADY_FINISHED');
|
||||
state = { ...structuredClone(checkpoint.state), version: Math.max(state.version, checkpoint.state.version) };
|
||||
state.turnId = state.phase === 'revealing' ? state.turnId + 1 : Math.max(1, state.turnId);
|
||||
state.phase = 'selecting'; state.ownAction = null; state.reveal = undefined;
|
||||
state.startsAt = startsAt; state.deadline = startsAt + TURN_DURATION_MS; state.opponentPresent = true; state.version++;
|
||||
},
|
||||
abort(reason: 'connection_failed' | 'protocol_error') { finish(null, reason, true); },
|
||||
saved(stats: PlayerStats) {
|
||||
state.saveStatus = 'saved';
|
||||
if (state.finished) { state.finished.stats = structuredClone(stats); state.finished.saved = true; }
|
||||
state.version++;
|
||||
},
|
||||
saveFailed() { state.saveStatus = 'failed'; state.version++; },
|
||||
view(now = config.clock.now()): LocalMatchState { return structuredClone({ ...state, clockNow: now }); },
|
||||
checkpoint(): MatchCheckpoint { return structuredClone({ matchId: config.matchId, state: { ...state, clockNow: config.clock.now() }, botAction: bot }); },
|
||||
restore(checkpoint: MatchCheckpoint) {
|
||||
if (checkpoint.matchId !== config.matchId || checkpoint.state.matchId !== config.matchId || checkpoint.state.mode !== config.mode || checkpoint.state.selfIndex !== config.selfIndex) throw new Error('MATCH_MISMATCH');
|
||||
state = { ...structuredClone(checkpoint.state), version: Math.max(state.version, checkpoint.state.version) + 1 }; bot = checkpoint.botAction;
|
||||
},
|
||||
};
|
||||
}
|
||||
export type MatchEngine = ReturnType<typeof createMatchEngine>;
|
||||
Reference in New Issue
Block a user