Show authenticated unique online player count on home screen

This commit is contained in:
2026-10-15 00:07:41 +09:00
parent 7c414655c8
commit 32d32a6ebc
9 changed files with 99 additions and 0 deletions
+1
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@@ -175,3 +175,4 @@ body.player-app:is([data-screen=home], [data-screen=join]) #reconnect { position
body.player-app .home-actions > .primary { min-height: 68px; font-size: 28px; }
body.player-app .home .stat-mode > div { gap: 16px; }
}
.online-count { position: absolute; top: max(16px, env(safe-area-inset-top)); right: max(20px, env(safe-area-inset-right)); z-index: 5; color: #45534a; font-size: 13px; font-variant-numeric: tabular-nums; }
+1
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@@ -5,6 +5,7 @@
<div class="app">
<main id="main">
<section id="home" class="home">
<span id="online-count" class="online-count" role="status">접속 확인 중</span>
<div class="home-stage"><h1 aria-label="쎄쎄쎄:기공대전"><span>쎄쎄쎄</span><span>:기공대전</span></h1><div id="home-fighters" aria-hidden="true"></div></div>
<div class="home-menu">
<div class="home-actions"><button id="bot-start" class="primary" disabled><span>봇과 대전</span><svg viewBox="0 0 24 24" fill="none" aria-hidden="true"><path d="M4 12h15m-6-6 6 6-6 6" stroke="currentColor" stroke-width="3" stroke-linecap="square" stroke-linejoin="miter"/></svg></button><div class="split"><button id="room-create" disabled><span>방 만들기</span><svg viewBox="0 0 24 24" fill="none" aria-hidden="true"><path d="M12 4v16M4 12h16" stroke="currentColor" stroke-width="2"/></svg></button><button id="join-open" disabled><span>방 참가</span><svg viewBox="0 0 24 24" fill="none" aria-hidden="true"><path d="M13 4h7v16h-7M3 12h12m-5-5 5 5-5 5" stroke="currentColor" stroke-width="2"/></svg></button></div></div>
+3
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@@ -18,6 +18,7 @@ import { createLobbyFeatures } from './lobby-features.js';
import { createGlobalSettingsCache } from './global-settings.js';
import { createAppFooter } from './app-footer.js';
import { installSoundControls } from './sound.js';
import { createPresence } from './presence.js';
import './game.css';
import './match.css';
import './home.css';
@@ -30,6 +31,7 @@ const footer = createAppFooter(el('app-footer'), {
rules: el<HTMLDialogElement>('rules-dialog'), privacy: el<HTMLDialogElement>('privacy-dialog'), contact: el<HTMLDialogElement>('contact-dialog'),
});
installSoundControls();
const presence = createPresence(el('online-count'));
const globalSettings = createGlobalSettingsCache({
getItem: key => localStorage.getItem(key), setItem: (key, value) => localStorage.setItem(key, value),
});
@@ -244,6 +246,7 @@ async function boot() {
let token: string | undefined;
try { token = localStorage.getItem(GUEST_TOKEN_KEY) ?? undefined; } catch { storageAvailable = false; }
const [session] = await Promise.all([api.ensureSession(token), globalSettings.refresh()]);
presence.connect(session);
if (session.guestToken) try { localStorage.setItem(GUEST_TOKEN_KEY, session.guestToken); } catch { storageAvailable = false; }
reporter?.destroy(); reporter = createResultReporter({ gameSessionId: session.gameSessionId, record: value => api.record(value) }, storage);
analytics.ready(); stats(session.stats); connection('접속됨', true); el('reconnect').hidden = true;
+22
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@@ -0,0 +1,22 @@
import { io, type Socket } from 'socket.io-client';
import type { GameSessionAuth } from '../shared/p2p-types.js';
export function createPresence(counter: HTMLElement) {
let socket: Socket | undefined, sessionId = '';
const unknown = () => { counter.textContent = '접속 확인 중'; };
window.addEventListener('pagehide', () => { socket?.disconnect(); unknown(); });
window.addEventListener('pageshow', () => { socket?.connect(); });
return {
connect(auth: GameSessionAuth) {
if (socket && sessionId === auth.gameSessionId) { socket.connect(); return; }
socket?.removeAllListeners(); socket?.disconnect(); unknown();
sessionId = auth.gameSessionId;
socket = io('/presence', { auth: { gameSessionId: auth.gameSessionId, token: auth.token }, forceNew: true, autoConnect: false });
socket.on('presence:count', (count: unknown) => {
if (Number.isSafeInteger(count) && (count as number) >= 0) counter.textContent = `접속 ${count}명`;
});
socket.on('disconnect', unknown); socket.on('connect_error', unknown);
socket.connect();
},
};
}
+2
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@@ -12,6 +12,7 @@ import { createGameSessionStore } from './game-session-store.js';
import { createRoomStore } from './rooms.js';
import { registerAnalyticsApi, registerGameApi, registerRoomApi } from './game-api.js';
import { registerSignaling, type RtcServerOptions } from './signaling.js';
import { registerPresence } from './presence.js';
import { createRankedService } from './ranked-service.js';
import { registerRankedApi } from './ranked-api.js';
import { createGlobalSettingsStore } from './global-settings.js';
@@ -32,6 +33,7 @@ export async function createGameServer(options: ServerOptions): Promise<FastifyI
? { revision: current.revision } : { revision: current.revision, settings: current };
});
const gameSessions = await createGameSessionStore(store.db, () => clock.now(), options.environment ?? 'production');
registerPresence(io, gameSessions);
const peerRooms = await createRoomStore(store.db, () => clock.now());
const ranked = await createRankedService(store.db, clock, options.environment ?? 'production', () => logSafeError(app.log, 'ranked_background', undefined));
const signaling = registerSignaling(io, gameSessions, peerRooms, options.rtc, () => clock.now());
+33
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@@ -0,0 +1,33 @@
import type { Server } from 'socket.io';
import type { GameSessionStore } from './game-session-store.js';
import { PRESENCE_AUTH_REFRESH_MS } from '../../constants/presence.js';
// The application is deployed as one process, as is the ranked match service.
export function registerPresence(io: Server, sessions: GameSessionStore) {
const namespace = io.of('/presence');
let count = 0;
function publish() {
const next = new Set([...namespace.sockets.values()].filter(socket => socket.connected).map(socket => socket.data.playerId)).size;
if (next !== count) { count = next; namespace.emit('presence:count', count); }
}
namespace.use((socket, next) => {
const { gameSessionId, token } = socket.handshake.auth;
void sessions.get({ gameSessionId, token }).then(session => {
socket.data.playerId = session.playerId ?? session.gameSessionId;
next();
}, () => next(new Error('INVALID_SESSION')));
});
namespace.on('connection', socket => {
const before = count; publish();
if (before === count) socket.emit('presence:count', count);
let checking = false;
const timer = setInterval(() => {
if (checking) return;
checking = true;
const { gameSessionId, token } = socket.handshake.auth;
void sessions.get({ gameSessionId, token }).catch(() => socket.disconnect(true)).finally(() => { checking = false; });
}, PRESENCE_AUTH_REFRESH_MS);
timer.unref();
socket.on('disconnect', () => { clearInterval(timer); publish(); });
});
}