Prepare game updates and single-process PM2 deployment

This commit is contained in:
2026-10-14 19:13:36 +09:00
parent 4f24129e29
commit 22792bc2b4
50 changed files with 1546 additions and 197 deletions
+11
View File
@@ -0,0 +1,11 @@
import { GLOBAL_SETTINGS_LIMITS } from '../../constants/global-settings.js';
export interface GlobalSettings { revision: number; turnDurationMs: number; finishCutsceneSpeed: number; matchingDelayMs: number; matchSuccessDelayMs: number; matchPreparationDelayMs: number }
export function isGlobalSettings(value: unknown): value is GlobalSettings {
if (!value || typeof value !== 'object') return false;
const s = value as GlobalSettings, limits = GLOBAL_SETTINGS_LIMITS;
return Number.isSafeInteger(s.revision) && s.revision >= 1
&& Number.isSafeInteger(s.turnDurationMs) && s.turnDurationMs >= limits.turnDurationMs.min && s.turnDurationMs <= limits.turnDurationMs.max
&& Number.isFinite(s.finishCutsceneSpeed) && s.finishCutsceneSpeed >= limits.finishCutsceneSpeed.min && s.finishCutsceneSpeed <= limits.finishCutsceneSpeed.max
&& (['matchingDelayMs', 'matchSuccessDelayMs', 'matchPreparationDelayMs'] as const).every(key => Number.isSafeInteger(s[key]) && s[key] >= limits[key].min && s[key] <= limits[key].max);
}