Prepare game updates and single-process PM2 deployment

This commit is contained in:
2026-10-14 19:13:36 +09:00
parent 4f24129e29
commit 22792bc2b4
50 changed files with 1546 additions and 197 deletions
+15 -4
View File
@@ -14,15 +14,26 @@ import { registerAnalyticsApi, registerGameApi, registerRoomApi } from './game-a
import { registerSignaling, type RtcServerOptions } from './signaling.js';
import { createRankedService } from './ranked-service.js';
import { registerRankedApi } from './ranked-api.js';
export interface ServerOptions { mongoUri: string; databaseName: string; clientDirectory: string; clock?: Clock; adminUser?: string; adminPassword?: string; environment?: 'production' | 'test'; rtc?: RtcServerOptions }
import { createGlobalSettingsStore } from './global-settings.js';
import { gameRoute } from './game-api.js';
import { createHttpOptions, registerHttpOperations, logSafeError } from './http-operations.js';
export interface ServerOptions { mongoUri: string; databaseName: string; clientDirectory: string; clock?: Clock; adminUser?: string; adminPassword?: string; environment?: 'production' | 'test'; rtc?: RtcServerOptions; trustProxy?: false | string[]; logLevel?: string }
export async function createGameServer(options: ServerOptions): Promise<FastifyInstance> {
const store = await createStatsStore(options);
const app = Fastify({ logger: false, bodyLimit: 16384 });
const app = Fastify(createHttpOptions(options));
const io = new Server(app.server, { maxHttpBufferSize: 16384 });
const clock = options.clock ?? systemClock;
registerHttpOperations(app, { now: () => clock.now(), ready: () => store.db.command({ ping: 1 }, { timeoutMS: 3000 }) });
const settings = createGlobalSettingsStore(store.db);
await settings.initialize();
gameRoute(app, 'GET', '/api/global-settings', async request => {
const current = await settings.get();
return Number((request.query as { revision?: string }).revision) === current.revision
? { revision: current.revision } : { revision: current.revision, settings: current };
});
const gameSessions = await createGameSessionStore(store.db, () => clock.now(), options.environment ?? 'production');
const peerRooms = await createRoomStore(store.db, () => clock.now());
const ranked = await createRankedService(store.db, clock, options.environment ?? 'production');
const ranked = await createRankedService(store.db, clock, options.environment ?? 'production', () => logSafeError(app.log, 'ranked_background', undefined));
const signaling = registerSignaling(io, gameSessions, peerRooms, options.rtc, () => clock.now());
registerGameApi(app, gameSessions, store, ranked);
registerRoomApi(app, gameSessions, peerRooms, signaling, ranked);
@@ -43,7 +54,7 @@ export async function createGameServer(options: ServerOptions): Promise<FastifyI
return reply.sendFile(`assets/${path}`);
});
}
registerAdmin(app, store, analytics, clock, { user: options.adminUser, password: options.adminPassword }, directory);
registerAdmin(app, store, analytics, clock, { user: options.adminUser, password: options.adminPassword }, directory, settings);
app.addHook('preClose', async () => {
await ranked.close();
await analytics.close();