Prepare game updates and single-process PM2 deployment
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/* Keep the footer in layout during combat so it never covers action buttons. */
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body.player-app .app > footer.app-footer {
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display: flex;
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flex: 0 0 auto;
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width: 100vw;
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align-self: center;
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flex-direction: row;
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align-items: center;
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justify-content: flex-end;
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gap: 4px;
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padding: 8px max(24px, env(safe-area-inset-right)) max(8px, env(safe-area-inset-bottom)) max(16px, env(safe-area-inset-left));
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background: transparent;
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color: var(--muted);
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}
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body.player-app .app-footer nav { display: flex; align-items: center; gap: 4px; }
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body.player-app .app-footer :is(.footer-divider, nav > span) { font-size: 12px; }
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body.player-app .app-footer #connection { min-height: 16px; font-size: 10px; color: var(--muted); }
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body.player-app .app-footer #connection::before { background: #9ca3af; }
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body.player-app .app-footer #connection.connected { color: #15803d; }
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body.player-app .app-footer #connection.connected::before { background: #15803d; }
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body.player-app .app-footer #connection.disconnected { color: #dc2626; }
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body.player-app .app-footer #connection.disconnected::before { background: #dc2626; }
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body.player-app .app-footer button.quiet {
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min-height: 44px;
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padding: 8px;
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border: 0;
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background: transparent;
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color: #454545;
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box-shadow: none;
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font-size: 12px;
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transform: none;
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}
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body.player-app .app-footer button.quiet:hover { background: #fff0df; color: var(--ink); }
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body.player-app .app-footer button.quiet:active { background: #ffe2bd; transform: none; }
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body.player-app:is([data-screen=home], [data-screen=join]) .app-footer { position: absolute; right: 0; bottom: 0; background: transparent; }
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body.player-app:is([data-screen=match], [data-screen=result]) .app > footer.app-footer { display: flex; }
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@media (max-width: 760px) {
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body.player-app:is([data-screen=home], [data-screen=join]) .app > footer.app-footer { position: static; margin-top: auto; }
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}
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