game/lib/game/config/app_strings.dart

66 lines
2.2 KiB
Dart

class AppStrings {
// Main Menu
static const String gameTitle = "Colosseum's Choice";
static const String startGame = "Start Game";
static const String continueGame = "Continue";
static const String exitGame = "Exit Game";
static const String credits = "Credits";
// Common Actions
static const String confirm = "Confirm";
static const String cancel = "Cancel";
static const String back = "Back";
static const String close = "Close";
static const String equip = "Equip";
static const String unequip = "Unequip";
static const String discard = "Discard";
static const String sell = "Sell";
static const String buy = "Buy";
// Stats
static const String hp = "HP";
static const String atk = "ATK";
static const String def = "DEF";
static const String armor = "Armor";
static const String luck = "Luck";
static const String gold = "Gold";
// Battle
static const String attack = "Attack";
static const String defend = "Defend";
static const String turn = "Turn";
static const String playerTurn = "Player's Turn";
static const String enemyTurn = "Enemy's Turn";
static const String victory = "Victory!";
static const String defeat = "Defeat";
static const String reward = "Reward";
static const String chooseReward = "Choose a Reward";
static const String skip = "Skip";
static const String nextStage = "Next Stage";
static const String returnToMenu = "Return to Menu";
static const String restart = "Restart";
// Inventory
static const String inventory = "Inventory";
static const String equipment = "Equipment";
static const String bag = "Bag";
static const String emptySlot = "Empty";
static const String noItems = "No items in inventory";
// Shop
static const String shopTitle = "Merchant";
static const String shopWelcome = "Welcome, traveler!";
static const String refreshShop = "Restock";
static const String notEnoughGold = "Not enough gold!";
static const String inventoryFull = "Inventory is full!";
// Risk Levels
static const String riskSafe = "Safe";
static const String riskNormal = "Normal";
static const String riskRisky = "Risky";
// Settings
static const String settings = "Settings";
static const String enemyAnimations = "Enemy Animations";
}