game/lib/game/config/battle_config.dart

65 lines
1.7 KiB
Dart

import 'package:flutter/material.dart';
import '../enums.dart';
class BattleConfig {
// Icons
static const IconData attackIcon = Icons.flash_on;
static const IconData defendIcon = Icons.shield;
// Colors
static const Color riskyColor = Colors.orangeAccent;
static const Color normalColor = Colors.white;
static const Color safeColor = Colors.grey;
static const Color defendRiskyColor = Colors.deepPurpleAccent;
static const Color defendNormalColor = Colors.blueAccent;
static const Color defendSafeColor = Colors.greenAccent;
// Sizes
static const double sizeRisky = 80.0; // User increased this in previous edit
static const double sizeNormal = 60.0;
static const double sizeSafe = 40.0;
static IconData getIcon(ActionType type) {
switch (type) {
case ActionType.attack:
return attackIcon;
case ActionType.defend:
return defendIcon;
}
}
static Color getColor(ActionType type, RiskLevel risk) {
if (type == ActionType.attack) {
switch (risk) {
case RiskLevel.risky:
return riskyColor;
case RiskLevel.normal:
return normalColor;
case RiskLevel.safe:
return safeColor;
}
} else {
switch (risk) {
case RiskLevel.risky:
return defendRiskyColor;
case RiskLevel.normal:
return defendNormalColor;
case RiskLevel.safe:
return defendSafeColor;
}
}
}
static double getSize(RiskLevel risk) {
switch (risk) {
case RiskLevel.risky:
return sizeRisky;
case RiskLevel.normal:
return sizeNormal;
case RiskLevel.safe:
return sizeSafe;
}
}
}