game/lib/utils/item_utils.dart

45 lines
1.1 KiB
Dart

import 'package:flutter/material.dart';
import '../game/enums.dart';
import '../game/config/theme_config.dart';
class ItemUtils {
static Color getRarityColor(ItemRarity rarity) {
switch (rarity) {
case ItemRarity.magic:
return ThemeConfig.rarityMagic;
case ItemRarity.rare:
return ThemeConfig.rarityRare;
case ItemRarity.legendary:
return ThemeConfig.rarityLegendary;
case ItemRarity.unique:
return ThemeConfig.rarityUnique;
}
}
static IconData getIcon(EquipmentSlot slot) {
switch (slot) {
case EquipmentSlot.weapon:
return Icons.change_history; // Triangle
case EquipmentSlot.shield:
return Icons.shield;
case EquipmentSlot.armor:
return Icons.checkroom;
case EquipmentSlot.accessory:
return Icons.diamond;
}
}
static Color getColor(EquipmentSlot slot) {
switch (slot) {
case EquipmentSlot.weapon:
return Colors.red;
case EquipmentSlot.shield:
return Colors.blue;
case EquipmentSlot.armor:
return Colors.blue;
case EquipmentSlot.accessory:
return Colors.orange;
}
}
}