game/lib/widgets/battle/battle_controls.dart

72 lines
1.9 KiB
Dart

import 'package:flutter/material.dart';
import '../../game/enums.dart';
import '../../game/config.dart';
class BattleControls extends StatelessWidget {
final bool isAttackEnabled;
final bool isDefendEnabled;
final VoidCallback onAttackPressed;
final VoidCallback onDefendPressed;
const BattleControls({
super.key,
required this.isAttackEnabled,
required this.isDefendEnabled,
required this.onAttackPressed,
required this.onDefendPressed,
});
Widget _buildFloatingActionButton({
required String label,
required Color color,
required ActionType actionType,
required bool isEnabled,
required VoidCallback onPressed,
}) {
String iconPath;
if (actionType == ActionType.attack) {
iconPath = 'assets/data/icon/icon_weapon.png';
} else {
iconPath = 'assets/data/icon/icon_shield.png';
}
return FloatingActionButton(
heroTag: label,
onPressed: isEnabled ? onPressed : null,
backgroundColor: isEnabled ? color : ThemeConfig.btnDisabled,
child: Image.asset(
iconPath,
width: 32,
height: 32,
color: ThemeConfig.textColorWhite, // Tint icon white
fit: BoxFit.contain,
filterQuality: FilterQuality.high,
),
);
}
@override
Widget build(BuildContext context) {
return Column(
mainAxisSize: MainAxisSize.min,
children: [
_buildFloatingActionButton(
label: "ATK",
color: ThemeConfig.btnActionActive,
actionType: ActionType.attack,
isEnabled: isAttackEnabled,
onPressed: onAttackPressed,
),
const SizedBox(height: 16),
_buildFloatingActionButton(
label: "DEF",
color: ThemeConfig.btnDefendActive,
actionType: ActionType.defend,
isEnabled: isDefendEnabled,
onPressed: onDefendPressed,
),
],
);
}
}