game/lib/utils/item_utils.dart

36 lines
1.1 KiB
Dart

import 'package:flutter/material.dart';
import '../game/enums.dart';
import '../game/config.dart';
class ItemUtils {
static Color getRarityColor(ItemRarity rarity) {
switch (rarity) {
case ItemRarity.normal:
return ThemeConfig.rarityNormal;
case ItemRarity.magic:
return ThemeConfig.rarityMagic;
case ItemRarity.rare:
return ThemeConfig.rarityRare;
case ItemRarity.legendary:
return ThemeConfig.rarityLegendary;
case ItemRarity.unique:
return ThemeConfig.rarityUnique;
}
}
static String getIconPath(EquipmentSlot slot) {
switch (slot) {
case EquipmentSlot.weapon:
return 'assets/images/icons/weapons/sword_02.png';
case EquipmentSlot.shield:
return 'assets/images/icons/subweapons/shield_01.png';
case EquipmentSlot.armor:
return 'assets/images/icons/armors/armor_01.png';
case EquipmentSlot.accessory:
return 'assets/images/icons/accessories/ring_02.png';
case EquipmentSlot.consumable:
return 'assets/images/icons/potions/potion_blue.png';
}
}
}