game/lib/widgets/battle/shake_widget.dart

76 lines
2.1 KiB
Dart

import 'dart:math';
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import '../../providers/settings_provider.dart';
class ShakeWidget extends StatefulWidget {
final Widget child;
final double shakeOffset;
final int shakeCount;
final Duration duration;
const ShakeWidget({
super.key,
required this.child,
this.shakeOffset = 30.0,
this.shakeCount = 3,
this.duration = const Duration(milliseconds: 400),
});
@override
ShakeWidgetState createState() => ShakeWidgetState();
}
class ShakeWidgetState extends State<ShakeWidget>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(vsync: this, duration: widget.duration);
_controller.addStatusListener((status) {
if (status == AnimationStatus.completed) {
_controller.reset();
}
});
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
void shake() {
_controller.forward();
}
@override
Widget build(BuildContext context) {
// Read settings from provider (listen: false because we only read in build,
// actually we want to listen to updates if settings change while looking at it?
// But usually ShakeWidget is in BattleScreen.
// However, the previous implementation used `widget.shakeCount` and `widget.shakeOffset`.
// We should prefer provider values if available, or allow overrides?
// The prompt says "shakeWidget에서 shakeCount, shakeOffset을 settings에서 설정할 수 있게 globalOption으로 설정해야해."
// So we use Provider values.
final settings = context.watch<SettingsProvider>();
final shakeCount = settings.shakeCount;
final shakeOffset = settings.shakeOffset;
return AnimatedBuilder(
animation: _controller,
builder: (context, child) {
final double sineValue = sin(shakeCount * 2 * pi * _controller.value);
return Transform.translate(
offset: Offset(sineValue * shakeOffset, 0),
child: child,
);
},
child: widget.child,
);
}
}