import 'package:flutter/material.dart'; import '../../providers.dart'; import '../../game/config.dart'; import 'package:provider/provider.dart'; class BattleHeader extends StatelessWidget { const BattleHeader({super.key}); String _getStageDisplayString(int stage) { // 3 Stages per Tier logic // Tier 1: 1, 2, 3 -> Underground Illegal Arena // Tier 2: 4, 5, 6 -> Colosseum // Tier 3: 7, 8, 9 -> King's Arena final int tier = (stage - 1) ~/ 3 + 1; final int round = (stage - 1) % 3 + 1; String tierName = ""; switch (tier) { case 1: tierName = "지하 불법 투기장"; break; case 2: tierName = "콜로세움"; break; case 3: default: tierName = "왕의 투기장"; break; } return "$tierName - $round"; } @override Widget build(BuildContext context) { final battleProvider = context.watch(); return Padding( padding: const EdgeInsets.all(8.0), child: Row( mainAxisAlignment: MainAxisAlignment.spaceBetween, children: [ Flexible( child: FittedBox( fit: BoxFit.scaleDown, child: Text( _getStageDisplayString(battleProvider.stage), style: const TextStyle( color: ThemeConfig.textColorWhite, fontSize: ThemeConfig.fontSizeLarge, fontWeight: ThemeConfig.fontWeightBold, ), ), ), ), Flexible( child: FittedBox( fit: BoxFit.scaleDown, child: Text( "${AppStrings.turn} ${battleProvider.turnCount}", style: const TextStyle( color: ThemeConfig.textColorWhite, fontSize: ThemeConfig.fontSizeHeader, ), ), ), ), ], ), ); } }