import 'package:flutter/material.dart'; import 'package:provider/provider.dart'; import '../providers/battle_provider.dart'; import '../game/model/item.dart'; import '../game/enums.dart'; import '../utils/item_utils.dart'; class InventoryScreen extends StatelessWidget { const InventoryScreen({super.key}); @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar(title: const Text("Inventory & Stats")), body: Consumer( builder: (context, battleProvider, child) { final player = battleProvider.player; return Column( children: [ // Player Stats Header Card( margin: const EdgeInsets.all(16.0), child: Padding( padding: const EdgeInsets.all(16.0), child: Column( children: [ Text( player.name, style: Theme.of(context).textTheme.headlineSmall, ), const SizedBox(height: 8), Text("Stage: ${battleProvider.stage}"), const Divider(), Row( mainAxisAlignment: MainAxisAlignment.spaceAround, children: [ _buildStatItem( "HP", "${player.hp}/${player.totalMaxHp}", ), _buildStatItem("ATK", "${player.totalAtk}"), _buildStatItem("DEF", "${player.totalDefense}"), _buildStatItem("Shield", "${player.armor}"), _buildStatItem( "Gold", "${player.gold} G", color: Colors.amber, ), _buildStatItem( "Luck", "${player.totalLuck}", color: Colors.green, ), ], ), ], ), ), ), // Equipped Items Section (Slot based) Padding( padding: const EdgeInsets.symmetric( horizontal: 16.0, vertical: 8.0, ), child: Column( crossAxisAlignment: CrossAxisAlignment.start, children: [ const Text( "Equipped Items", style: TextStyle( fontSize: 18, fontWeight: FontWeight.bold, ), ), const SizedBox(height: 8), Row( mainAxisAlignment: MainAxisAlignment.spaceAround, children: EquipmentSlot.values.map((slot) { final item = player.equipment[slot]; return Expanded( child: InkWell( onTap: item != null ? () => _showUnequipConfirmationDialog( context, battleProvider, item, ) : null, child: Card( color: item != null ? Colors.blueGrey[600] : Colors.grey[800], shape: item != null && item.rarity != ItemRarity.magic ? RoundedRectangleBorder( side: BorderSide( color: ItemUtils.getRarityColor(item.rarity), width: 2.0, ), borderRadius: BorderRadius.circular(4.0), ) : null, child: Stack( children: [ // Slot Name (Top Right) Positioned( right: 4, top: 4, child: Text( slot.name.toUpperCase(), style: const TextStyle( fontSize: 8, fontWeight: FontWeight.bold, color: Colors.white30, ), ), ), // Faded Icon (Top Left) Positioned( left: 4, top: 4, child: Opacity( opacity: item != null ? 0.2 : 0.1, child: Icon( ItemUtils.getIcon(slot), size: 40, color: item != null ? ItemUtils.getColor(slot) : Colors.grey, ), ), ), // Content Center( child: Padding( padding: const EdgeInsets.all(4.0), child: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ const SizedBox( height: 12, ), // Spacing for top elements FittedBox( fit: BoxFit.scaleDown, child: Text( item?.name ?? "Empty", textAlign: TextAlign.center, style: TextStyle( fontSize: 11, fontWeight: FontWeight.bold, color: item != null ? ItemUtils.getRarityColor( item.rarity, ) : Colors.grey, ), maxLines: 2, overflow: TextOverflow.ellipsis, ), ), if (item != null) FittedBox( fit: BoxFit.scaleDown, child: _buildItemStatText(item), ), ], ), ), ), ], ), ), ), ); }).toList(), ), ], ), ), // Inventory (Bag) Section Padding( padding: const EdgeInsets.symmetric( horizontal: 16.0, vertical: 8.0, ), child: Align( alignment: Alignment.centerLeft, child: Text( "Bag (${player.inventory.length}/${player.maxInventorySize})", style: const TextStyle( fontSize: 18, fontWeight: FontWeight.bold, ), ), ), ), Expanded( child: GridView.builder( padding: const EdgeInsets.all(16.0), gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount( crossAxisCount: 4, crossAxisSpacing: 8.0, mainAxisSpacing: 8.0, ), itemCount: player.maxInventorySize, itemBuilder: (context, index) { if (index < player.inventory.length) { final item = player.inventory[index]; return InkWell( onTap: () { // Show Action Dialog instead of direct Equip _showItemActionDialog(context, battleProvider, item); }, child: Card( color: Colors.blueGrey[700], shape: item.rarity != ItemRarity.magic ? RoundedRectangleBorder( side: BorderSide( color: ItemUtils.getRarityColor( item.rarity, ), width: 2.0, ), borderRadius: BorderRadius.circular(4.0), ) : null, child: Stack( children: [ // Faded Icon in Top-Left Positioned( left: 4, top: 4, child: Opacity( opacity: 0.2, child: Icon( ItemUtils.getIcon(item.slot), size: 40, color: ItemUtils.getColor(item.slot), ), ), ), // Centered Content Center( child: Padding( padding: const EdgeInsets.all(4.0), child: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ FittedBox( fit: BoxFit.scaleDown, child: Text( item.name, textAlign: TextAlign.center, style: TextStyle( fontSize: 11, fontWeight: FontWeight.bold, color: ItemUtils.getRarityColor( item.rarity, ), ), maxLines: 2, overflow: TextOverflow.ellipsis, ), ), FittedBox( fit: BoxFit.scaleDown, child: _buildItemStatText(item), ), ], ), ), ), ], ), ), ); } else { // Empty slot return Container( decoration: BoxDecoration( border: Border.all(color: Colors.grey), color: Colors.grey[800], ), child: const Center( child: Icon(Icons.add_box, color: Colors.grey), ), ); } }, ), ), ], ); }, ), ); } Widget _buildStatItem(String label, String value, {Color? color}) { return Column( children: [ Text(label, style: const TextStyle(color: Colors.grey, fontSize: 12)), Text( value, style: TextStyle( fontWeight: FontWeight.bold, fontSize: 16, color: color, ), ), ], ); } /// Shows a menu with actions for the selected item (Equip, Discard, etc.) void _showItemActionDialog( BuildContext context, BattleProvider provider, Item item, ) { bool isShop = provider.currentStage.type == StageType.shop; showDialog( context: context, builder: (ctx) => SimpleDialog( title: Text("${item.name} Actions"), children: [ SimpleDialogOption( onPressed: () { Navigator.pop(ctx); _showEquipConfirmationDialog(context, provider, item); }, child: const Padding( padding: EdgeInsets.symmetric(vertical: 8.0), child: Row( children: [ Icon(Icons.shield, color: Colors.blue), SizedBox(width: 10), Text("Equip"), ], ), ), ), if (isShop) SimpleDialogOption( onPressed: () { Navigator.pop(ctx); _showSellConfirmationDialog(context, provider, item); }, child: Padding( padding: const EdgeInsets.symmetric(vertical: 8.0), child: Row( children: [ const Icon(Icons.attach_money, color: Colors.amber), const SizedBox(width: 10), Text("Sell (${item.price} G)"), ], ), ), ), SimpleDialogOption( onPressed: () { Navigator.pop(ctx); _showDiscardConfirmationDialog(context, provider, item); }, child: const Padding( padding: EdgeInsets.symmetric(vertical: 8.0), child: Row( children: [ Icon(Icons.delete, color: Colors.red), SizedBox(width: 10), Text("Discard"), ], ), ), ), ], ), ); } void _showSellConfirmationDialog( BuildContext context, BattleProvider provider, Item item, ) { showDialog( context: context, builder: (ctx) => AlertDialog( title: const Text("Sell Item"), content: Text("Sell ${item.name} for ${item.price} G?"), actions: [ TextButton( onPressed: () => Navigator.pop(ctx), child: const Text("Cancel"), ), ElevatedButton( style: ElevatedButton.styleFrom(backgroundColor: Colors.amber), onPressed: () { provider.sellItem(item); Navigator.pop(ctx); }, child: const Text("Sell", style: TextStyle(color: Colors.black)), ), ], ), ); } void _showDiscardConfirmationDialog( BuildContext context, BattleProvider provider, Item item, ) { showDialog( context: context, builder: (ctx) => AlertDialog( title: const Text("Discard Item"), content: Text("Are you sure you want to discard ${item.name}?"), actions: [ TextButton( onPressed: () => Navigator.pop(ctx), child: const Text("Cancel"), ), ElevatedButton( style: ElevatedButton.styleFrom(backgroundColor: Colors.red), onPressed: () { provider.discardItem(item); Navigator.pop(ctx); }, child: const Text("Discard"), ), ], ), ); } void _showEquipConfirmationDialog( BuildContext context, BattleProvider provider, Item newItem, ) { final player = provider.player; final oldItem = player.equipment[newItem.slot]; // Calculate predicted stats final currentMaxHp = player.totalMaxHp; final currentAtk = player.totalAtk; final currentDef = player.totalDefense; final currentHp = player.hp; // Predict new stats int newMaxHp = currentMaxHp - (oldItem?.hpBonus ?? 0) + newItem.hpBonus; int newAtk = currentAtk - (oldItem?.atkBonus ?? 0) + newItem.atkBonus; int newDef = currentDef - (oldItem?.armorBonus ?? 0) + newItem.armorBonus; // Predict HP (Percentage Logic) double ratio = currentMaxHp > 0 ? currentHp / currentMaxHp : 0.0; int newHp = (newMaxHp * ratio).toInt(); if (newHp < 0) newHp = 0; if (newHp > newMaxHp) newHp = newMaxHp; showDialog( context: context, builder: (ctx) => AlertDialog( title: const Text("Change Equipment"), content: Column( mainAxisSize: MainAxisSize.min, children: [ Text( "Equip ${newItem.name}?", style: const TextStyle(fontWeight: FontWeight.bold), ), if (oldItem != null) Text( "Replaces ${oldItem.name}", style: const TextStyle(fontSize: 12, color: Colors.grey), ), const SizedBox(height: 16), _buildStatChangeRow("Max HP", currentMaxHp, newMaxHp), _buildStatChangeRow("Current HP", currentHp, newHp), _buildStatChangeRow("ATK", currentAtk, newAtk), _buildStatChangeRow("DEF", currentDef, newDef), _buildStatChangeRow( "LUCK", player.totalLuck, player.totalLuck - (oldItem?.luck ?? 0) + newItem.luck, ), ], ), actions: [ TextButton( onPressed: () => Navigator.pop(ctx), child: const Text("Cancel"), ), ElevatedButton( onPressed: () { provider.equipItem(newItem); Navigator.pop(ctx); }, child: const Text("Confirm"), ), ], ), ); } void _showUnequipConfirmationDialog( BuildContext context, BattleProvider provider, Item itemToUnequip, ) { final player = provider.player; // Calculate predicted stats final currentMaxHp = player.totalMaxHp; final currentAtk = player.totalAtk; final currentDef = player.totalDefense; final currentHp = player.hp; // Predict new stats (Subtract item bonuses) int newMaxHp = currentMaxHp - itemToUnequip.hpBonus; int newAtk = currentAtk - itemToUnequip.atkBonus; int newDef = currentDef - itemToUnequip.armorBonus; // Predict HP (Percentage Logic) double ratio = currentMaxHp > 0 ? currentHp / currentMaxHp : 0.0; int newHp = (newMaxHp * ratio).toInt(); if (newHp < 0) newHp = 0; if (newHp > newMaxHp) newHp = newMaxHp; showDialog( context: context, builder: (ctx) => AlertDialog( title: const Text("Unequip Item"), content: Column( mainAxisSize: MainAxisSize.min, children: [ Text( "Unequip ${itemToUnequip.name}?", style: const TextStyle(fontWeight: FontWeight.bold), ), const SizedBox(height: 16), _buildStatChangeRow("Max HP", currentMaxHp, newMaxHp), _buildStatChangeRow("Current HP", currentHp, newHp), _buildStatChangeRow("ATK", currentAtk, newAtk), _buildStatChangeRow("DEF", currentDef, newDef), ], ), actions: [ TextButton( onPressed: () => Navigator.pop(ctx), child: const Text("Cancel"), ), ElevatedButton( onPressed: () { provider.unequipItem(itemToUnequip); Navigator.pop(ctx); }, child: const Text("Confirm"), ), ], ), ); } Widget _buildStatChangeRow(String label, int oldVal, int newVal) { int diff = newVal - oldVal; Color color = diff > 0 ? Colors.green : (diff < 0 ? Colors.red : Colors.grey); String diffText = diff > 0 ? "(+$diff)" : (diff < 0 ? "($diff)" : ""); return Padding( padding: const EdgeInsets.symmetric(vertical: 4.0), child: Row( mainAxisAlignment: MainAxisAlignment.spaceBetween, children: [ Text(label), Row( children: [ Text("$oldVal", style: const TextStyle(color: Colors.grey)), const Icon(Icons.arrow_right, size: 16, color: Colors.grey), Text( "$newVal", style: const TextStyle(fontWeight: FontWeight.bold), ), const SizedBox(width: 4), Text( diffText, style: TextStyle( color: color, fontSize: 12, fontWeight: FontWeight.bold, ), ), ], ), ], ), ); } Widget _buildItemStatText(Item item) { List stats = []; if (item.atkBonus > 0) stats.add("+${item.atkBonus} ATK"); if (item.hpBonus > 0) stats.add("+${item.hpBonus} HP"); if (item.armorBonus > 0) stats.add("+${item.armorBonus} DEF"); if (item.luck > 0) stats.add("+${item.luck} Luck"); // Include effects List effectTexts = item.effects.map((e) => e.description).toList(); if (stats.isEmpty && effectTexts.isEmpty) return const SizedBox.shrink(); return Column( children: [ if (stats.isNotEmpty) Padding( padding: const EdgeInsets.only(top: 2.0, bottom: 2.0), child: Text( stats.join(", "), style: const TextStyle(fontSize: 10, color: Colors.blueAccent), textAlign: TextAlign.center, ), ), if (effectTexts.isNotEmpty) Padding( padding: const EdgeInsets.only(bottom: 2.0), child: Text( effectTexts.join("\n"), style: const TextStyle(fontSize: 9, color: Colors.orangeAccent), textAlign: TextAlign.center, ), ), ], ); } }