import 'package:flutter/material.dart'; import 'package:provider/provider.dart'; import '../../providers.dart'; import '../../game/models.dart'; import '../../game/enums.dart'; import '../../game/config.dart'; import '../common/item_card_widget.dart'; class InventoryGridWidget extends StatelessWidget { const InventoryGridWidget({super.key}); @override Widget build(BuildContext context) { return Consumer( builder: (context, battleProvider, child) { final player = battleProvider.player; return Column( children: [ Padding( padding: const EdgeInsets.symmetric( horizontal: 16.0, vertical: 8.0, ), child: Align( alignment: Alignment.centerLeft, child: Text( "${AppStrings.bag} (${player.inventory.length}/${player.maxInventorySize})", style: const TextStyle( fontSize: ThemeConfig.fontSizeHeader, fontWeight: ThemeConfig.fontWeightBold, ), ), ), ), Expanded( child: GridView.builder( padding: const EdgeInsets.all(16.0), gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount( crossAxisCount: 4, crossAxisSpacing: 8.0, mainAxisSpacing: 8.0, ), itemCount: player.maxInventorySize, itemBuilder: (context, index) { if (index < player.inventory.length) { final item = player.inventory[index]; return InkWell( onTap: () { _showItemActionDialog(context, battleProvider, item); }, child: ItemCardWidget( item: item, // Inventory items usually don't show price unless in sell mode, // but logic here implies standard view. // If needed, we can toggle showPrice based on context. showPrice: false, canBuy: false, ), ); } else { return Container( decoration: BoxDecoration( border: Border.all(color: ThemeConfig.textColorGrey), color: ThemeConfig.emptySlotBg, ), child: const Center( child: Icon( Icons.add_box, color: ThemeConfig.textColorGrey, ), ), ); } }, ), ), ], ); }, ); } void _showItemActionDialog( BuildContext context, BattleProvider provider, Item item, ) { bool isShop = provider.currentStage.type == StageType.shop; showDialog( context: context, builder: (ctx) => SimpleDialog( title: Text("${item.name} Actions"), children: [ SimpleDialogOption( onPressed: () { Navigator.pop(ctx); _showEquipConfirmationDialog(context, provider, item); }, child: const Padding( padding: EdgeInsets.symmetric(vertical: 8.0), child: Row( children: [ Icon(Icons.shield, color: ThemeConfig.btnDefendActive), SizedBox(width: 10), Text(AppStrings.equip), ], ), ), ), if (isShop) SimpleDialogOption( onPressed: () { Navigator.pop(ctx); _showSellConfirmationDialog(context, provider, item); }, child: Padding( padding: const EdgeInsets.symmetric(vertical: 8.0), child: Row( children: [ const Icon( Icons.attach_money, color: ThemeConfig.statGoldColor, ), const SizedBox(width: 10), Text("${AppStrings.sell} (${item.price} G)"), ], ), ), ), SimpleDialogOption( onPressed: () { Navigator.pop(ctx); _showDiscardConfirmationDialog(context, provider, item); }, child: const Padding( padding: EdgeInsets.symmetric(vertical: 8.0), child: Row( children: [ Icon(Icons.delete, color: ThemeConfig.btnActionActive), SizedBox(width: 10), Text(AppStrings.discard), ], ), ), ), ], ), ); } void _showSellConfirmationDialog( BuildContext context, BattleProvider provider, Item item, ) { showDialog( context: context, builder: (ctx) => AlertDialog( title: const Text("Sell Item"), content: Text("Sell ${item.name} for ${item.price} G?"), actions: [ TextButton( onPressed: () => Navigator.pop(ctx), child: const Text(AppStrings.cancel), ), ElevatedButton( style: ElevatedButton.styleFrom( backgroundColor: ThemeConfig.statGoldColor, ), onPressed: () { provider.sellItem(item); Navigator.pop(ctx); }, child: const Text( AppStrings.sell, style: TextStyle(color: Colors.black), ), ), ], ), ); } void _showDiscardConfirmationDialog( BuildContext context, BattleProvider provider, Item item, ) { showDialog( context: context, builder: (ctx) => AlertDialog( title: const Text("Discard Item"), content: Text("Are you sure you want to discard ${item.name}?"), actions: [ TextButton( onPressed: () => Navigator.pop(ctx), child: const Text(AppStrings.cancel), ), ElevatedButton( style: ElevatedButton.styleFrom( backgroundColor: ThemeConfig.btnActionActive, ), onPressed: () { provider.discardItem(item); Navigator.pop(ctx); }, child: const Text(AppStrings.discard), ), ], ), ); } void _showEquipConfirmationDialog( BuildContext context, BattleProvider provider, Item newItem, ) { final player = provider.player; final oldItem = player.equipment[newItem.slot]; final currentMaxHp = player.totalMaxHp; final currentAtk = player.totalAtk; final currentDef = player.totalDefense; final currentHp = player.hp; int newMaxHp = currentMaxHp - (oldItem?.hpBonus ?? 0) + newItem.hpBonus; int newAtk = currentAtk - (oldItem?.atkBonus ?? 0) + newItem.atkBonus; int newDef = currentDef - (oldItem?.armorBonus ?? 0) + newItem.armorBonus; double ratio = currentMaxHp > 0 ? currentHp / currentMaxHp : 0.0; int newHp = (newMaxHp * ratio).toInt(); if (newHp < 0) newHp = 0; if (newHp > newMaxHp) newHp = newMaxHp; showDialog( context: context, builder: (ctx) => AlertDialog( title: const Text("Change Equipment"), content: Column( mainAxisSize: MainAxisSize.min, children: [ Text( "${AppStrings.equip} ${newItem.name}?", style: const TextStyle(fontWeight: ThemeConfig.fontWeightBold), ), if (oldItem != null) Text( "Replaces ${oldItem.name}", style: const TextStyle( fontSize: 12, color: ThemeConfig.textColorGrey, ), ), const SizedBox(height: 16), _buildStatChangeRow("Max HP", currentMaxHp, newMaxHp), _buildStatChangeRow("Current HP", currentHp, newHp), _buildStatChangeRow(AppStrings.atk, currentAtk, newAtk), _buildStatChangeRow(AppStrings.def, currentDef, newDef), _buildStatChangeRow( "LUCK", player.totalLuck, player.totalLuck - (oldItem?.luck ?? 0) + newItem.luck, ), _buildStatChangeRow( "Dodge", player.totalDodge, player.totalDodge - (oldItem?.dodge ?? 0) + newItem.dodge, ), ], ), actions: [ TextButton( onPressed: () => Navigator.pop(ctx), child: const Text(AppStrings.cancel), ), ElevatedButton( onPressed: () { provider.equipItem(newItem); Navigator.pop(ctx); }, child: const Text(AppStrings.confirm), ), ], ), ); } Widget _buildStatChangeRow(String label, int oldVal, int newVal) { int diff = newVal - oldVal; Color color = diff > 0 ? ThemeConfig.statDiffPositive : (diff < 0 ? ThemeConfig.statDiffNegative : ThemeConfig.statDiffNeutral); String diffText = diff > 0 ? "(+$diff)" : (diff < 0 ? "($diff)" : ""); return Padding( padding: const EdgeInsets.symmetric(vertical: 4.0), child: Row( mainAxisAlignment: MainAxisAlignment.spaceBetween, children: [ Text(label), Row( children: [ Text( "$oldVal", style: const TextStyle(color: ThemeConfig.textColorGrey), ), const Icon( Icons.arrow_right, size: 16, color: ThemeConfig.textColorGrey, ), Text( "$newVal", style: const TextStyle(fontWeight: ThemeConfig.fontWeightBold), ), const SizedBox(width: 4), Text( diffText, style: TextStyle( color: color, fontSize: 12, fontWeight: ThemeConfig.fontWeightBold, ), ), ], ), ], ), ); } }