import 'package:flutter/material.dart'; import 'package:provider/provider.dart'; import '../../providers.dart'; import '../../game/models.dart'; import '../../game/enums.dart'; import '../../utils.dart'; import '../../game/config.dart'; class EquippedItemsWidget extends StatelessWidget { const EquippedItemsWidget({super.key}); @override Widget build(BuildContext context) { return Consumer( builder: (context, battleProvider, child) { final player = battleProvider.player; return Padding( padding: const EdgeInsets.symmetric(horizontal: 16.0, vertical: 8.0), child: Column( crossAxisAlignment: CrossAxisAlignment.start, children: [ const Text( "Equipped Items", style: TextStyle( fontSize: ThemeConfig.fontSizeHeader, fontWeight: ThemeConfig.fontWeightBold, ), ), const SizedBox(height: 8), Row( mainAxisAlignment: MainAxisAlignment.spaceAround, children: EquipmentSlot.values .where((slot) => slot != EquipmentSlot.consumable) .map((slot) { final item = player.equipment[slot]; return Expanded( child: InkWell( onTap: item != null ? () => _showUnequipConfirmationDialog( context, battleProvider, item, ) : null, child: Card( color: item != null ? ThemeConfig.equipmentCardBg : ThemeConfig.emptySlotBg, shape: item != null && item.rarity != ItemRarity.magic ? RoundedRectangleBorder( side: BorderSide( color: ItemUtils.getRarityColor( item.rarity, ), width: 2.0, ), borderRadius: BorderRadius.circular(4.0), ) : null, child: Stack( children: [ // Slot Name Positioned( right: 4, top: 4, child: Text( slot.name.toUpperCase(), style: const TextStyle( fontSize: ThemeConfig.fontSizeTiny, fontWeight: ThemeConfig.fontWeightBold, color: Colors.white30, ), ), ), // Faded Icon Positioned( left: 4, top: 4, child: Opacity( opacity: item != null ? 0.5 : 0.2, child: Image.asset( ItemUtils.getIconPath(slot), width: 40, height: 40, fit: BoxFit.contain, filterQuality: FilterQuality.high, ), ), ), // Content Center( child: Padding( padding: const EdgeInsets.all(4.0), child: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ const SizedBox(height: 12), FittedBox( fit: BoxFit.scaleDown, child: Text( item?.name ?? AppStrings.emptySlot, textAlign: TextAlign.center, style: TextStyle( fontSize: ThemeConfig.fontSizeSmall, fontWeight: ThemeConfig.fontWeightBold, color: item != null ? ItemUtils.getRarityColor( item.rarity, ) : ThemeConfig.textColorGrey, ), maxLines: 2, overflow: TextOverflow.ellipsis, ), ), if (item != null) FittedBox( fit: BoxFit.scaleDown, child: _buildItemStatText(item), ), ], ), ), ), ], ), ), ), ); }) .toList(), ), ], ), ); }, ); } void _showUnequipConfirmationDialog( BuildContext context, BattleProvider provider, Item itemToUnequip, ) { final player = provider.player; // Calculate predicted stats final currentMaxHp = player.totalMaxHp; final currentAtk = player.totalAtk; final currentDef = player.totalDefense; final currentHp = player.hp; // Predict new stats (Subtract item bonuses) int newMaxHp = currentMaxHp - itemToUnequip.hpBonus; int newAtk = currentAtk - itemToUnequip.atkBonus; int newDef = currentDef - itemToUnequip.armorBonus; // Predict HP (Percentage Logic) double ratio = currentMaxHp > 0 ? currentHp / currentMaxHp : 0.0; int newHp = (newMaxHp * ratio).toInt(); if (newHp < 0) newHp = 0; if (newHp > newMaxHp) newHp = newMaxHp; showDialog( context: context, builder: (ctx) => AlertDialog( title: const Text("Unequip Item"), content: Column( mainAxisSize: MainAxisSize.min, children: [ Text( "${AppStrings.unequip} ${itemToUnequip.name}?", style: const TextStyle(fontWeight: ThemeConfig.fontWeightBold), ), const SizedBox(height: 16), _buildStatChangeRow("Max HP", currentMaxHp, newMaxHp), _buildStatChangeRow("Current HP", currentHp, newHp), _buildStatChangeRow(AppStrings.atk, currentAtk, newAtk), _buildStatChangeRow(AppStrings.def, currentDef, newDef), ], ), actions: [ TextButton( onPressed: () => Navigator.pop(ctx), child: const Text(AppStrings.cancel), ), ElevatedButton( onPressed: () { provider.unequipItem(itemToUnequip); Navigator.pop(ctx); }, child: const Text(AppStrings.confirm), ), ], ), ); } Widget _buildStatChangeRow(String label, int oldVal, int newVal) { int diff = newVal - oldVal; Color color = diff > 0 ? ThemeConfig.statDiffPositive : (diff < 0 ? ThemeConfig.statDiffNegative : ThemeConfig.statDiffNeutral); String diffText = diff > 0 ? "(+$diff)" : (diff < 0 ? "($diff)" : ""); return Padding( padding: const EdgeInsets.symmetric(vertical: 4.0), child: Row( mainAxisAlignment: MainAxisAlignment.spaceBetween, children: [ Text(label), Row( children: [ Text( "$oldVal", style: const TextStyle(color: ThemeConfig.textColorGrey), ), const Icon( Icons.arrow_right, size: 16, color: ThemeConfig.textColorGrey, ), Text( "$newVal", style: const TextStyle(fontWeight: ThemeConfig.fontWeightBold), ), const SizedBox(width: 4), Text( diffText, style: TextStyle( color: color, fontSize: 12, fontWeight: ThemeConfig.fontWeightBold, ), ), ], ), ], ), ); } Widget _buildItemStatText(Item item) { List stats = []; if (item.atkBonus > 0) stats.add("+${item.atkBonus} ${AppStrings.atk}"); if (item.hpBonus > 0) stats.add("+${item.hpBonus} ${AppStrings.hp}"); if (item.armorBonus > 0) stats.add("+${item.armorBonus} ${AppStrings.def}"); if (item.luck > 0) stats.add("+${item.luck} ${AppStrings.luck}"); // Include effects List effectTexts = item.effects.map((e) => e.description).toList(); if (stats.isEmpty && effectTexts.isEmpty) return const SizedBox.shrink(); return Column( children: [ if (stats.isNotEmpty) Padding( padding: const EdgeInsets.only(top: 2.0, bottom: 2.0), child: Text( stats.join(", "), style: const TextStyle( fontSize: ThemeConfig.fontSizeSmall, color: ThemeConfig.statAtkColor, ), textAlign: TextAlign.center, ), ), if (effectTexts.isNotEmpty) Padding( padding: const EdgeInsets.only(bottom: 2.0), child: Text( effectTexts.join("\n"), style: const TextStyle( fontSize: ThemeConfig.fontSizeTiny, color: ThemeConfig.rarityLegendary, ), ), ), ], ); } }