update
This commit is contained in:
@@ -13,5 +13,5 @@ class ItemConfig {
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};
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// Loot Generation
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static const double magicPrefixChance = 0.5; // 50%
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static const double magicPrefixChance = 1.0; // 100%
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}
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@@ -105,4 +105,13 @@ class ThemeConfig {
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static const Color riskSafe = Colors.green;
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static const Color riskNormal = Colors.blue;
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static const Color riskRisky = Colors.red;
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// Character Status Card
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static const double characterIconSize = 60.0;
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static const double playerImageSize = 200.0;
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static const double enemyImageSize = 200.0;
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static const Color playerImageBgColor = Colors.lightBlue;
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static const double statusEffectFontSize = 10.0;
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static const double intentFontSize = 12.0;
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static const double intentIconSize = 16.0;
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}
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@@ -44,6 +44,7 @@ class PlayerTemplate {
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baseDefense: baseDefense,
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baseDodge: baseDodge, // Use template value
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armor: 0,
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image: image, // Pass image path
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);
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}
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}
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@@ -90,6 +90,15 @@ class BattleProvider with ChangeNotifier {
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turnCount = data['turnCount'];
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player = Character.fromJson(data['player']);
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// [Fix] Update player image path from latest data (in case of legacy save data)
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// This ensures that even if the save file has an old path, the UI uses the correct asset.
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if (player.name == "Warrior") {
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final template = PlayerTable.get("warrior");
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if (template != null && template.image != null) {
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player.image = template.image;
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}
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}
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_logManager.clear();
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_addLog("Game Loaded! Resuming Stage $stage");
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@@ -513,8 +522,7 @@ class BattleProvider with ChangeNotifier {
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}
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// Process Start-of-Turn Effects
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final result = CombatCalculator.processStartTurnEffects(enemy);
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bool canAct = !result['isStunned'];
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bool canAct = _processStartTurnEffects(enemy);
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if (enemy.isDead) {
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_onVictory();
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@@ -1074,7 +1082,7 @@ class BattleProvider with ChangeNotifier {
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}
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// Try applying status effects
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_tryApplyStatusEffects(attacker, target);
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_tryApplyStatusEffects(attacker, target, damageToHp);
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// If target is enemy, update intent to reflect potential status changes (e.g. Disarmed)
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if (target == enemy) {
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@@ -1105,13 +1113,18 @@ class BattleProvider with ChangeNotifier {
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}
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/// Tries to applyStatus effects from attacker's equipment to the target.
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void _tryApplyStatusEffects(Character attacker, Character target) {
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void _tryApplyStatusEffects(Character attacker, Character target, int damageToHp) {
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List<StatusEffect> effectsToApply = CombatCalculator.getAppliedEffects(
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attacker,
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random: _random, // Pass injected random
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);
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for (var effect in effectsToApply) {
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// Logic: Bleed requires HP damage (penetrating armor)
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if (effect.type == StatusEffectType.bleed && damageToHp <= 0) {
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continue;
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}
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target.addStatusEffect(effect);
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_addLog("Applied ${effect.type.name} to ${target.name}!");
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}
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@@ -4,3 +4,4 @@ export 'screens/inventory_screen.dart';
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export 'screens/main_menu_screen.dart';
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export 'screens/main_wrapper.dart';
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export 'screens/settings_screen.dart';
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export 'screens/story_screen.dart';
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@@ -11,6 +11,8 @@ import '../utils.dart';
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import 'main_menu_screen.dart';
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import '../game/config.dart';
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enum AnimationPhase { none, start, middle, end }
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class BattleScreen extends StatefulWidget {
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const BattleScreen({super.key});
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@@ -42,6 +44,22 @@ class _BattleScreenState extends State<BattleScreen> {
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// New State for Interactive Defense Animation
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int _lastTurnCount = -1;
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bool _hasShownEnemyDefense = false;
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AnimationPhase _playerAnimPhase = AnimationPhase.none;
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String? _getOverrideImage(bool isPlayer) {
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if (!isPlayer)
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return null; // Enemy animation image logic can be added later
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if (_playerAnimPhase == AnimationPhase.start) {
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return "assets/images/character/warrior_attack_1.png";
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} else if (_playerAnimPhase == AnimationPhase.middle) {
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return null; // Middle phase now uses default image or another image
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} else if (_playerAnimPhase == AnimationPhase.end) {
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return "assets/images/character/warrior_attack_2.png";
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}
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return null;
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}
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@override
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void initState() {
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@@ -348,28 +366,50 @@ class _BattleScreenState extends State<BattleScreen> {
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: event.risk;
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_playerAnimKey.currentState
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?.animateAttack(offset, () {
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showEffect();
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context.read<BattleProvider>().handleImpact(event);
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?.animateAttack(
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offset,
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() {
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showEffect();
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context.read<BattleProvider>().handleImpact(event);
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if (event.risk == RiskLevel.risky && event.feedbackType == null) {
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_shakeKey.currentState?.shake();
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RenderBox? stackBox =
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_stackKey.currentContext?.findRenderObject() as RenderBox?;
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if (stackBox != null) {
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Offset localEnemyPos = stackBox.globalToLocal(enemyPos);
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localEnemyPos += Offset(
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enemyBox.size.width / 2,
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enemyBox.size.height / 2,
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);
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_explosionKey.currentState?.explode(localEnemyPos);
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if (event.risk == RiskLevel.risky &&
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event.feedbackType == null) {
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_shakeKey.currentState?.shake();
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RenderBox? stackBox =
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_stackKey.currentContext?.findRenderObject()
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as RenderBox?;
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if (stackBox != null) {
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Offset localEnemyPos = stackBox.globalToLocal(enemyPos);
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localEnemyPos += Offset(
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enemyBox.size.width / 2,
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enemyBox.size.height / 2,
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);
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_explosionKey.currentState?.explode(localEnemyPos);
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}
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}
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}
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}, animRisk)
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},
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animRisk,
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onAnimationStart: () {
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if (mounted) {
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setState(() => _playerAnimPhase = AnimationPhase.start);
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}
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},
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onAnimationMiddle: () {
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if (mounted) {
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setState(() => _playerAnimPhase = AnimationPhase.middle);
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}
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},
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onAnimationEnd: () {
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if (mounted) {
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setState(() => _playerAnimPhase = AnimationPhase.end);
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}
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},
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)
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.then((_) {
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if (mounted) {
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setState(() {
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_isPlayerAttacking = false;
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_playerAnimPhase = AnimationPhase.none;
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});
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}
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});
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@@ -685,6 +725,7 @@ class _BattleScreenState extends State<BattleScreen> {
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key: _playerKey,
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animationKey: _playerAnimKey,
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hideStats: _isPlayerAttacking,
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overrideImage: _getOverrideImage(true),
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),
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),
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// Enemy (Top Right) - Rendered Last (On Top)
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@@ -2,7 +2,7 @@ import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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import '../providers.dart';
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import '../game/data.dart';
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import 'main_wrapper.dart';
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import 'story_screen.dart';
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import '../widgets.dart';
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import '../game/config.dart';
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@@ -37,12 +37,12 @@ class CharacterSelectionScreen extends StatelessWidget {
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// Initialize Game
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context.read<BattleProvider>().initializeBattle();
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// Navigate to Game Screen (MainWrapper)
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// Navigate to Story Screen first
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// Using pushReplacement to prevent going back to selection
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Navigator.pushAndRemoveUntil(
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context,
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MaterialPageRoute(
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builder: (context) => const MainWrapper(),
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builder: (context) => const StoryScreen(),
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),
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(route) => false,
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);
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@@ -0,0 +1,167 @@
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import 'package:flutter/material.dart';
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import 'main_wrapper.dart';
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import '../widgets.dart';
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import '../game/config.dart';
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class StoryScreen extends StatefulWidget {
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const StoryScreen({super.key});
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@override
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State<StoryScreen> createState() => _StoryScreenState();
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}
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class _StoryScreenState extends State<StoryScreen> {
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final PageController _pageController = PageController();
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int _currentPage = 0;
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final int _totalPages = 3;
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@override
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void dispose() {
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_pageController.dispose();
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super.dispose();
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}
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void _onSkip() {
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Navigator.of(context).pushAndRemoveUntil(
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MaterialPageRoute(builder: (context) => const MainWrapper()),
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(route) => false,
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);
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}
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void _onNext() {
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if (_currentPage < _totalPages - 1) {
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_pageController.nextPage(
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duration: const Duration(milliseconds: 300),
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curve: Curves.easeInOut,
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);
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} else {
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_onSkip(); // Start Game
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}
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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backgroundColor: Colors.black, // Dark background for story
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body: Center(
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child: ResponsiveContainer(
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child: SafeArea(
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child: Stack(
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children: [
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// 1. PageView for Story Content
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PageView(
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controller: _pageController,
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physics:
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const NeverScrollableScrollPhysics(), // Disable swipe
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onPageChanged: (index) {
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setState(() {
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_currentPage = index;
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});
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},
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children: [
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_buildStoryPage(1),
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_buildStoryPage(2),
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_buildStoryPage(3),
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],
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),
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// 2. Skip Button (Top Right)
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Positioned(
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top: 16,
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right: 16,
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child: TextButton(
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onPressed: _onSkip,
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child: const Text(
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"SKIP",
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style: TextStyle(
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color: ThemeConfig.textColorGrey, // Reverted to Grey
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fontSize:
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ThemeConfig.fontSizeMedium, // Reverted to Medium
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fontWeight: FontWeight.bold,
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),
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),
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),
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),
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// 3. Next/Start Button (Bottom Center or Right)
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Positioned(
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bottom: 32,
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left: 16,
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right: 16,
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child: Center(
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child: SizedBox(
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width: 200,
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child: ElevatedButton(
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style: ElevatedButton.styleFrom(
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backgroundColor: ThemeConfig.btnActionActive,
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padding: const EdgeInsets.symmetric(vertical: 16),
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),
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onPressed: _onNext,
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child: Text(
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_currentPage == _totalPages - 1
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? "START BATTLE"
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: "NEXT",
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style: const TextStyle(
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color: ThemeConfig.textColorWhite,
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fontSize: ThemeConfig.fontSizeHeader,
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fontWeight: FontWeight.bold,
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),
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),
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),
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),
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),
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),
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],
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),
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),
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),
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),
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);
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}
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Widget _buildStoryPage(int pageIndex) {
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return Container(
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color: Colors.black,
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child: Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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// Placeholder for Image
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Container(
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width: 300,
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height: 300,
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decoration: BoxDecoration(
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color: Colors.grey[800],
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border: Border.all(color: ThemeConfig.textColorGrey),
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),
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child: Center(
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child: Icon(Icons.image, size: 64, color: Colors.grey[600]),
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),
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),
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const SizedBox(height: 32),
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Text(
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"Story Image $pageIndex",
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style: const TextStyle(
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color: ThemeConfig.textColorWhite,
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fontSize: ThemeConfig.fontSizeHeader,
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fontWeight: FontWeight.bold,
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),
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),
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const SizedBox(height: 16),
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Padding(
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padding: const EdgeInsets.symmetric(horizontal: 32.0),
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child: Text(
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"This is the placeholder text for the story part $pageIndex. Describe the lore or setting here.",
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textAlign: TextAlign.center,
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style: const TextStyle(
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color: ThemeConfig.textColorGrey,
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fontSize: ThemeConfig.fontSizeMedium,
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),
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),
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),
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],
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),
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),
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);
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}
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}
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@@ -53,8 +53,13 @@ class BattleAnimationWidgetState extends State<BattleAnimationWidget>
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Future<void> animateAttack(
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Offset targetOffset,
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VoidCallback onImpact,
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RiskLevel risk,
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) async {
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RiskLevel risk, {
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VoidCallback? onAnimationStart,
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VoidCallback? onAnimationMiddle,
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VoidCallback? onAnimationEnd,
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}) async {
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// onAnimationStart?.call(); // Start Phase
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if (risk == RiskLevel.safe || risk == RiskLevel.normal) {
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// Safe & Normal: Dash/Wobble without scale
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final isSafe = risk == RiskLevel.safe;
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@@ -75,9 +80,13 @@ class BattleAnimationWidgetState extends State<BattleAnimationWidget>
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await _translateController.forward();
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if (!mounted) return;
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// onAnimationMiddle?.call(); // Middle Phase
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onImpact();
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await _translateController.reverse();
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} else {
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onAnimationStart?.call(); // Start Phase
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// Risky: Scale + Heavy Dash
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final attackScale = context.read<SettingsProvider>().attackAnimScale;
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_scaleAnimation = Tween<double>(begin: 1.0, end: attackScale).animate(
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@@ -91,6 +100,8 @@ class BattleAnimationWidgetState extends State<BattleAnimationWidget>
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await _scaleController.forward();
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if (!mounted) return;
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onAnimationMiddle?.call(); // Middle Phase
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// 2. Dash to Target (Impact)
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// Adjust offset to prevent complete overlap (stop slightly short) since both share the same layer stack
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final adjustedOffset = targetOffset * 0.5;
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@@ -106,13 +117,17 @@ class BattleAnimationWidgetState extends State<BattleAnimationWidget>
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await _translateController.forward();
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if (!mounted) return;
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// onAnimationEnd?.call(); // End Phase (Moved before Impact)
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// 3. Impact Callback (Shake)
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onImpact();
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// 4. Return (Reset)
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_scaleController.reverse();
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_translateController.reverse();
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await _translateController.reverse();
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}
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||||
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||||
// onAnimationEnd removed from here
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||||
}
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||||
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Future<void> animateDefense(VoidCallback onImpact) async {
|
||||
|
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@@ -12,6 +12,7 @@ class CharacterStatusCard extends StatelessWidget {
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final bool isTurn;
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final GlobalKey<BattleAnimationWidgetState>? animationKey;
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final bool hideStats;
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final String? overrideImage;
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const CharacterStatusCard({
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||||
super.key,
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||||
@@ -20,6 +21,7 @@ class CharacterStatusCard extends StatelessWidget {
|
||||
this.isTurn = false,
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||||
this.animationKey,
|
||||
this.hideStats = false,
|
||||
this.overrideImage,
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||||
});
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||||
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||||
@override
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||||
@@ -51,7 +53,7 @@ class CharacterStatusCard extends StatelessWidget {
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||||
),
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||||
),
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||||
SizedBox(
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||||
width: 100,
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||||
width: ThemeConfig.playerImageSize,
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||||
child: LinearProgressIndicator(
|
||||
value: character.totalMaxHp > 0
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||||
? character.hp / character.totalMaxHp
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||||
@@ -84,7 +86,7 @@ class CharacterStatusCard extends StatelessWidget {
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"${effect.type.name.toUpperCase()} (${effect.duration})",
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||||
style: const TextStyle(
|
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color: ThemeConfig.effectText,
|
||||
fontSize: 10,
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||||
fontSize: ThemeConfig.statusEffectFontSize,
|
||||
fontWeight: FontWeight.bold,
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||||
),
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||||
),
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||||
@@ -92,64 +94,51 @@ class CharacterStatusCard extends StatelessWidget {
|
||||
}).toList(),
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||||
),
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||||
),
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||||
// Text(
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||||
// "ATK: ${character.totalAtk}",
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||||
// style: const TextStyle(color: ThemeConfig.textColorWhite),
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||||
// ),
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||||
// Text(
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||||
// "DEF: ${character.totalDefense}",
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||||
// style: const TextStyle(color: ThemeConfig.textColorWhite),
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||||
// ),
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||||
// Text(
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||||
// "LUCK: ${character.totalLuck}",
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||||
// style: const TextStyle(color: ThemeConfig.textColorWhite),
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||||
// ),
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||||
],
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||||
),
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||||
),
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||||
const SizedBox(height: 8), // 아이콘과 정보 사이 간격
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||||
// 캐릭터 아이콘/이미지 영역 추가
|
||||
const SizedBox(height: 8),
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||||
BattleAnimationWidget(
|
||||
key: animationKey,
|
||||
child: Container(
|
||||
width: isPlayer ? 100 : 200, // 플레이어 100, 적 200
|
||||
height: isPlayer ? 100 : 200, // 플레이어 100, 적 200
|
||||
width: isPlayer
|
||||
? ThemeConfig.playerImageSize
|
||||
: ThemeConfig.enemyImageSize,
|
||||
height: isPlayer
|
||||
? ThemeConfig.playerImageSize
|
||||
: ThemeConfig.enemyImageSize,
|
||||
decoration: BoxDecoration(
|
||||
color: isPlayer ? Colors.lightBlue : null,
|
||||
// color: isPlayer ? ThemeConfig.playerImageBgColor : null,
|
||||
borderRadius: BorderRadius.circular(8),
|
||||
),
|
||||
child: Center(
|
||||
child: isPlayer
|
||||
? const Icon(
|
||||
Icons.person,
|
||||
size: 60,
|
||||
color: ThemeConfig.textColorWhite,
|
||||
) // 플레이어 아이콘
|
||||
: (character.image != null && character.image!.isNotEmpty)
|
||||
child: (overrideImage != null ||
|
||||
(character.image != null && character.image!.isNotEmpty))
|
||||
? Image.asset(
|
||||
character.image!,
|
||||
width: 200,
|
||||
height: 200,
|
||||
overrideImage ?? character.image!,
|
||||
width: isPlayer
|
||||
? ThemeConfig.playerImageSize
|
||||
: ThemeConfig.enemyImageSize,
|
||||
height: isPlayer
|
||||
? ThemeConfig.playerImageSize
|
||||
: ThemeConfig.enemyImageSize,
|
||||
fit: BoxFit.contain,
|
||||
// color: Colors.white,
|
||||
// colorBlendMode: BlendMode.screen,
|
||||
errorBuilder: (context, error, stackTrace) {
|
||||
return const Icon(
|
||||
Icons.psychology,
|
||||
size: 60,
|
||||
Icons.error_outline,
|
||||
size: ThemeConfig.characterIconSize,
|
||||
color: ThemeConfig.textColorWhite,
|
||||
);
|
||||
},
|
||||
)
|
||||
: const Icon(
|
||||
Icons.psychology,
|
||||
size: 60,
|
||||
: Icon(
|
||||
isPlayer ? Icons.person : Icons.psychology,
|
||||
size: ThemeConfig.characterIconSize,
|
||||
color: ThemeConfig.textColorWhite,
|
||||
), // 적 이미지
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
// const SizedBox(height: 8), // 아이콘과 정보 사이 간격
|
||||
if (!isPlayer && !hideStats)
|
||||
Consumer<BattleProvider>(
|
||||
builder: (context, provider, child) {
|
||||
@@ -166,14 +155,6 @@ class CharacterStatusCard extends StatelessWidget {
|
||||
),
|
||||
child: Column(
|
||||
children: [
|
||||
// Text(
|
||||
// "INTENT",
|
||||
// style: TextStyle(
|
||||
// color: ThemeConfig.enemyIntentBorder,
|
||||
// fontSize: 10,
|
||||
// fontWeight: FontWeight.bold,
|
||||
// ),
|
||||
// ),
|
||||
Row(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
@@ -181,20 +162,18 @@ class CharacterStatusCard extends StatelessWidget {
|
||||
intent.type == EnemyActionType.attack
|
||||
? Icons.flash_on
|
||||
: Icons.shield,
|
||||
color: ThemeConfig.rarityRare, // Yellow
|
||||
size: 16,
|
||||
color: ThemeConfig.rarityRare,
|
||||
size: ThemeConfig.intentIconSize,
|
||||
),
|
||||
const SizedBox(width: 4),
|
||||
Flexible(
|
||||
// Use Flexible to allow text to shrink
|
||||
child: FittedBox(
|
||||
fit:
|
||||
BoxFit.scaleDown, // Shrink text if too long
|
||||
fit: BoxFit.scaleDown,
|
||||
child: Text(
|
||||
intent.description,
|
||||
style: const TextStyle(
|
||||
color: ThemeConfig.textColorWhite,
|
||||
fontSize: 12,
|
||||
fontSize: ThemeConfig.intentFontSize,
|
||||
),
|
||||
),
|
||||
),
|
||||
|
||||
@@ -86,6 +86,7 @@ class InventoryGridWidget extends StatelessWidget {
|
||||
Item item,
|
||||
) {
|
||||
bool isShop = provider.currentStage.type == StageType.shop;
|
||||
int sellPrice = (item.price * GameConfig.sellPriceMultiplier).floor();
|
||||
|
||||
showDialog(
|
||||
context: context,
|
||||
@@ -141,7 +142,7 @@ class InventoryGridWidget extends StatelessWidget {
|
||||
color: ThemeConfig.statGoldColor,
|
||||
),
|
||||
const SizedBox(width: 10),
|
||||
Text("${AppStrings.sell} (${item.price} G)"),
|
||||
Text("${AppStrings.sell} ($sellPrice G)"),
|
||||
],
|
||||
),
|
||||
),
|
||||
@@ -172,11 +173,13 @@ class InventoryGridWidget extends StatelessWidget {
|
||||
BattleProvider provider,
|
||||
Item item,
|
||||
) {
|
||||
int sellPrice = (item.price * GameConfig.sellPriceMultiplier).floor();
|
||||
|
||||
showDialog(
|
||||
context: context,
|
||||
builder: (ctx) => AlertDialog(
|
||||
title: const Text("Sell Item"),
|
||||
content: Text("Sell ${item.name} for ${item.price} G?"),
|
||||
content: Text("Sell ${item.name} for $sellPrice G?"),
|
||||
actions: [
|
||||
TextButton(
|
||||
onPressed: () => Navigator.pop(ctx),
|
||||
|
||||
Reference in New Issue
Block a user