update : icon image

This commit is contained in:
2025-12-07 16:48:03 +09:00
parent 8771f2c1af
commit d5609aff0f
21 changed files with 684 additions and 394 deletions
+51 -16
View File
@@ -1,5 +1,8 @@
import 'package:flutter/material.dart'; // For BuildContext in testWidgets
import 'package:flutter_test/flutter_test.dart';
import 'package:provider/provider.dart'; // For MultiProvider and ChangeNotifierProvider
import 'package:game_test/providers/battle_provider.dart';
import 'package:game_test/providers/shop_provider.dart'; // Required for BattleProvider's context
import 'package:game_test/game/data/enemy_table.dart';
import 'package:game_test/game/data/item_table.dart';
import 'package:game_test/game/enums.dart';
@@ -14,29 +17,61 @@ void main() {
await EnemyTable.load();
});
test('Enemy generates intent on spawn', () {
final provider = BattleProvider();
provider.initializeBattle();
// Helper widget to provide the necessary providers in the widget tree
Widget createTestApp() {
return MultiProvider(
providers: [
ChangeNotifierProvider(create: (_) => ShopProvider()),
ChangeNotifierProxyProvider<ShopProvider, BattleProvider>(
create: (context) => BattleProvider(
shopProvider: Provider.of<ShopProvider>(context, listen: false),
),
update: (context, shopProvider, battleProvider) =>
battleProvider ?? BattleProvider(shopProvider: shopProvider),
),
],
child: const MaterialApp(
home: Scaffold(
body: Text('Test App'),
),
),
);
}
testWidgets('Enemy generates intent on spawn', (WidgetTester tester) async {
await tester.pumpWidget(createTestApp());
await tester.pumpAndSettle(); // Ensure providers are built and available
// Retrieve the BattleProvider instance from the context of the widget tree
final battleProvider = Provider.of<BattleProvider>(
tester.element(find.byType(MaterialApp)),
listen: false,
);
battleProvider.initializeBattle();
await tester.pumpAndSettle(); // Allow async operations in initializeBattle to complete
// Should have an enemy and an intent
expect(provider.enemy, isNotNull);
expect(provider.currentEnemyIntent, isNotNull);
print('Initial Intent: ${provider.currentEnemyIntent!.description}');
expect(battleProvider.enemy, isNotNull);
expect(battleProvider.currentEnemyIntent, isNotNull);
print('Initial Intent: ${battleProvider.currentEnemyIntent!.description}');
});
test('Enemy executes intent and generates new one', () async {
final provider = BattleProvider();
provider.initializeBattle();
testWidgets('Enemy executes intent and generates new one', (WidgetTester tester) async {
await tester.pumpWidget(createTestApp());
await tester.pumpAndSettle(); // Ensure providers are built and available
// Force player turn to end to trigger enemy turn
// We can't easily call private methods, but we can simulate flow or check state
// BattleProvider logic is tightly coupled with async delays in _enemyTurn,
// so unit testing the exact flow is tricky without mocking.
// Instead, we will test the public state changes if possible or just rely on the fact that
// initializeBattle calls _prepareNextStage which calls _generateEnemyIntent.
// Retrieve the BattleProvider instance from the context of the widget tree
final battleProvider = Provider.of<BattleProvider>(
tester.element(find.byType(MaterialApp)),
listen: false,
);
battleProvider.initializeBattle();
await tester.pumpAndSettle();
// Let's verify the intent structure
final intent = provider.currentEnemyIntent!;
final intent = battleProvider.currentEnemyIntent!;
expect(intent.value, greaterThan(0));
expect(intent.type, anyOf(EnemyActionType.attack, EnemyActionType.defend));
expect(