Fix: Remove redundant animation wrapper for enemy
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@@ -509,15 +509,13 @@ class _BattleScreenState extends State<BattleScreen> {
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Positioned(
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top: 0,
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right: 0,
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child: BattleAnimationWidget(
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key: _enemyAnimKey,
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child: CharacterStatusCard(
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character: battleProvider.enemy,
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isPlayer: false,
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isTurn: !battleProvider.isPlayerTurn,
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key: _enemyKey,
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hideStats: _isEnemyAttacking,
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),
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child: CharacterStatusCard(
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character: battleProvider.enemy,
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isPlayer: false,
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isTurn: !battleProvider.isPlayerTurn,
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key: _enemyKey,
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animationKey: _enemyAnimKey, // Direct Pass
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hideStats: _isEnemyAttacking,
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),
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),
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// Player (Bottom Left)
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