update
- adjust risky animation offset - show inventory in shop
This commit is contained in:
@@ -0,0 +1,88 @@
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import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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import '../../providers/battle_provider.dart';
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import '../../game/config/theme_config.dart';
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import '../../game/config/app_strings.dart';
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class CharacterStatsWidget extends StatelessWidget {
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const CharacterStatsWidget({super.key});
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@override
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Widget build(BuildContext context) {
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return Consumer<BattleProvider>(
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builder: (context, battleProvider, child) {
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final player = battleProvider.player;
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return Card(
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margin: const EdgeInsets.all(16.0),
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child: Padding(
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padding: const EdgeInsets.all(16.0),
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child: Column(
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children: [
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Text(
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player.name,
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style: Theme.of(context).textTheme.headlineSmall,
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),
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const SizedBox(height: 8),
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Text("Stage: ${battleProvider.stage}"),
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const Divider(),
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Row(
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mainAxisAlignment: MainAxisAlignment.spaceAround,
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children: [
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_buildStatItem(
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AppStrings.hp,
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"${player.hp}/${player.totalMaxHp}",
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color: ThemeConfig.statHpColor,
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),
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_buildStatItem(
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AppStrings.atk,
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"${player.totalAtk}",
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color: ThemeConfig.statAtkColor,
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),
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_buildStatItem(
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AppStrings.def,
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"${player.totalDefense}",
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color: ThemeConfig.statDefColor,
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),
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_buildStatItem(AppStrings.armor, "${player.armor}"),
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_buildStatItem(
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AppStrings.luck,
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"${player.totalLuck}",
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color: ThemeConfig.statLuckColor,
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),
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_buildStatItem(
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AppStrings.gold,
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"${player.gold} G",
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color: ThemeConfig.statGoldColor,
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),
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],
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),
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],
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),
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),
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);
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},
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);
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}
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Widget _buildStatItem(String label, String value, {Color? color}) {
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return Column(
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children: [
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Text(
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label,
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style: const TextStyle(
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color: ThemeConfig.textColorGrey,
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fontSize: 12,
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),
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),
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Text(
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value,
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style: TextStyle(
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fontWeight: ThemeConfig.fontWeightBold,
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fontSize: 16,
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color: color,
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),
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),
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],
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);
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}
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}
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@@ -0,0 +1,424 @@
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import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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import '../../providers/battle_provider.dart';
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import '../../game/model/item.dart';
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import '../../game/enums.dart';
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import '../../utils/item_utils.dart';
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import '../../game/config/theme_config.dart';
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import '../../game/config/app_strings.dart';
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class InventoryGridWidget extends StatelessWidget {
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const InventoryGridWidget({super.key});
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@override
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Widget build(BuildContext context) {
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return Consumer<BattleProvider>(
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builder: (context, battleProvider, child) {
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final player = battleProvider.player;
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return Column(
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children: [
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Padding(
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padding: const EdgeInsets.symmetric(
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horizontal: 16.0,
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vertical: 8.0,
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),
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child: Align(
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alignment: Alignment.centerLeft,
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child: Text(
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"${AppStrings.bag} (${player.inventory.length}/${player.maxInventorySize})",
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style: const TextStyle(
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fontSize: ThemeConfig.fontSizeHeader,
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fontWeight: ThemeConfig.fontWeightBold,
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),
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),
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),
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),
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Expanded(
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child: GridView.builder(
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padding: const EdgeInsets.all(16.0),
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gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount(
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crossAxisCount: 4,
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crossAxisSpacing: 8.0,
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mainAxisSpacing: 8.0,
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),
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itemCount: player.maxInventorySize,
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itemBuilder: (context, index) {
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if (index < player.inventory.length) {
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final item = player.inventory[index];
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return InkWell(
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onTap: () {
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_showItemActionDialog(context, battleProvider, item);
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},
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child: Card(
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color: ThemeConfig.inventoryCardBg,
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shape: item.rarity != ItemRarity.magic
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? RoundedRectangleBorder(
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side: BorderSide(
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color: ItemUtils.getRarityColor(item.rarity),
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width: 2.0,
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),
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borderRadius: BorderRadius.circular(4.0),
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)
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: null,
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child: Stack(
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children: [
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Positioned(
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left: 4,
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top: 4,
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child: Opacity(
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opacity: 0.5,
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child: Image.asset(
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ItemUtils.getIconPath(item.slot),
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width: 40,
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height: 40,
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fit: BoxFit.contain,
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filterQuality: FilterQuality.high,
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),
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),
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),
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Center(
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child: Padding(
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padding: const EdgeInsets.all(4.0),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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FittedBox(
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fit: BoxFit.scaleDown,
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child: Text(
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item.name,
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textAlign: TextAlign.center,
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style: TextStyle(
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fontSize: ThemeConfig.fontSizeSmall,
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fontWeight:
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ThemeConfig.fontWeightBold,
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color: ItemUtils.getRarityColor(
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item.rarity,
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),
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),
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maxLines: 2,
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overflow: TextOverflow.ellipsis,
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),
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),
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FittedBox(
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fit: BoxFit.scaleDown,
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child: _buildItemStatText(item),
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),
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],
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),
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),
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),
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],
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),
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),
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);
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} else {
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return Container(
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decoration: BoxDecoration(
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border: Border.all(color: ThemeConfig.textColorGrey),
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color: ThemeConfig.emptySlotBg,
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),
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child: const Center(
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child: Icon(
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Icons.add_box,
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color: ThemeConfig.textColorGrey,
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),
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),
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);
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}
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},
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),
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),
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],
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);
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},
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);
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}
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void _showItemActionDialog(
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BuildContext context,
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BattleProvider provider,
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Item item,
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) {
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bool isShop = provider.currentStage.type == StageType.shop;
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showDialog(
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context: context,
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builder: (ctx) => SimpleDialog(
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title: Text("${item.name} Actions"),
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children: [
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SimpleDialogOption(
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onPressed: () {
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Navigator.pop(ctx);
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_showEquipConfirmationDialog(context, provider, item);
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},
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child: const Padding(
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padding: EdgeInsets.symmetric(vertical: 8.0),
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child: Row(
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children: [
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Icon(Icons.shield, color: ThemeConfig.btnDefendActive),
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SizedBox(width: 10),
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Text(AppStrings.equip),
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],
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),
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),
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),
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if (isShop)
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SimpleDialogOption(
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onPressed: () {
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Navigator.pop(ctx);
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_showSellConfirmationDialog(context, provider, item);
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},
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child: Padding(
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padding: const EdgeInsets.symmetric(vertical: 8.0),
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child: Row(
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children: [
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const Icon(
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Icons.attach_money,
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color: ThemeConfig.statGoldColor,
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),
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const SizedBox(width: 10),
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Text("${AppStrings.sell} (${item.price} G)"),
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],
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),
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),
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),
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SimpleDialogOption(
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onPressed: () {
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Navigator.pop(ctx);
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_showDiscardConfirmationDialog(context, provider, item);
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},
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child: const Padding(
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padding: EdgeInsets.symmetric(vertical: 8.0),
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child: Row(
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children: [
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Icon(Icons.delete, color: ThemeConfig.btnActionActive),
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SizedBox(width: 10),
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Text(AppStrings.discard),
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],
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),
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),
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),
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],
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),
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);
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}
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void _showSellConfirmationDialog(
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BuildContext context,
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BattleProvider provider,
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Item item,
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) {
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showDialog(
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context: context,
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builder: (ctx) => AlertDialog(
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title: const Text("Sell Item"),
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content: Text("Sell ${item.name} for ${item.price} G?"),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx),
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child: const Text(AppStrings.cancel),
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),
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ElevatedButton(
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style: ElevatedButton.styleFrom(
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backgroundColor: ThemeConfig.statGoldColor,
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),
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onPressed: () {
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provider.sellItem(item);
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Navigator.pop(ctx);
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},
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child: const Text(
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AppStrings.sell,
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style: TextStyle(color: Colors.black),
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),
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),
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],
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),
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);
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}
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void _showDiscardConfirmationDialog(
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BuildContext context,
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BattleProvider provider,
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Item item,
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) {
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showDialog(
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context: context,
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builder: (ctx) => AlertDialog(
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title: const Text("Discard Item"),
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content: Text("Are you sure you want to discard ${item.name}?"),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx),
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child: const Text(AppStrings.cancel),
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),
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ElevatedButton(
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style: ElevatedButton.styleFrom(
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backgroundColor: ThemeConfig.btnActionActive,
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),
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onPressed: () {
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provider.discardItem(item);
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Navigator.pop(ctx);
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},
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child: const Text(AppStrings.discard),
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),
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],
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),
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);
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}
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void _showEquipConfirmationDialog(
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BuildContext context,
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BattleProvider provider,
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Item newItem,
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) {
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final player = provider.player;
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final oldItem = player.equipment[newItem.slot];
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final currentMaxHp = player.totalMaxHp;
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final currentAtk = player.totalAtk;
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final currentDef = player.totalDefense;
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final currentHp = player.hp;
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int newMaxHp = currentMaxHp - (oldItem?.hpBonus ?? 0) + newItem.hpBonus;
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int newAtk = currentAtk - (oldItem?.atkBonus ?? 0) + newItem.atkBonus;
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int newDef = currentDef - (oldItem?.armorBonus ?? 0) + newItem.armorBonus;
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double ratio = currentMaxHp > 0 ? currentHp / currentMaxHp : 0.0;
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int newHp = (newMaxHp * ratio).toInt();
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if (newHp < 0) newHp = 0;
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if (newHp > newMaxHp) newHp = newMaxHp;
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showDialog(
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context: context,
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builder: (ctx) => AlertDialog(
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title: const Text("Change Equipment"),
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content: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Text(
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"${AppStrings.equip} ${newItem.name}?",
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style: const TextStyle(fontWeight: ThemeConfig.fontWeightBold),
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),
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if (oldItem != null)
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Text(
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"Replaces ${oldItem.name}",
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style: const TextStyle(
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fontSize: 12,
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color: ThemeConfig.textColorGrey,
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),
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),
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const SizedBox(height: 16),
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_buildStatChangeRow("Max HP", currentMaxHp, newMaxHp),
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_buildStatChangeRow("Current HP", currentHp, newHp),
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_buildStatChangeRow(AppStrings.atk, currentAtk, newAtk),
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_buildStatChangeRow(AppStrings.def, currentDef, newDef),
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_buildStatChangeRow(
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"LUCK",
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player.totalLuck,
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player.totalLuck - (oldItem?.luck ?? 0) + newItem.luck,
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),
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],
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),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx),
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child: const Text(AppStrings.cancel),
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),
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ElevatedButton(
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onPressed: () {
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provider.equipItem(newItem);
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Navigator.pop(ctx);
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},
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child: const Text(AppStrings.confirm),
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),
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],
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),
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);
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}
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Widget _buildStatChangeRow(String label, int oldVal, int newVal) {
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int diff = newVal - oldVal;
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Color color = diff > 0
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? ThemeConfig.statDiffPositive
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: (diff < 0
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? ThemeConfig.statDiffNegative
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: ThemeConfig.statDiffNeutral);
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String diffText = diff > 0 ? "(+$diff)" : (diff < 0 ? "($diff)" : "");
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return Padding(
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padding: const EdgeInsets.symmetric(vertical: 4.0),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.spaceBetween,
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children: [
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Text(label),
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Row(
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children: [
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Text(
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"$oldVal",
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style: const TextStyle(color: ThemeConfig.textColorGrey),
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),
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const Icon(
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Icons.arrow_right,
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size: 16,
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color: ThemeConfig.textColorGrey,
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),
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Text(
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"$newVal",
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style: const TextStyle(fontWeight: ThemeConfig.fontWeightBold),
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),
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const SizedBox(width: 4),
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Text(
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diffText,
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style: TextStyle(
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color: color,
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fontSize: 12,
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fontWeight: ThemeConfig.fontWeightBold,
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),
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),
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],
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),
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],
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),
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);
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}
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Widget _buildItemStatText(Item item) {
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List<String> stats = [];
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if (item.atkBonus > 0) stats.add("+${item.atkBonus} ${AppStrings.atk}");
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if (item.hpBonus > 0) stats.add("+${item.hpBonus} ${AppStrings.hp}");
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if (item.armorBonus > 0) stats.add("+${item.armorBonus} ${AppStrings.def}");
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if (item.luck > 0) stats.add("+${item.luck} ${AppStrings.luck}");
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List<String> effectTexts = item.effects.map((e) => e.description).toList();
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if (stats.isEmpty && effectTexts.isEmpty) return const SizedBox.shrink();
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return Column(
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children: [
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if (stats.isNotEmpty)
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Padding(
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padding: const EdgeInsets.only(top: 2.0, bottom: 2.0),
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child: Text(
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stats.join(", "),
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style: const TextStyle(
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fontSize: ThemeConfig.fontSizeSmall,
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color: ThemeConfig.statAtkColor,
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),
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textAlign: TextAlign.center,
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),
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),
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if (effectTexts.isNotEmpty)
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Padding(
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padding: const EdgeInsets.only(bottom: 2.0),
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child: Text(
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effectTexts.join("\n"),
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style: const TextStyle(
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fontSize: ThemeConfig.fontSizeTiny,
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color: ThemeConfig.rarityLegendary,
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),
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),
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),
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],
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);
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}
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||||
}
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Block a user