update
- adjust risky animation offset - show inventory in shop
This commit is contained in:
@@ -85,8 +85,11 @@ class BattleAnimationWidgetState extends State<BattleAnimationWidget>
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if (!mounted) return;
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// 2. Dash to Target (Impact)
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_translateAnimation = Tween<Offset>(begin: Offset.zero, end: targetOffset)
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.animate(
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// Adjust offset to prevent complete overlap (stop slightly short) since both share the same layer stack
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final adjustedOffset = targetOffset * 0.5;
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_translateAnimation =
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Tween<Offset>(begin: Offset.zero, end: adjustedOffset).animate(
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CurvedAnimation(
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parent: _translateController,
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curve: Curves.easeInExpo, // Heavy impact curve
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@@ -0,0 +1,88 @@
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import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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import '../../providers/battle_provider.dart';
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import '../../game/config/theme_config.dart';
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import '../../game/config/app_strings.dart';
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class CharacterStatsWidget extends StatelessWidget {
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const CharacterStatsWidget({super.key});
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@override
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Widget build(BuildContext context) {
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return Consumer<BattleProvider>(
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builder: (context, battleProvider, child) {
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final player = battleProvider.player;
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return Card(
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margin: const EdgeInsets.all(16.0),
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child: Padding(
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padding: const EdgeInsets.all(16.0),
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child: Column(
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children: [
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Text(
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player.name,
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style: Theme.of(context).textTheme.headlineSmall,
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),
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const SizedBox(height: 8),
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Text("Stage: ${battleProvider.stage}"),
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const Divider(),
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Row(
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mainAxisAlignment: MainAxisAlignment.spaceAround,
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children: [
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_buildStatItem(
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AppStrings.hp,
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"${player.hp}/${player.totalMaxHp}",
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color: ThemeConfig.statHpColor,
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),
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_buildStatItem(
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AppStrings.atk,
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"${player.totalAtk}",
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color: ThemeConfig.statAtkColor,
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),
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_buildStatItem(
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AppStrings.def,
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"${player.totalDefense}",
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color: ThemeConfig.statDefColor,
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),
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_buildStatItem(AppStrings.armor, "${player.armor}"),
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_buildStatItem(
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AppStrings.luck,
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"${player.totalLuck}",
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color: ThemeConfig.statLuckColor,
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),
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_buildStatItem(
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AppStrings.gold,
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"${player.gold} G",
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color: ThemeConfig.statGoldColor,
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),
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],
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),
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],
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),
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),
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);
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},
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);
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}
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Widget _buildStatItem(String label, String value, {Color? color}) {
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return Column(
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children: [
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Text(
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label,
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style: const TextStyle(
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color: ThemeConfig.textColorGrey,
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fontSize: 12,
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),
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),
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Text(
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value,
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style: TextStyle(
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fontWeight: ThemeConfig.fontWeightBold,
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fontSize: 16,
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color: color,
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),
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),
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],
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);
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}
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}
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@@ -0,0 +1,424 @@
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import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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import '../../providers/battle_provider.dart';
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import '../../game/model/item.dart';
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import '../../game/enums.dart';
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import '../../utils/item_utils.dart';
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import '../../game/config/theme_config.dart';
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import '../../game/config/app_strings.dart';
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class InventoryGridWidget extends StatelessWidget {
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const InventoryGridWidget({super.key});
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@override
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Widget build(BuildContext context) {
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return Consumer<BattleProvider>(
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builder: (context, battleProvider, child) {
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final player = battleProvider.player;
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return Column(
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children: [
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Padding(
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padding: const EdgeInsets.symmetric(
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horizontal: 16.0,
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vertical: 8.0,
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),
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child: Align(
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alignment: Alignment.centerLeft,
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child: Text(
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"${AppStrings.bag} (${player.inventory.length}/${player.maxInventorySize})",
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style: const TextStyle(
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fontSize: ThemeConfig.fontSizeHeader,
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fontWeight: ThemeConfig.fontWeightBold,
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),
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),
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),
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),
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Expanded(
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child: GridView.builder(
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padding: const EdgeInsets.all(16.0),
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gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount(
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crossAxisCount: 4,
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crossAxisSpacing: 8.0,
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mainAxisSpacing: 8.0,
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),
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itemCount: player.maxInventorySize,
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itemBuilder: (context, index) {
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if (index < player.inventory.length) {
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final item = player.inventory[index];
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return InkWell(
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onTap: () {
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_showItemActionDialog(context, battleProvider, item);
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},
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child: Card(
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color: ThemeConfig.inventoryCardBg,
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shape: item.rarity != ItemRarity.magic
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? RoundedRectangleBorder(
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side: BorderSide(
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color: ItemUtils.getRarityColor(item.rarity),
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width: 2.0,
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),
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borderRadius: BorderRadius.circular(4.0),
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)
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: null,
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child: Stack(
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children: [
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Positioned(
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left: 4,
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top: 4,
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child: Opacity(
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opacity: 0.5,
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child: Image.asset(
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ItemUtils.getIconPath(item.slot),
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width: 40,
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height: 40,
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fit: BoxFit.contain,
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filterQuality: FilterQuality.high,
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),
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),
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),
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Center(
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child: Padding(
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padding: const EdgeInsets.all(4.0),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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FittedBox(
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fit: BoxFit.scaleDown,
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child: Text(
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item.name,
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textAlign: TextAlign.center,
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style: TextStyle(
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fontSize: ThemeConfig.fontSizeSmall,
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fontWeight:
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ThemeConfig.fontWeightBold,
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color: ItemUtils.getRarityColor(
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item.rarity,
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),
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),
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maxLines: 2,
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overflow: TextOverflow.ellipsis,
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),
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),
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FittedBox(
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fit: BoxFit.scaleDown,
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child: _buildItemStatText(item),
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),
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],
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),
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),
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),
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],
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),
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),
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);
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} else {
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return Container(
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decoration: BoxDecoration(
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border: Border.all(color: ThemeConfig.textColorGrey),
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color: ThemeConfig.emptySlotBg,
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),
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child: const Center(
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child: Icon(
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Icons.add_box,
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color: ThemeConfig.textColorGrey,
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),
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),
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);
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}
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},
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),
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),
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],
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);
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},
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);
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}
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void _showItemActionDialog(
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BuildContext context,
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BattleProvider provider,
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Item item,
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) {
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bool isShop = provider.currentStage.type == StageType.shop;
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showDialog(
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context: context,
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builder: (ctx) => SimpleDialog(
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title: Text("${item.name} Actions"),
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children: [
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SimpleDialogOption(
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onPressed: () {
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Navigator.pop(ctx);
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_showEquipConfirmationDialog(context, provider, item);
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},
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child: const Padding(
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padding: EdgeInsets.symmetric(vertical: 8.0),
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child: Row(
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children: [
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Icon(Icons.shield, color: ThemeConfig.btnDefendActive),
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SizedBox(width: 10),
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Text(AppStrings.equip),
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],
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),
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),
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),
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if (isShop)
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SimpleDialogOption(
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onPressed: () {
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Navigator.pop(ctx);
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_showSellConfirmationDialog(context, provider, item);
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},
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child: Padding(
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padding: const EdgeInsets.symmetric(vertical: 8.0),
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child: Row(
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children: [
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const Icon(
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Icons.attach_money,
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color: ThemeConfig.statGoldColor,
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),
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const SizedBox(width: 10),
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Text("${AppStrings.sell} (${item.price} G)"),
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],
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),
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),
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),
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SimpleDialogOption(
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onPressed: () {
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Navigator.pop(ctx);
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_showDiscardConfirmationDialog(context, provider, item);
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},
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child: const Padding(
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padding: EdgeInsets.symmetric(vertical: 8.0),
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child: Row(
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children: [
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Icon(Icons.delete, color: ThemeConfig.btnActionActive),
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SizedBox(width: 10),
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Text(AppStrings.discard),
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],
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),
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),
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),
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],
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),
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);
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}
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void _showSellConfirmationDialog(
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BuildContext context,
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BattleProvider provider,
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Item item,
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) {
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showDialog(
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context: context,
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builder: (ctx) => AlertDialog(
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title: const Text("Sell Item"),
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content: Text("Sell ${item.name} for ${item.price} G?"),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx),
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child: const Text(AppStrings.cancel),
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),
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ElevatedButton(
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style: ElevatedButton.styleFrom(
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backgroundColor: ThemeConfig.statGoldColor,
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),
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onPressed: () {
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provider.sellItem(item);
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Navigator.pop(ctx);
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},
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child: const Text(
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AppStrings.sell,
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style: TextStyle(color: Colors.black),
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),
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),
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],
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),
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);
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}
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void _showDiscardConfirmationDialog(
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BuildContext context,
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BattleProvider provider,
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Item item,
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) {
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showDialog(
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context: context,
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builder: (ctx) => AlertDialog(
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title: const Text("Discard Item"),
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content: Text("Are you sure you want to discard ${item.name}?"),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx),
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child: const Text(AppStrings.cancel),
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),
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ElevatedButton(
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style: ElevatedButton.styleFrom(
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backgroundColor: ThemeConfig.btnActionActive,
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),
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onPressed: () {
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provider.discardItem(item);
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Navigator.pop(ctx);
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},
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child: const Text(AppStrings.discard),
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),
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],
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),
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);
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}
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void _showEquipConfirmationDialog(
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BuildContext context,
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BattleProvider provider,
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Item newItem,
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) {
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final player = provider.player;
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final oldItem = player.equipment[newItem.slot];
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final currentMaxHp = player.totalMaxHp;
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final currentAtk = player.totalAtk;
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final currentDef = player.totalDefense;
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final currentHp = player.hp;
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int newMaxHp = currentMaxHp - (oldItem?.hpBonus ?? 0) + newItem.hpBonus;
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int newAtk = currentAtk - (oldItem?.atkBonus ?? 0) + newItem.atkBonus;
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int newDef = currentDef - (oldItem?.armorBonus ?? 0) + newItem.armorBonus;
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double ratio = currentMaxHp > 0 ? currentHp / currentMaxHp : 0.0;
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int newHp = (newMaxHp * ratio).toInt();
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if (newHp < 0) newHp = 0;
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if (newHp > newMaxHp) newHp = newMaxHp;
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showDialog(
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context: context,
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builder: (ctx) => AlertDialog(
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title: const Text("Change Equipment"),
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content: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Text(
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"${AppStrings.equip} ${newItem.name}?",
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style: const TextStyle(fontWeight: ThemeConfig.fontWeightBold),
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),
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if (oldItem != null)
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Text(
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"Replaces ${oldItem.name}",
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style: const TextStyle(
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fontSize: 12,
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color: ThemeConfig.textColorGrey,
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),
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),
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const SizedBox(height: 16),
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_buildStatChangeRow("Max HP", currentMaxHp, newMaxHp),
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_buildStatChangeRow("Current HP", currentHp, newHp),
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_buildStatChangeRow(AppStrings.atk, currentAtk, newAtk),
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_buildStatChangeRow(AppStrings.def, currentDef, newDef),
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_buildStatChangeRow(
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"LUCK",
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player.totalLuck,
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player.totalLuck - (oldItem?.luck ?? 0) + newItem.luck,
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),
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],
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),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx),
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child: const Text(AppStrings.cancel),
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),
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ElevatedButton(
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onPressed: () {
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provider.equipItem(newItem);
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Navigator.pop(ctx);
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},
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child: const Text(AppStrings.confirm),
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),
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],
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),
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);
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}
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Widget _buildStatChangeRow(String label, int oldVal, int newVal) {
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int diff = newVal - oldVal;
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Color color = diff > 0
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? ThemeConfig.statDiffPositive
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: (diff < 0
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? ThemeConfig.statDiffNegative
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: ThemeConfig.statDiffNeutral);
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String diffText = diff > 0 ? "(+$diff)" : (diff < 0 ? "($diff)" : "");
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return Padding(
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padding: const EdgeInsets.symmetric(vertical: 4.0),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.spaceBetween,
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children: [
|
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Text(label),
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Row(
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||||
children: [
|
||||
Text(
|
||||
"$oldVal",
|
||||
style: const TextStyle(color: ThemeConfig.textColorGrey),
|
||||
),
|
||||
const Icon(
|
||||
Icons.arrow_right,
|
||||
size: 16,
|
||||
color: ThemeConfig.textColorGrey,
|
||||
),
|
||||
Text(
|
||||
"$newVal",
|
||||
style: const TextStyle(fontWeight: ThemeConfig.fontWeightBold),
|
||||
),
|
||||
const SizedBox(width: 4),
|
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Text(
|
||||
diffText,
|
||||
style: TextStyle(
|
||||
color: color,
|
||||
fontSize: 12,
|
||||
fontWeight: ThemeConfig.fontWeightBold,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Widget _buildItemStatText(Item item) {
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List<String> stats = [];
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if (item.atkBonus > 0) stats.add("+${item.atkBonus} ${AppStrings.atk}");
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if (item.hpBonus > 0) stats.add("+${item.hpBonus} ${AppStrings.hp}");
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if (item.armorBonus > 0) stats.add("+${item.armorBonus} ${AppStrings.def}");
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if (item.luck > 0) stats.add("+${item.luck} ${AppStrings.luck}");
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List<String> effectTexts = item.effects.map((e) => e.description).toList();
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||||
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if (stats.isEmpty && effectTexts.isEmpty) return const SizedBox.shrink();
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||||
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return Column(
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||||
children: [
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||||
if (stats.isNotEmpty)
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||||
Padding(
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||||
padding: const EdgeInsets.only(top: 2.0, bottom: 2.0),
|
||||
child: Text(
|
||||
stats.join(", "),
|
||||
style: const TextStyle(
|
||||
fontSize: ThemeConfig.fontSizeSmall,
|
||||
color: ThemeConfig.statAtkColor,
|
||||
),
|
||||
textAlign: TextAlign.center,
|
||||
),
|
||||
),
|
||||
if (effectTexts.isNotEmpty)
|
||||
Padding(
|
||||
padding: const EdgeInsets.only(bottom: 2.0),
|
||||
child: Text(
|
||||
effectTexts.join("\n"),
|
||||
style: const TextStyle(
|
||||
fontSize: ThemeConfig.fontSizeTiny,
|
||||
color: ThemeConfig.rarityLegendary,
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
||||
+115
-164
@@ -8,6 +8,7 @@ import '../../../game/enums.dart';
|
||||
import '../../../game/config/theme_config.dart';
|
||||
import '../../../game/config/game_config.dart';
|
||||
import '../../../game/model/entity.dart';
|
||||
import '../inventory/inventory_grid_widget.dart';
|
||||
|
||||
class ShopUI extends StatelessWidget {
|
||||
final BattleProvider battleProvider;
|
||||
@@ -26,6 +27,7 @@ class ShopUI extends StatelessWidget {
|
||||
padding: const EdgeInsets.all(16.0),
|
||||
child: Column(
|
||||
children: [
|
||||
// Header
|
||||
Row(
|
||||
mainAxisAlignment: MainAxisAlignment.spaceBetween,
|
||||
children: [
|
||||
@@ -67,132 +69,123 @@ class ShopUI extends StatelessWidget {
|
||||
],
|
||||
),
|
||||
const Divider(color: ThemeConfig.textColorGrey),
|
||||
const SizedBox(height: 16),
|
||||
const SizedBox(height: 8),
|
||||
|
||||
// Shop Items Grid (Top Half)
|
||||
Expanded(
|
||||
child: shopItems.isEmpty
|
||||
? const Center(
|
||||
child: Text(
|
||||
"Sold Out",
|
||||
style: TextStyle(
|
||||
color: ThemeConfig.textColorGrey,
|
||||
fontSize: 24,
|
||||
),
|
||||
),
|
||||
)
|
||||
: GridView.builder(
|
||||
gridDelegate:
|
||||
const SliverGridDelegateWithFixedCrossAxisCount(
|
||||
crossAxisCount: 2,
|
||||
crossAxisSpacing: 16.0,
|
||||
mainAxisSpacing: 16.0,
|
||||
childAspectRatio: 0.8,
|
||||
),
|
||||
itemCount: shopItems.length,
|
||||
itemBuilder: (context, index) {
|
||||
final item = shopItems[index];
|
||||
final canBuy = player.gold >= item.price;
|
||||
|
||||
return InkWell(
|
||||
onTap: () => _showBuyConfirmation(
|
||||
context,
|
||||
item,
|
||||
shopProvider,
|
||||
player,
|
||||
),
|
||||
child: Card(
|
||||
color: ThemeConfig.shopItemCardBg,
|
||||
shape: item.rarity != ItemRarity.magic
|
||||
? RoundedRectangleBorder(
|
||||
side: BorderSide(
|
||||
color: ItemUtils.getRarityColor(
|
||||
item.rarity,
|
||||
),
|
||||
width: 2.0,
|
||||
),
|
||||
borderRadius: BorderRadius.circular(8.0),
|
||||
)
|
||||
: null,
|
||||
child: Padding(
|
||||
padding: const EdgeInsets.all(8.0),
|
||||
child: Column(
|
||||
crossAxisAlignment:
|
||||
CrossAxisAlignment.stretch,
|
||||
children: [
|
||||
Expanded(
|
||||
flex: 2,
|
||||
child: Center(
|
||||
child: Image.asset(
|
||||
ItemUtils.getIconPath(item.slot),
|
||||
width: 48,
|
||||
height: 48,
|
||||
fit: BoxFit.contain,
|
||||
filterQuality: FilterQuality.high,
|
||||
),
|
||||
),
|
||||
),
|
||||
Expanded(
|
||||
flex: 1,
|
||||
child: Center(
|
||||
child: Text(
|
||||
item.name,
|
||||
textAlign: TextAlign.center,
|
||||
style: TextStyle(
|
||||
fontWeight:
|
||||
ThemeConfig.fontWeightBold,
|
||||
color: ItemUtils.getRarityColor(
|
||||
item.rarity,
|
||||
),
|
||||
fontSize:
|
||||
ThemeConfig.fontSizeMedium,
|
||||
),
|
||||
maxLines: 2,
|
||||
overflow: TextOverflow.ellipsis,
|
||||
),
|
||||
),
|
||||
),
|
||||
Expanded(
|
||||
flex: 1,
|
||||
child: _buildItemStatText(item),
|
||||
),
|
||||
SizedBox(
|
||||
height: 32,
|
||||
child: ElevatedButton(
|
||||
style: ElevatedButton.styleFrom(
|
||||
backgroundColor: canBuy
|
||||
? ThemeConfig.statGoldColor
|
||||
: ThemeConfig.btnDisabled,
|
||||
foregroundColor: Colors.black,
|
||||
padding: EdgeInsets.zero,
|
||||
),
|
||||
onPressed: canBuy
|
||||
? () => _showBuyConfirmation(
|
||||
context,
|
||||
item,
|
||||
shopProvider,
|
||||
player,
|
||||
)
|
||||
: null,
|
||||
child: Text(
|
||||
"${item.price} G",
|
||||
style: const TextStyle(
|
||||
fontWeight:
|
||||
ThemeConfig.fontWeightBold,
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
flex: 5,
|
||||
child: Column(
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
children: [
|
||||
const Text(
|
||||
"Shop Items",
|
||||
style: TextStyle(
|
||||
fontSize: 18,
|
||||
fontWeight: FontWeight.bold,
|
||||
color: ThemeConfig.textColorWhite,
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 8),
|
||||
Expanded(
|
||||
child: shopItems.isEmpty
|
||||
? const Center(
|
||||
child: Text(
|
||||
"Sold Out",
|
||||
style: TextStyle(
|
||||
color: ThemeConfig.textColorGrey,
|
||||
fontSize: 24,
|
||||
),
|
||||
),
|
||||
)
|
||||
: GridView.builder(
|
||||
gridDelegate:
|
||||
const SliverGridDelegateWithFixedCrossAxisCount(
|
||||
crossAxisCount: 4,
|
||||
crossAxisSpacing: 8.0,
|
||||
mainAxisSpacing: 8.0,
|
||||
childAspectRatio: 0.8,
|
||||
),
|
||||
itemCount: shopItems.length,
|
||||
itemBuilder: (context, index) {
|
||||
final item = shopItems[index];
|
||||
final canBuy = player.gold >= item.price;
|
||||
|
||||
return InkWell(
|
||||
onTap: () => _showBuyConfirmation(
|
||||
context,
|
||||
item,
|
||||
shopProvider,
|
||||
player,
|
||||
),
|
||||
child: Card(
|
||||
color: ThemeConfig.shopItemCardBg,
|
||||
shape: item.rarity != ItemRarity.magic
|
||||
? RoundedRectangleBorder(
|
||||
side: BorderSide(
|
||||
color: ItemUtils.getRarityColor(
|
||||
item.rarity,
|
||||
),
|
||||
width: 2.0,
|
||||
),
|
||||
borderRadius: BorderRadius.circular(
|
||||
8.0,
|
||||
),
|
||||
)
|
||||
: null,
|
||||
child: Padding(
|
||||
padding: const EdgeInsets.all(4.0),
|
||||
child: Column(
|
||||
mainAxisAlignment:
|
||||
MainAxisAlignment.center,
|
||||
children: [
|
||||
Expanded(
|
||||
child: Image.asset(
|
||||
ItemUtils.getIconPath(item.slot),
|
||||
fit: BoxFit.contain,
|
||||
),
|
||||
),
|
||||
Text(
|
||||
item.name,
|
||||
maxLines: 1,
|
||||
overflow: TextOverflow.ellipsis,
|
||||
style: TextStyle(
|
||||
fontWeight: FontWeight.bold,
|
||||
color: ItemUtils.getRarityColor(
|
||||
item.rarity,
|
||||
),
|
||||
fontSize: 12,
|
||||
),
|
||||
),
|
||||
Text(
|
||||
"${item.price} G",
|
||||
style: TextStyle(
|
||||
color: canBuy
|
||||
? ThemeConfig.statGoldColor
|
||||
: ThemeConfig.textColorGrey,
|
||||
fontWeight: FontWeight.bold,
|
||||
fontSize: 12,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
},
|
||||
),
|
||||
);
|
||||
},
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
|
||||
const SizedBox(height: 16),
|
||||
const Divider(color: ThemeConfig.textColorGrey),
|
||||
|
||||
// Player Inventory (Bottom Half)
|
||||
const Expanded(flex: 5, child: InventoryGridWidget()),
|
||||
|
||||
const SizedBox(height: 8),
|
||||
|
||||
// Action Buttons
|
||||
Row(
|
||||
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
|
||||
children: [
|
||||
@@ -200,7 +193,7 @@ class ShopUI extends StatelessWidget {
|
||||
style: ElevatedButton.styleFrom(
|
||||
backgroundColor: ThemeConfig.btnRerollBg,
|
||||
padding: const EdgeInsets.symmetric(
|
||||
horizontal: 24,
|
||||
horizontal: 16,
|
||||
vertical: 12,
|
||||
),
|
||||
),
|
||||
@@ -233,7 +226,7 @@ class ShopUI extends StatelessWidget {
|
||||
style: ElevatedButton.styleFrom(
|
||||
backgroundColor: ThemeConfig.btnLeaveBg,
|
||||
padding: const EdgeInsets.symmetric(
|
||||
horizontal: 24,
|
||||
horizontal: 16,
|
||||
vertical: 12,
|
||||
),
|
||||
),
|
||||
@@ -288,18 +281,10 @@ class ShopUI extends StatelessWidget {
|
||||
),
|
||||
onPressed: () {
|
||||
bool success = shopProvider.buyItem(item, player);
|
||||
Navigator.pop(ctx); // Close dialog first
|
||||
Navigator.pop(ctx);
|
||||
|
||||
if (success) {
|
||||
// Refresh BattleProvider to update UI (Gold, Inventory) since player object is owned by BattleProvider
|
||||
// and ShopProvider modifies it directly without BattleProvider knowing.
|
||||
// Ideally, ShopProvider should notify, but since we don't have a direct link back or a shared PlayerProvider,
|
||||
// we trigger it from the UI.
|
||||
// Alternatively, we could add refreshUI to BattleProvider.
|
||||
// Assuming BattleProvider has refreshUI or we can just use notifyListeners if we had access, but we don't.
|
||||
// Wait, we have battleProvider instance passed to ShopUI.
|
||||
battleProvider.refreshUI();
|
||||
|
||||
battleProvider.refreshUI(); // Update UI
|
||||
ScaffoldMessenger.of(context).showSnackBar(
|
||||
SnackBar(
|
||||
content: Text("Bought ${item.name}"),
|
||||
@@ -321,38 +306,4 @@ class ShopUI extends StatelessWidget {
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Widget _buildItemStatText(Item item) {
|
||||
List<String> stats = [];
|
||||
if (item.atkBonus > 0) stats.add("ATK +${item.atkBonus}");
|
||||
if (item.hpBonus > 0) stats.add("HP +${item.hpBonus}");
|
||||
if (item.armorBonus > 0) stats.add("DEF +${item.armorBonus}");
|
||||
if (item.luck > 0) stats.add("LUCK +${item.luck}");
|
||||
|
||||
return Column(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
if (stats.isNotEmpty)
|
||||
Text(
|
||||
stats.join(", "),
|
||||
style: const TextStyle(
|
||||
fontSize: ThemeConfig.fontSizeSmall,
|
||||
color: Colors.white70,
|
||||
),
|
||||
textAlign: TextAlign.center,
|
||||
maxLines: 2,
|
||||
overflow: TextOverflow.ellipsis,
|
||||
),
|
||||
if (item.effects.isNotEmpty)
|
||||
Text(
|
||||
item.effects.first.type.name.toUpperCase(),
|
||||
style: const TextStyle(
|
||||
fontSize: ThemeConfig.fontSizeTiny,
|
||||
color: ThemeConfig.rarityLegendary,
|
||||
),
|
||||
textAlign: TextAlign.center,
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user