This commit is contained in:
2025-12-03 17:28:49 +09:00
parent 36f93ccbcc
commit 526377bb73
18 changed files with 926 additions and 448 deletions
+194 -150
View File
@@ -1,13 +1,14 @@
import 'package:flutter/material.dart';
import 'package:game_test/game/model/item.dart';
import 'package:provider/provider.dart';
import '../providers/battle_provider.dart';
import '../game/model/entity.dart';
import '../game/enums.dart';
import '../game/model/item.dart';
import '../game/model/damage_event.dart';
import '../game/model/effect_event.dart';
import 'dart:async'; // StreamSubscription
import 'dart:async';
import '../widgets/responsive_container.dart';
import '../utils/item_utils.dart';
class BattleScreen extends StatefulWidget {
const BattleScreen({super.key});
@@ -24,18 +25,17 @@ class _BattleScreenState extends State<BattleScreen> {
StreamSubscription<EffectEvent>? _effectSubscription;
final GlobalKey _playerKey = GlobalKey();
final GlobalKey _enemyKey = GlobalKey();
final GlobalKey _stackKey = GlobalKey();
@override
void initState() {
super.initState();
// Scroll to the bottom of the log when new messages are added
WidgetsBinding.instance.addPostFrameCallback((_) {
if (_scrollController.hasClients) {
_scrollController.jumpTo(_scrollController.position.maxScrollExtent);
}
});
// Subscribe to Damage Stream
final battleProvider = context.read<BattleProvider>();
_damageSubscription = battleProvider.damageStream.listen(
_addFloatingDamageText,
@@ -68,13 +68,13 @@ class _BattleScreenState extends State<BattleScreen> {
Offset position = renderBox.localToGlobal(Offset.zero);
RenderBox? stackRenderBox = context.findRenderObject() as RenderBox?;
RenderBox? stackRenderBox =
_stackKey.currentContext?.findRenderObject() as RenderBox?;
if (stackRenderBox != null) {
Offset stackOffset = stackRenderBox.localToGlobal(Offset.zero);
position = position - stackOffset;
}
// 중앙 정렬 보정 및 위쪽으로 이동
position = position + Offset(renderBox.size.width / 2 - 20, -20);
final String id = UniqueKey().toString();
@@ -119,13 +119,14 @@ class _BattleScreenState extends State<BattleScreen> {
if (renderBox == null) return;
Offset position = renderBox.localToGlobal(Offset.zero);
RenderBox? stackRenderBox = context.findRenderObject() as RenderBox?;
RenderBox? stackRenderBox =
_stackKey.currentContext?.findRenderObject() as RenderBox?;
if (stackRenderBox != null) {
Offset stackOffset = stackRenderBox.localToGlobal(Offset.zero);
position = position - stackOffset;
}
// 중앙 정렬
position =
position +
Offset(renderBox.size.width / 2 - 30, renderBox.size.height / 2 - 30);
@@ -248,7 +249,6 @@ class _BattleScreenState extends State<BattleScreen> {
onPressed: () {
context.read<BattleProvider>().playerAction(actionType, risk);
Navigator.pop(context);
// Ensure the log scrolls to the bottom after action
WidgetsBinding.instance.addPostFrameCallback((_) {
_scrollController.animateTo(
_scrollController.position.maxScrollExtent,
@@ -279,132 +279,135 @@ class _BattleScreenState extends State<BattleScreen> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Consumer<BattleProvider>(
builder: (context, provider, child) => Text(
"Colosseum - Stage ${provider.stage} (${provider.currentStage.type.name.toUpperCase()})",
),
),
actions: [
IconButton(
icon: const Icon(Icons.refresh),
onPressed: () => context.read<BattleProvider>().initializeBattle(),
),
],
),
body: Consumer<BattleProvider>(
return ResponsiveContainer(
child: Consumer<BattleProvider>(
builder: (context, battleProvider, child) {
// UI Switching based on Stage Type
if (battleProvider.currentStage.type == StageType.shop) {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Icon(Icons.store, size: 64, color: Colors.amber),
const SizedBox(height: 16),
const Text("Merchant Shop", style: TextStyle(fontSize: 24)),
const SizedBox(height: 8),
const Text("Buying/Selling feature coming soon!"),
const SizedBox(height: 32),
ElevatedButton(
onPressed: () => battleProvider.proceedToNextStage(),
child: const Text("Leave Shop"),
),
],
),
);
return _buildShopUI(context, battleProvider);
} else if (battleProvider.currentStage.type == StageType.rest) {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Icon(Icons.local_hotel, size: 64, color: Colors.blue),
const SizedBox(height: 16),
const Text("Rest Area", style: TextStyle(fontSize: 24)),
const SizedBox(height: 8),
const Text("Take a breath and heal."),
const SizedBox(height: 32),
ElevatedButton(
onPressed: () {
battleProvider.player.heal(20); // Simple heal
battleProvider.proceedToNextStage();
},
child: const Text("Rest & Leave (+20 HP)"),
),
],
),
);
return _buildRestUI(context, battleProvider);
}
// Default: Battle UI (for Battle and Elite)
return Stack(
key: _stackKey,
children: [
Container(color: Colors.black87),
Column(
children: [
// Top (Status Area)
// Top Bar
Padding(
padding: const EdgeInsets.all(8.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
_buildCharacterStatus(
battleProvider.enemy,
isEnemy: true,
key: _enemyKey,
Text(
"Stage ${battleProvider.stage}",
style: const TextStyle(
color: Colors.white,
fontSize: 18,
fontWeight: FontWeight.bold,
),
),
_buildCharacterStatus(
battleProvider.player,
isEnemy: false,
key: _playerKey,
Text(
"Turn ${battleProvider.turnCount}",
style: const TextStyle(
color: Colors.white,
fontSize: 18,
),
),
],
),
),
// Middle (Log Area)
// Battle Area
Expanded(
child: Container(
color: Colors.black87,
padding: const EdgeInsets.all(8.0),
child: ListView.builder(
controller: _scrollController,
itemCount: battleProvider.battleLogs.length,
itemBuilder: (context, index) {
return Text(
battleProvider.battleLogs[index],
style: const TextStyle(
color: Colors.white,
fontFamily: 'Monospace',
fontSize: 12,
),
);
},
child: Center(
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
_buildCharacterStatus(
battleProvider.player,
isPlayer: true,
isTurn: battleProvider.isPlayerTurn,
key: _playerKey,
),
// const Text(
// "VS",
// style: TextStyle(
// color: Colors.red,
// fontSize: 24,
// fontWeight: FontWeight.bold,
// ),
// ),
_buildCharacterStatus(
battleProvider.enemy,
isPlayer: false,
isTurn: !battleProvider.isPlayerTurn,
key: _enemyKey,
),
],
),
),
),
// Bottom (Control Area)
// Action Buttons
Padding(
padding: const EdgeInsets.all(8.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
padding: const EdgeInsets.all(16.0),
child: Column(
children: [
_buildActionButton(
context,
"ATTACK",
ActionType.attack,
battleProvider.isPlayerTurn &&
!battleProvider.player.isDead &&
!battleProvider.enemy.isDead &&
!battleProvider.showRewardPopup,
),
_buildActionButton(
context,
"DEFEND",
ActionType.defend,
battleProvider.isPlayerTurn &&
!battleProvider.player.isDead &&
!battleProvider.enemy.isDead &&
!battleProvider.showRewardPopup,
if (battleProvider.logs.isNotEmpty)
Container(
height: 60,
padding: const EdgeInsets.all(8.0),
decoration: BoxDecoration(
color: Colors.black54,
borderRadius: BorderRadius.circular(8),
),
child: ListView.builder(
reverse: true,
itemCount: battleProvider.logs.length,
itemBuilder: (context, index) {
final logIndex =
battleProvider.logs.length - 1 - index;
return Text(
battleProvider.logs[logIndex],
style: const TextStyle(
color: Colors.white70,
fontSize: 12,
),
);
},
),
),
const SizedBox(height: 16),
Card(
color: Colors.grey[900],
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
_buildActionButton(
context,
"ATTACK",
ActionType.attack,
battleProvider.isPlayerTurn &&
!battleProvider.player.isDead &&
!battleProvider.enemy.isDead &&
!battleProvider.showRewardPopup,
),
_buildActionButton(
context,
"DEFEND",
ActionType.defend,
battleProvider.isPlayerTurn &&
!battleProvider.player.isDead &&
!battleProvider.enemy.isDead &&
!battleProvider.showRewardPopup,
),
],
),
),
),
],
),
@@ -425,13 +428,32 @@ class _BattleScreenState extends State<BattleScreen> {
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
item.name,
style: const TextStyle(
fontWeight: FontWeight.bold,
),
Row(
children: [
Container(
padding: const EdgeInsets.all(4),
decoration: BoxDecoration(
color: Colors.blueGrey[700],
borderRadius: BorderRadius.circular(4),
border: Border.all(color: Colors.grey),
),
child: Icon(
ItemUtils.getIcon(item.slot),
color: ItemUtils.getColor(item.slot),
size: 24,
),
),
const SizedBox(width: 12),
Text(
item.name,
style: const TextStyle(
fontWeight: FontWeight.bold,
fontSize: 16,
),
),
],
),
_buildItemStatText(item), // Display stats here
_buildItemStatText(item),
Text(
item.description,
style: const TextStyle(
@@ -455,6 +477,49 @@ class _BattleScreenState extends State<BattleScreen> {
);
}
Widget _buildShopUI(BuildContext context, BattleProvider battleProvider) {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Icon(Icons.store, size: 64, color: Colors.amber),
const SizedBox(height: 16),
const Text("Merchant Shop", style: TextStyle(fontSize: 24)),
const SizedBox(height: 8),
const Text("Buying/Selling feature coming soon!"),
const SizedBox(height: 32),
ElevatedButton(
onPressed: () => battleProvider.proceedToNextStage(),
child: const Text("Leave Shop"),
),
],
),
);
}
Widget _buildRestUI(BuildContext context, BattleProvider battleProvider) {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Icon(Icons.local_hotel, size: 64, color: Colors.blue),
const SizedBox(height: 16),
const Text("Rest Area", style: TextStyle(fontSize: 24)),
const SizedBox(height: 8),
const Text("Take a breath and heal."),
const SizedBox(height: 32),
ElevatedButton(
onPressed: () {
battleProvider.player.heal(20);
battleProvider.proceedToNextStage();
},
child: const Text("Rest & Leave (+20 HP)"),
),
],
),
);
}
Widget _buildItemStatText(Item item) {
List<String> stats = [];
if (item.atkBonus > 0) stats.add("+${item.atkBonus} ATK");
@@ -490,12 +555,14 @@ class _BattleScreenState extends State<BattleScreen> {
Widget _buildCharacterStatus(
Character character, {
bool isEnemy = false,
bool isPlayer = false,
bool isTurn = false,
Key? key,
}) {
return Column(
key: key,
children: [
Text("Armor: ${character.armor}"),
Text(
"${character.name}: HP ${character.hp}/${character.totalMaxHp}",
style: TextStyle(
@@ -509,11 +576,10 @@ class _BattleScreenState extends State<BattleScreen> {
value: character.totalMaxHp > 0
? character.hp / character.totalMaxHp
: 0,
color: isEnemy ? Colors.red : Colors.green,
color: !isPlayer ? Colors.red : Colors.green,
backgroundColor: Colors.grey,
),
),
// Display Active Status Effects
if (character.statusEffects.isNotEmpty)
Padding(
padding: const EdgeInsets.only(top: 4.0),
@@ -541,7 +607,10 @@ class _BattleScreenState extends State<BattleScreen> {
}).toList(),
),
),
if (isEnemy)
Text("ATK: ${character.totalAtk}"),
Text("DEF: ${character.totalDefense}"),
if (!isPlayer)
Consumer<BattleProvider>(
builder: (context, provider, child) {
if (provider.currentEnemyIntent != null && !character.isDead) {
@@ -593,11 +662,6 @@ class _BattleScreenState extends State<BattleScreen> {
return const SizedBox.shrink();
},
),
if (!isEnemy) ...[
Text("Armor: ${character.armor}"),
Text("ATK: ${character.totalAtk}"),
Text("DEF: ${character.totalDefense}"),
],
],
);
}
@@ -655,24 +719,19 @@ class __FloatingDamageTextState extends State<_FloatingDamageText>
_offsetAnimation = Tween<Offset>(
begin: const Offset(0.0, 0.0),
end: const Offset(0.0, -1.5), // 위로 띄울 높이
end: const Offset(0.0, -1.5),
).animate(CurvedAnimation(parent: _controller, curve: Curves.easeOut));
_opacityAnimation = Tween<double>(begin: 1.0, end: 0.0).animate(
CurvedAnimation(
parent: _controller,
curve: const Interval(
0.5,
1.0,
curve: Curves.easeOut,
), // 절반 이후부터 투명도 감소
curve: const Interval(0.5, 1.0, curve: Curves.easeOut),
),
);
_controller.forward().then((_) {
if (mounted) {
widget.onRemove(); // 애니메이션 완료 후 콜백 호출하여 위젯 제거 요청
// _controller.dispose(); // 제거: dispose() 메서드에서 처리됨
widget.onRemove();
}
});
}
@@ -719,7 +778,6 @@ class __FloatingDamageTextState extends State<_FloatingDamageText>
class _DamageTextData {
final String id;
final Widget widget;
_DamageTextData({required this.id, required this.widget});
@@ -733,13 +791,9 @@ class _FloatingEffect extends StatefulWidget {
const _FloatingEffect({
Key? key,
required this.icon,
required this.color,
required this.size,
required this.onRemove,
}) : super(key: key);
@@ -750,18 +804,14 @@ class _FloatingEffect extends StatefulWidget {
class __FloatingEffectState extends State<_FloatingEffect>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
late Animation<double> _scaleAnimation;
late Animation<double> _opacityAnimation;
@override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(milliseconds: 800),
vsync: this,
);
@@ -773,7 +823,6 @@ class __FloatingEffectState extends State<_FloatingEffect>
_opacityAnimation = Tween<double>(begin: 1.0, end: 0.0).animate(
CurvedAnimation(
parent: _controller,
curve: const Interval(0.5, 1.0, curve: Curves.easeOut),
),
);
@@ -788,7 +837,6 @@ class __FloatingEffectState extends State<_FloatingEffect>
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@@ -796,14 +844,11 @@ class __FloatingEffectState extends State<_FloatingEffect>
Widget build(BuildContext context) {
return AnimatedBuilder(
animation: _controller,
builder: (context, child) {
return Transform.scale(
scale: _scaleAnimation.value,
child: Opacity(
opacity: _opacityAnimation.value,
child: Icon(widget.icon, color: widget.color, size: widget.size),
),
);
@@ -814,7 +859,6 @@ class __FloatingEffectState extends State<_FloatingEffect>
class _FloatingEffectData {
final String id;
final Widget widget;
_FloatingEffectData({required this.id, required this.widget});
+77 -54
View File
@@ -2,6 +2,7 @@ import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import '../providers/battle_provider.dart';
import 'main_wrapper.dart';
import '../widgets/responsive_container.dart';
class CharacterSelectionScreen extends StatelessWidget {
const CharacterSelectionScreen({super.key});
@@ -9,63 +10,85 @@ class CharacterSelectionScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text("Choose Your Hero"),
centerTitle: true,
),
backgroundColor: Colors.black, // Outer background
body: Center(
child: Padding(
padding: const EdgeInsets.all(16.0),
child: InkWell(
onTap: () {
// Initialize Game
context.read<BattleProvider>().initializeBattle();
// Navigate to Game Screen (MainWrapper)
// Using pushReplacement to prevent going back to selection
Navigator.pushAndRemoveUntil(
context,
MaterialPageRoute(builder: (context) => const MainWrapper()),
(route) => false,
);
},
child: Card(
color: Colors.blueGrey[800],
elevation: 8,
child: Container(
width: 300,
padding: const EdgeInsets.all(24.0),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const Icon(Icons.shield, size: 80, color: Colors.blue),
const SizedBox(height: 16),
const Text(
"Warrior",
style: TextStyle(
fontSize: 24,
fontWeight: FontWeight.bold,
color: Colors.white,
child: ResponsiveContainer(
child: Scaffold(
appBar: AppBar(
title: const Text("Choose Your Hero"),
centerTitle: true,
),
body: Center(
child: Padding(
padding: const EdgeInsets.all(16.0),
child: InkWell(
onTap: () {
// Initialize Game
context.read<BattleProvider>().initializeBattle();
// Navigate to Game Screen (MainWrapper)
// Using pushReplacement to prevent going back to selection
Navigator.pushAndRemoveUntil(
context,
MaterialPageRoute(
builder: (context) => const MainWrapper(),
),
(route) => false,
);
},
child: Card(
color: Colors.blueGrey[800],
elevation: 8,
child: Container(
width: 300,
padding: const EdgeInsets.all(24.0),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const Icon(
Icons.shield,
size: 80,
color: Colors.blue,
),
const SizedBox(height: 16),
const Text(
"Warrior",
style: TextStyle(
fontSize: 24,
fontWeight: FontWeight.bold,
color: Colors.white,
),
),
const SizedBox(height: 8),
const Text(
"A balanced fighter with a sword and shield. Great for beginners.",
textAlign: TextAlign.center,
style: TextStyle(color: Colors.grey),
),
const SizedBox(height: 16),
const Divider(),
const SizedBox(height: 8),
const Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
Text(
"HP: 80",
style: TextStyle(fontWeight: FontWeight.bold),
),
Text(
"ATK: 5",
style: TextStyle(fontWeight: FontWeight.bold),
),
Text(
"DEF: 5",
style: TextStyle(fontWeight: FontWeight.bold),
),
],
),
],
),
),
const SizedBox(height: 8),
const Text(
"A balanced fighter with a sword and shield. Great for beginners.",
textAlign: TextAlign.center,
style: TextStyle(color: Colors.grey),
),
const SizedBox(height: 16),
const Divider(),
const SizedBox(height: 8),
const Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
Text("HP: 100", style: TextStyle(fontWeight: FontWeight.bold)),
Text("ATK: 10", style: TextStyle(fontWeight: FontWeight.bold)),
Text("DEF: 5", style: TextStyle(fontWeight: FontWeight.bold)),
],
),
],
),
),
),
),
+8 -16
View File
@@ -3,6 +3,7 @@ import 'package:provider/provider.dart';
import '../providers/battle_provider.dart';
import '../game/model/item.dart';
import '../game/enums.dart';
import '../utils/item_utils.dart';
class InventoryScreen extends StatelessWidget {
const InventoryScreen({super.key});
@@ -101,10 +102,10 @@ class InventoryScreen extends StatelessWidget {
),
const SizedBox(height: 4),
Icon(
_getIconForSlot(slot),
ItemUtils.getIcon(slot),
size: 24,
color: item != null
? Colors.white
? ItemUtils.getColor(slot)
: Colors.grey,
),
const SizedBox(height: 4),
@@ -171,7 +172,11 @@ class InventoryScreen extends StatelessWidget {
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Icon(Icons.backpack, size: 32),
Icon(
ItemUtils.getIcon(item.slot),
size: 32,
color: ItemUtils.getColor(item.slot),
),
Padding(
padding: const EdgeInsets.all(4.0),
child: Text(
@@ -208,19 +213,6 @@ class InventoryScreen extends StatelessWidget {
);
}
IconData _getIconForSlot(EquipmentSlot slot) {
switch (slot) {
case EquipmentSlot.weapon:
return Icons.g_mobiledata; // Using a generic 'game' icon for weapon
case EquipmentSlot.armor:
return Icons.checkroom;
case EquipmentSlot.shield:
return Icons.shield;
case EquipmentSlot.accessory:
return Icons.diamond;
}
}
Widget _buildStatItem(String label, String value, {Color? color}) {
return Column(
children: [
+47 -40
View File
@@ -1,5 +1,6 @@
import 'package:flutter/material.dart';
import 'character_selection_screen.dart';
import '../widgets/responsive_container.dart';
class MainMenuScreen extends StatelessWidget {
const MainMenuScreen({super.key});
@@ -16,50 +17,56 @@ class MainMenuScreen extends StatelessWidget {
colors: [Colors.black, Colors.blueGrey[900]!],
),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Icon(Icons.gavel, size: 100, color: Colors.amber),
const SizedBox(height: 20),
const Text(
"COLOSSEUM'S CHOICE",
style: TextStyle(
fontSize: 32,
fontWeight: FontWeight.bold,
letterSpacing: 2.0,
color: Colors.white,
child: ResponsiveContainer(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Icon(Icons.gavel, size: 100, color: Colors.amber),
const SizedBox(height: 20),
const Text(
"COLOSSEUM'S CHOICE",
style: TextStyle(
fontSize: 32,
fontWeight: FontWeight.bold,
letterSpacing: 2.0,
color: Colors.white,
),
),
),
const SizedBox(height: 10),
const Text(
"Rise as a Legend",
style: TextStyle(
fontSize: 16,
color: Colors.grey,
fontStyle: FontStyle.italic,
const SizedBox(height: 10),
const Text(
"Rise as a Legend",
style: TextStyle(
fontSize: 16,
color: Colors.grey,
fontStyle: FontStyle.italic,
),
),
),
const SizedBox(height: 60),
ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => const CharacterSelectionScreen(),
const SizedBox(height: 60),
ElevatedButton(
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => const CharacterSelectionScreen(),
),
);
},
style: ElevatedButton.styleFrom(
padding: const EdgeInsets.symmetric(
horizontal: 50,
vertical: 15,
),
);
},
style: ElevatedButton.styleFrom(
padding:
const EdgeInsets.symmetric(horizontal: 50, vertical: 15),
backgroundColor: Colors.amber[700],
foregroundColor: Colors.black,
textStyle:
const TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
backgroundColor: Colors.amber[700],
foregroundColor: Colors.black,
textStyle: const TextStyle(
fontSize: 20,
fontWeight: FontWeight.bold,
),
),
child: const Text("START GAME"),
),
child: const Text("START GAME"),
),
],
],
),
),
),
);
+26 -24
View File
@@ -1,6 +1,7 @@
import 'package:flutter/material.dart';
import 'battle_screen.dart';
import 'inventory_screen.dart';
import '../widgets/responsive_container.dart';
class MainWrapper extends StatefulWidget {
const MainWrapper({super.key});
@@ -12,35 +13,36 @@ class MainWrapper extends StatefulWidget {
class _MainWrapperState extends State<MainWrapper> {
int _currentIndex = 0;
final List<Widget> _screens = [
const BattleScreen(),
const InventoryScreen(),
];
final List<Widget> _screens = [const BattleScreen(), const InventoryScreen()];
@override
Widget build(BuildContext context) {
return Scaffold(
body: IndexedStack(
index: _currentIndex,
children: _screens,
),
bottomNavigationBar: BottomNavigationBar(
currentIndex: _currentIndex,
onTap: (index) {
setState(() {
_currentIndex = index;
});
},
items: const [
BottomNavigationBarItem(
icon: Icon(Icons.flash_on),
label: 'Battle',
backgroundColor: Colors.black, // Outer background for web
body: Center(
child: ResponsiveContainer(
child: Scaffold(
body: IndexedStack(index: _currentIndex, children: _screens),
bottomNavigationBar: BottomNavigationBar(
currentIndex: _currentIndex,
onTap: (index) {
setState(() {
_currentIndex = index;
});
},
items: const [
BottomNavigationBarItem(
icon: Icon(Icons.flash_on),
label: 'Battle',
),
BottomNavigationBarItem(
icon: Icon(Icons.backpack),
label: 'Inventory',
),
],
),
),
BottomNavigationBarItem(
icon: Icon(Icons.backpack),
label: 'Inventory',
),
],
),
),
);
}