update
This commit is contained in:
@@ -1,9 +1,13 @@
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import 'package:flutter/material.dart';
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import 'package:game_test/game/model/item.dart';
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import 'package:game_test/game/model/stage.dart'; // Import StageModel
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import 'package:provider/provider.dart';
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import '../providers/battle_provider.dart';
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import '../game/model/entity.dart';
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import '../game/enums.dart';
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import '../game/model/damage_event.dart';
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import '../game/model/effect_event.dart';
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import 'dart:async'; // StreamSubscription
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class BattleScreen extends StatefulWidget {
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const BattleScreen({super.key});
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@@ -14,6 +18,12 @@ class BattleScreen extends StatefulWidget {
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class _BattleScreenState extends State<BattleScreen> {
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final ScrollController _scrollController = ScrollController();
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final List<_DamageTextData> _floatingDamageTexts = [];
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final List<_FloatingEffectData> _floatingEffects = [];
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StreamSubscription<DamageEvent>? _damageSubscription;
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StreamSubscription<EffectEvent>? _effectSubscription;
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final GlobalKey _playerKey = GlobalKey();
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final GlobalKey _enemyKey = GlobalKey();
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@override
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void initState() {
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@@ -24,14 +34,163 @@ class _BattleScreenState extends State<BattleScreen> {
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_scrollController.jumpTo(_scrollController.position.maxScrollExtent);
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}
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});
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// Subscribe to Damage Stream
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final battleProvider = context.read<BattleProvider>();
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_damageSubscription = battleProvider.damageStream.listen(
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_addFloatingDamageText,
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);
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_effectSubscription = battleProvider.effectStream.listen(
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_addFloatingEffect,
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);
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}
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@override
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void dispose() {
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_scrollController.dispose();
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_damageSubscription?.cancel();
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_effectSubscription?.cancel();
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super.dispose();
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}
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void _addFloatingDamageText(DamageEvent event) {
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WidgetsBinding.instance.addPostFrameCallback((_) {
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if (!mounted) return;
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GlobalKey targetKey = event.target == DamageTarget.player
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? _playerKey
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: _enemyKey;
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if (targetKey.currentContext == null) return;
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RenderBox? renderBox =
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targetKey.currentContext!.findRenderObject() as RenderBox?;
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if (renderBox == null) return;
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Offset position = renderBox.localToGlobal(Offset.zero);
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RenderBox? stackRenderBox = context.findRenderObject() as RenderBox?;
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if (stackRenderBox != null) {
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Offset stackOffset = stackRenderBox.localToGlobal(Offset.zero);
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position = position - stackOffset;
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}
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// 중앙 정렬 보정 및 위쪽으로 이동
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position = position + Offset(renderBox.size.width / 2 - 20, -20);
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final String id = UniqueKey().toString();
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setState(() {
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_floatingDamageTexts.add(
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_DamageTextData(
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id: id,
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widget: Positioned(
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left: position.dx,
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top: position.dy,
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child: _FloatingDamageText(
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key: ValueKey(id),
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damage: event.damage.toString(),
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color: event.color,
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onRemove: () {
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if (mounted) {
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setState(() {
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_floatingDamageTexts.removeWhere((e) => e.id == id);
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});
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}
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},
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),
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),
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),
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);
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});
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});
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}
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void _addFloatingEffect(EffectEvent event) {
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WidgetsBinding.instance.addPostFrameCallback((_) {
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if (!mounted) return;
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GlobalKey targetKey = event.target == EffectTarget.player
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? _playerKey
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: _enemyKey;
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if (targetKey.currentContext == null) return;
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RenderBox? renderBox =
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targetKey.currentContext!.findRenderObject() as RenderBox?;
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if (renderBox == null) return;
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Offset position = renderBox.localToGlobal(Offset.zero);
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RenderBox? stackRenderBox = context.findRenderObject() as RenderBox?;
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if (stackRenderBox != null) {
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Offset stackOffset = stackRenderBox.localToGlobal(Offset.zero);
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position = position - stackOffset;
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}
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// 중앙 정렬
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position =
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position +
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Offset(renderBox.size.width / 2 - 30, renderBox.size.height / 2 - 30);
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IconData icon;
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Color color;
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double size;
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if (event.type == ActionType.attack) {
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if (event.risk == RiskLevel.risky) {
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icon = Icons.whatshot;
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color = Colors.redAccent;
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size = 60.0;
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} else if (event.risk == RiskLevel.normal) {
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icon = Icons.flash_on;
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color = Colors.orangeAccent;
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size = 40.0;
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} else {
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icon = Icons.close;
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color = Colors.grey;
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size = 30.0;
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}
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} else {
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icon = Icons.shield;
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if (event.risk == RiskLevel.risky) {
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color = Colors.deepPurpleAccent;
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size = 60.0;
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} else if (event.risk == RiskLevel.normal) {
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color = Colors.blueAccent;
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size = 40.0;
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} else {
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color = Colors.greenAccent;
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size = 30.0;
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}
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}
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final String id = UniqueKey().toString();
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setState(() {
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_floatingEffects.add(
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_FloatingEffectData(
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id: id,
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widget: Positioned(
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left: position.dx,
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top: position.dy,
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child: _FloatingEffect(
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key: ValueKey(id),
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icon: icon,
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color: color,
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size: size,
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onRemove: () {
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if (mounted) {
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setState(() {
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_floatingEffects.removeWhere((e) => e.id == id);
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});
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}
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},
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),
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),
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),
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);
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});
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});
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}
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void _showRiskLevelSelection(BuildContext context, ActionType actionType) {
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final player = context.read<BattleProvider>().player;
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final baseValue = actionType == ActionType.attack
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@@ -192,10 +351,12 @@ class _BattleScreenState extends State<BattleScreen> {
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_buildCharacterStatus(
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battleProvider.enemy,
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isEnemy: true,
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key: _enemyKey,
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),
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_buildCharacterStatus(
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battleProvider.player,
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isEnemy: false,
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key: _playerKey,
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),
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],
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),
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@@ -285,6 +446,8 @@ class _BattleScreenState extends State<BattleScreen> {
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),
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),
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),
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..._floatingDamageTexts.map((e) => e.widget),
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..._floatingEffects.map((e) => e.widget),
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],
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);
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},
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@@ -325,8 +488,13 @@ class _BattleScreenState extends State<BattleScreen> {
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);
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}
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Widget _buildCharacterStatus(Character character, {bool isEnemy = false}) {
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Widget _buildCharacterStatus(
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Character character, {
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bool isEnemy = false,
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Key? key,
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}) {
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return Column(
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key: key,
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children: [
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Text(
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"${character.name}: HP ${character.hp}/${character.totalMaxHp}",
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@@ -454,3 +622,200 @@ class _BattleScreenState extends State<BattleScreen> {
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);
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}
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}
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class _FloatingDamageText extends StatefulWidget {
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final String damage;
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final Color color;
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final VoidCallback onRemove;
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const _FloatingDamageText({
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Key? key,
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required this.damage,
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required this.color,
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required this.onRemove,
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}) : super(key: key);
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@override
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__FloatingDamageTextState createState() => __FloatingDamageTextState();
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}
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class __FloatingDamageTextState extends State<_FloatingDamageText>
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with SingleTickerProviderStateMixin {
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late AnimationController _controller;
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late Animation<Offset> _offsetAnimation;
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late Animation<double> _opacityAnimation;
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@override
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void initState() {
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super.initState();
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_controller = AnimationController(
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duration: const Duration(milliseconds: 1000),
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vsync: this,
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);
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_offsetAnimation = Tween<Offset>(
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begin: const Offset(0.0, 0.0),
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end: const Offset(0.0, -1.5), // 위로 띄울 높이
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).animate(CurvedAnimation(parent: _controller, curve: Curves.easeOut));
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_opacityAnimation = Tween<double>(begin: 1.0, end: 0.0).animate(
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CurvedAnimation(
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parent: _controller,
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curve: const Interval(
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0.5,
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1.0,
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curve: Curves.easeOut,
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), // 절반 이후부터 투명도 감소
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),
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);
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_controller.forward().then((_) {
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if (mounted) {
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widget.onRemove(); // 애니메이션 완료 후 콜백 호출하여 위젯 제거 요청
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// _controller.dispose(); // 제거: dispose() 메서드에서 처리됨
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}
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});
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}
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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return AnimatedBuilder(
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animation: _controller,
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builder: (context, child) {
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return FractionalTranslation(
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translation: _offsetAnimation.value,
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child: Opacity(
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opacity: _opacityAnimation.value,
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child: Material(
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color: Colors.transparent,
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child: Text(
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widget.damage,
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style: TextStyle(
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color: widget.color,
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fontSize: 20,
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fontWeight: FontWeight.bold,
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shadows: const [
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Shadow(
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blurRadius: 2.0,
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color: Colors.black,
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offset: Offset(1.0, 1.0),
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),
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],
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),
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),
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),
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),
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);
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},
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);
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}
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}
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class _DamageTextData {
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final String id;
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final Widget widget;
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_DamageTextData({required this.id, required this.widget});
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}
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class _FloatingEffect extends StatefulWidget {
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final IconData icon;
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final Color color;
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final double size;
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final VoidCallback onRemove;
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const _FloatingEffect({
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Key? key,
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required this.icon,
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required this.color,
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required this.size,
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required this.onRemove,
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}) : super(key: key);
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@override
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__FloatingEffectState createState() => __FloatingEffectState();
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}
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class __FloatingEffectState extends State<_FloatingEffect>
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with SingleTickerProviderStateMixin {
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late AnimationController _controller;
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late Animation<double> _scaleAnimation;
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late Animation<double> _opacityAnimation;
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@override
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void initState() {
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super.initState();
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_controller = AnimationController(
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duration: const Duration(milliseconds: 800),
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vsync: this,
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);
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_scaleAnimation = Tween<double>(
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begin: 0.5,
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end: 1.5,
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).animate(CurvedAnimation(parent: _controller, curve: Curves.elasticOut));
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_opacityAnimation = Tween<double>(begin: 1.0, end: 0.0).animate(
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CurvedAnimation(
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parent: _controller,
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curve: const Interval(0.5, 1.0, curve: Curves.easeOut),
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),
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);
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_controller.forward().then((_) {
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if (mounted) {
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widget.onRemove();
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}
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});
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}
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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return AnimatedBuilder(
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animation: _controller,
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builder: (context, child) {
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return Transform.scale(
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scale: _scaleAnimation.value,
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child: Opacity(
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opacity: _opacityAnimation.value,
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child: Icon(widget.icon, color: widget.color, size: widget.size),
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),
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);
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},
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);
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}
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}
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class _FloatingEffectData {
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final String id;
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final Widget widget;
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_FloatingEffectData({required this.id, required this.widget});
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}
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@@ -2,8 +2,7 @@ import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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import '../providers/battle_provider.dart';
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import '../game/model/item.dart';
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import '../game/model/entity.dart';
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import '../game/model/stage.dart'; // Import StageModel
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import '../game/enums.dart';
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class InventoryScreen extends StatelessWidget {
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const InventoryScreen({super.key});
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@@ -41,8 +40,12 @@ class InventoryScreen extends StatelessWidget {
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),
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_buildStatItem("ATK", "${player.totalAtk}"),
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_buildStatItem("DEF", "${player.totalDefense}"),
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_buildStatItem("Shield", "${player.armor}"),
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_buildStatItem("Gold", "${player.gold} G", color: Colors.amber),
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_buildStatItem("Shield", "${player.armor}"),
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_buildStatItem(
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"Gold",
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"${player.gold} G",
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color: Colors.amber,
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),
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],
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),
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],
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@@ -74,7 +77,11 @@ class InventoryScreen extends StatelessWidget {
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return Expanded(
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child: InkWell(
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onTap: item != null
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? () => _showUnequipConfirmationDialog(context, battleProvider, item)
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? () => _showUnequipConfirmationDialog(
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context,
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battleProvider,
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item,
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)
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: null,
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child: Card(
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color: item != null
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@@ -232,8 +239,10 @@ class InventoryScreen extends StatelessWidget {
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/// Shows a menu with actions for the selected item (Equip, Discard, etc.)
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void _showItemActionDialog(
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BuildContext context, BattleProvider provider, Item item) {
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BuildContext context,
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BattleProvider provider,
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Item item,
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) {
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bool isShop = provider.currentStage.type == StageType.shop;
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showDialog(
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@@ -546,4 +555,4 @@ class InventoryScreen extends StatelessWidget {
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],
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);
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}
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}
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}
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Reference in New Issue
Block a user