This commit is contained in:
2025-12-02 17:52:01 +09:00
parent 457eed4d3e
commit 0e96aa4f7c
10 changed files with 314 additions and 128 deletions
+85 -39
View File
@@ -17,6 +17,7 @@ void main() {
atkBonus: 0,
hpBonus: 50,
slot: EquipmentSlot.armor,
price: 100,
);
armorHp100 = Item(
name: "Armor +100",
@@ -24,6 +25,7 @@ void main() {
atkBonus: 0,
hpBonus: 100,
slot: EquipmentSlot.armor,
price: 200,
);
armorHp20 = Item(
name: "Armor +20",
@@ -31,63 +33,107 @@ void main() {
atkBonus: 0,
hpBonus: 20,
slot: EquipmentSlot.armor,
price: 50,
);
// Add items to inventory initially
player.addToInventory(armorHp50);
player.addToInventory(armorHp100);
player.addToInventory(armorHp20);
});
test('Equipping item increases MaxHP and scales Current HP proportionally', () {
expect(player.hp, 100);
expect(player.totalMaxHp, 100);
test(
'Equipping item increases MaxHP and scales Current HP proportionally',
() {
expect(player.hp, 100);
expect(player.totalMaxHp, 100);
player.equip(armorHp50); // From 100/100 (100% HP) to 150 MaxHP
player.equip(armorHp50); // From 100/100 (100% HP) to 150 MaxHP
expect(player.totalMaxHp, 150, reason: "Max HP should increase by 50");
expect(player.hp, 150, reason: "Current HP should scale to 100% of new MaxHP");
});
expect(player.totalMaxHp, 150, reason: "Max HP should increase by 50");
expect(
player.hp,
150,
reason: "Current HP should scale to 100% of new MaxHP",
);
},
);
test('Unequipping item decreases MaxHP and scales Current HP proportionally', () {
player.equip(armorHp50); // HP becomes 150/150
player.unequip(armorHp50); // MaxHP becomes 100
test(
'Unequipping item decreases MaxHP and scales Current HP proportionally',
() {
player.equip(armorHp50); // HP becomes 150/150
player.unequip(armorHp50); // MaxHP becomes 100
expect(player.totalMaxHp, 100);
expect(player.hp, 100, reason: "Current HP should scale to 100% of new MaxHP");
});
expect(player.totalMaxHp, 100);
expect(
player.hp,
100,
reason: "Current HP should scale to 100% of new MaxHP",
);
},
);
test('Unequipping item clamps Current HP if it exceeds new MaxHP (Already 100% HP)', () {
player.equip(armorHp50); // HP becomes 150/150
// No need to heal(50) as it's already 150/150.
expect(player.hp, 150);
test(
'Unequipping item clamps Current HP if it exceeds new MaxHP (Already 100% HP)',
() {
player.equip(armorHp50); // HP becomes 150/150
// No need to heal(50) as it's already 150/150.
expect(player.hp, 150);
player.unequip(armorHp50); // MaxHP 100
player.unequip(armorHp50); // MaxHP 100
expect(player.totalMaxHp, 100);
expect(player.hp, 100, reason: "Current HP should scale to 100% of new MaxHP");
});
expect(player.totalMaxHp, 100);
expect(
player.hp,
100,
reason: "Current HP should scale to 100% of new MaxHP",
);
},
);
test('Swapping items handles HP correctly (Upgrade and maintain percentage)', () {
player.equip(armorHp50); // HP 100/100 -> equip -> 150/150 (100%)
player.hp = 75; // Set HP to 75/150 (50%)
expect(player.hp, 75);
expect(player.totalMaxHp, 150);
test(
'Swapping items handles HP correctly (Upgrade and maintain percentage)',
() {
player.equip(armorHp50); // HP 100/100 -> equip -> 150/150 (100%)
player.hp = 75; // Set HP to 75/150 (50%)
expect(player.hp, 75);
expect(player.totalMaxHp, 150);
player.equip(armorHp100); // Swap armorHp50 (HP+50) with armorHp100 (HP+100). New MaxHP is 200.
player.equip(
armorHp100,
); // Swap armorHp50 (HP+50) with armorHp100 (HP+100). New MaxHP is 200.
expect(player.totalMaxHp, 200);
expect(player.hp, 100, reason: "HP should scale to 50% of new MaxHP (200 * 0.5 = 100)");
expect(player.inventory.contains(armorHp50), true, reason: "Old item returned to inventory");
});
expect(player.totalMaxHp, 200);
expect(
player.hp,
100,
reason: "HP should scale to 50% of new MaxHP (200 * 0.5 = 100)",
);
expect(
player.inventory.contains(armorHp50),
true,
reason: "Old item returned to inventory",
);
},
);
test('Swapping items handles HP correctly (Downgrade causing clamp due to percentage)', () {
player.equip(armorHp50); // HP 100/100 -> equip -> 150/150 (100%)
player.equip(armorHp20); // Swap armorHp50 (HP+50) with armorHp20 (HP+20). New MaxHP is 120.
test(
'Swapping items handles HP correctly (Downgrade causing clamp due to percentage)',
() {
player.equip(armorHp50); // HP 100/100 -> equip -> 150/150 (100%)
expect(player.totalMaxHp, 120);
expect(player.hp, 120, reason: "HP should scale to 100% of new MaxHP (120 * 1.0 = 120)");
});
player.equip(
armorHp20,
); // Swap armorHp50 (HP+50) with armorHp20 (HP+20). New MaxHP is 120.
expect(player.totalMaxHp, 120);
expect(
player.hp,
120,
reason: "HP should scale to 100% of new MaxHP (120 * 1.0 = 120)",
);
},
);
});
}