feat: add subweapon support, weapon type logic, and compact item card UI options

This commit is contained in:
2026-04-28 01:39:39 +09:00
parent 0420e23939
commit 0e0748540e
46 changed files with 1795 additions and 577 deletions
+36 -35
View File
@@ -2,6 +2,7 @@ import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import '../../providers/settings_provider.dart';
import '../../game/enums.dart';
import '../../game/config.dart';
class BattleAnimationWidget extends StatefulWidget {
final Widget child;
@@ -24,11 +25,11 @@ class BattleAnimationWidgetState extends State<BattleAnimationWidget>
super.initState();
_scaleController = AnimationController(
vsync: this,
duration: const Duration(milliseconds: 800),
duration: AnimationConfig.attackRiskyScale,
);
_translateController = AnimationController(
vsync: this,
duration: const Duration(milliseconds: 1000),
duration: AnimationConfig.attackRiskyDash,
);
_scaleAnimation = Tween<double>(
@@ -58,80 +59,69 @@ class BattleAnimationWidgetState extends State<BattleAnimationWidget>
VoidCallback? onAnimationMiddle,
VoidCallback? onAnimationEnd,
}) async {
// onAnimationStart?.call(); // Start Phase
_resetControllers();
onAnimationStart?.call();
if (risk == RiskLevel.safe || risk == RiskLevel.normal) {
// Safe & Normal: Dash/Wobble without scale
final isSafe = risk == RiskLevel.safe;
final duration = isSafe ? 500 : 400;
final duration = AnimationConfig.getAttackDuration(risk);
final offsetFactor = isSafe ? 0.2 : 0.5;
final curve = isSafe
? AnimationConfig.attackSafeCurve
: AnimationConfig.attackNormalCurve;
_translateController.duration = Duration(milliseconds: duration);
_translateAnimation =
Tween<Offset>(
begin: Offset.zero,
end: targetOffset * offsetFactor,
).animate(
CurvedAnimation(
parent: _translateController,
curve: Curves.easeOutQuad,
),
);
_translateController.duration = duration;
_translateAnimation = Tween<Offset>(
begin: Offset.zero,
end: targetOffset * offsetFactor,
).animate(CurvedAnimation(parent: _translateController, curve: curve));
await _translateController.forward();
if (!mounted) return;
// onAnimationMiddle?.call(); // Middle Phase
onAnimationEnd?.call();
onImpact();
await _translateController.reverse();
} else {
onAnimationStart?.call(); // Start Phase
// Risky: Scale + Heavy Dash
final attackScale = context.read<SettingsProvider>().attackAnimScale;
_scaleAnimation = Tween<double>(begin: 1.0, end: attackScale).animate(
CurvedAnimation(parent: _scaleController, curve: Curves.easeOut),
);
_scaleController.duration = const Duration(milliseconds: 600);
_translateController.duration = const Duration(milliseconds: 500);
_scaleController.duration = AnimationConfig.attackRiskyScale;
_translateController.duration = AnimationConfig.attackRiskyDash;
// 1. Scale Up (Preparation)
await _scaleController.forward();
if (!mounted) return;
onAnimationMiddle?.call(); // Middle Phase
onAnimationMiddle?.call();
// 2. Dash to Target (Impact)
// Adjust offset to prevent complete overlap (stop slightly short) since both share the same layer stack
final adjustedOffset = targetOffset * 0.5;
_translateAnimation =
Tween<Offset>(begin: Offset.zero, end: adjustedOffset).animate(
CurvedAnimation(
parent: _translateController,
curve: Curves.easeInExpo, // Heavy impact curve
curve: AnimationConfig.attackRiskyDashCurve,
),
);
await _translateController.forward();
if (!mounted) return;
// onAnimationEnd?.call(); // End Phase (Moved before Impact)
// 3. Impact Callback (Shake)
onAnimationEnd?.call();
onImpact();
// 4. Return (Reset)
_scaleController.reverse();
await _translateController.reverse();
await Future.wait([
_scaleController.reverse(),
_translateController.reverse(),
]);
}
// onAnimationEnd removed from here
}
Future<void> animateDefense(VoidCallback onImpact) async {
// Defense: Wobble/Shake horizontally
_resetControllers();
_translateController.duration = const Duration(milliseconds: 800);
// Sequence: Left -> Right -> Center
@@ -165,6 +155,17 @@ class BattleAnimationWidgetState extends State<BattleAnimationWidget>
_translateController.reset();
}
void _resetControllers() {
if (_scaleController.isAnimating) {
_scaleController.stop();
}
if (_translateController.isAnimating) {
_translateController.stop();
}
_scaleController.reset();
_translateController.reset();
}
@override
Widget build(BuildContext context) {
return AnimatedBuilder(
@@ -84,7 +84,9 @@ class CharacterStatusCard extends StatelessWidget {
borderRadius: BorderRadius.circular(4),
),
child: Text(
"${effect.type.name.toUpperCase()} (${effect.duration})",
effect.stacks > 1
? "${effect.type.name.toUpperCase()} x${effect.stacks} (${effect.duration})"
: "${effect.type.name.toUpperCase()} (${effect.duration})",
style: const TextStyle(
color: ThemeConfig.effectText,
fontSize: ThemeConfig.statusEffectFontSize,
@@ -0,0 +1,173 @@
import 'dart:async';
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
class SpriteEffect {
final Offset position;
final String assetPath;
final int frameCount;
final double tileWidth;
final double tileHeight;
final double scale;
ui.Image? image;
int currentFrame = 0;
bool isFinished = false;
SpriteEffect({
required this.position,
required this.assetPath,
required this.frameCount,
this.tileWidth = 100.0,
this.tileHeight = 100.0,
this.scale = 2.0,
});
}
class EffectSpriteWidget extends StatefulWidget {
const EffectSpriteWidget({super.key});
@override
EffectSpriteWidgetState createState() => EffectSpriteWidgetState();
}
class EffectSpriteWidgetState extends State<EffectSpriteWidget>
with SingleTickerProviderStateMixin {
late AnimationController _controller;
final List<SpriteEffect> _effects = [];
final Map<String, ui.Image> _imageCache = {};
@override
void initState() {
super.initState();
// Approximately 10 FPS (100ms per frame)
_controller = AnimationController(
vsync: this,
duration: const Duration(milliseconds: 100),
);
_controller.addStatusListener((status) {
if (status == AnimationStatus.completed) {
_updateFrames();
if (_effects.isNotEmpty) {
_controller.forward(from: 0);
}
}
});
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
Future<void> playEffect({
required Offset position,
required String assetPath,
required int frameCount,
double tileWidth = 100.0,
double tileHeight = 100.0,
double scale = 2.0,
}) async {
final effect = SpriteEffect(
position: position,
assetPath: assetPath,
frameCount: frameCount,
tileWidth: tileWidth,
tileHeight: tileHeight,
scale: scale,
);
// Preload image if not cached
if (!_imageCache.containsKey(assetPath)) {
try {
final ByteData data = await rootBundle.load(assetPath);
final List<int> bytes = data.buffer.asUint8List();
final Completer<ui.Image> completer = Completer();
ui.decodeImageFromList(Uint8List.fromList(bytes), (ui.Image img) {
completer.complete(img);
});
_imageCache[assetPath] = await completer.future;
} catch (e) {
debugPrint('Failed to load effect image $assetPath: $e');
return;
}
}
effect.image = _imageCache[assetPath];
setState(() {
_effects.add(effect);
if (!_controller.isAnimating) {
_controller.forward(from: 0);
}
});
}
void _updateFrames() {
if (_effects.isEmpty) return;
setState(() {
for (var i = _effects.length - 1; i >= 0; i--) {
final effect = _effects[i];
effect.currentFrame++;
if (effect.currentFrame >= effect.frameCount) {
effect.isFinished = true;
_effects.removeAt(i);
}
}
});
}
@override
Widget build(BuildContext context) {
if (_effects.isEmpty) return const SizedBox.shrink();
return IgnorePointer(
child: CustomPaint(
size: Size.infinite,
painter: MultiSpriteEffectPainter(effects: _effects),
),
);
}
}
class MultiSpriteEffectPainter extends CustomPainter {
final List<SpriteEffect> effects;
MultiSpriteEffectPainter({required this.effects});
@override
void paint(Canvas canvas, Size size) {
for (final effect in effects) {
if (effect.image == null) continue;
final double srcX = effect.currentFrame * effect.tileWidth;
final double srcY = 0.0;
final Rect src = Rect.fromLTWH(srcX, srcY, effect.tileWidth, effect.tileHeight);
final double drawWidth = effect.tileWidth * effect.scale;
final double drawHeight = effect.tileHeight * effect.scale;
// Center the effect on the position
final Rect dst = Rect.fromLTWH(
effect.position.dx - drawWidth / 2,
effect.position.dy - drawHeight / 2,
drawWidth,
drawHeight,
);
canvas.drawImageRect(
effect.image!,
src,
dst,
Paint()..filterQuality = FilterQuality.none,
);
}
}
@override
bool shouldRepaint(covariant MultiSpriteEffectPainter oldDelegate) {
return true; // Repaint constantly while animating
}
}
+3 -1
View File
@@ -32,6 +32,8 @@ class ExplosionWidgetState extends State<ExplosionWidget>
final List<Particle> _particles = [];
final Random _random = Random();
bool get isAnimating => _controller.isAnimating || _particles.isNotEmpty;
@override
void initState() {
super.initState();
@@ -127,7 +129,7 @@ class ExplosionPainter extends CustomPainter {
void paint(Canvas canvas, Size size) {
for (final p in particles) {
final paint = Paint()
..color = p.color.withOpacity(p.life.clamp(0.0, 1.0))
..color = p.color.withValues(alpha: p.life.clamp(0.0, 1.0))
..style = PaintingStyle.fill;
canvas.drawCircle(p.position, p.size, paint);
@@ -8,11 +8,11 @@ class FloatingDamageText extends StatefulWidget {
final VoidCallback onRemove;
const FloatingDamageText({
Key? key,
super.key,
required this.damage,
required this.color,
required this.onRemove,
}) : super(key: key);
});
@override
FloatingDamageTextState createState() => FloatingDamageTextState();
@@ -111,12 +111,12 @@ class FloatingEffect extends StatefulWidget {
final VoidCallback onRemove;
const FloatingEffect({
Key? key,
super.key,
required this.icon,
required this.color,
required this.size,
required this.onRemove,
}) : super(key: key);
});
@override
FloatingEffectState createState() => FloatingEffectState();
@@ -193,11 +193,11 @@ class FloatingFeedbackText extends StatefulWidget {
final VoidCallback onRemove;
const FloatingFeedbackText({
Key? key,
super.key,
required this.feedback,
required this.color,
required this.onRemove,
}) : super(key: key);
});
@override
FloatingFeedbackTextState createState() => FloatingFeedbackTextState();