update : gameover
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@@ -13,6 +13,7 @@ import '../widgets/battle/character_status_card.dart';
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import '../widgets/battle/battle_log_overlay.dart';
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import '../widgets/battle/floating_battle_texts.dart';
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import '../widgets/battle/stage_ui.dart';
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import 'main_menu_screen.dart';
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class BattleScreen extends StatefulWidget {
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const BattleScreen({super.key});
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@@ -527,6 +528,50 @@ class _BattleScreenState extends State<BattleScreen> {
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..._floatingDamageTexts.map((e) => e.widget),
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..._floatingEffects.map((e) => e.widget),
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..._floatingFeedbackTexts.map((e) => e.widget),
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// Game Over Overlay
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if (battleProvider.player.isDead)
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Container(
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color: Colors.black87,
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child: Center(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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const Text(
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"DEFEAT",
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style: TextStyle(
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color: Colors.red,
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fontSize: 48,
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fontWeight: FontWeight.bold,
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letterSpacing: 4.0,
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),
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),
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const SizedBox(height: 32),
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ElevatedButton(
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style: ElevatedButton.styleFrom(
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backgroundColor: Colors.grey[800],
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padding: const EdgeInsets.symmetric(
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horizontal: 32,
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vertical: 16,
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),
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),
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onPressed: () {
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Navigator.of(context).pushAndRemoveUntil(
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MaterialPageRoute(
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builder: (context) => const MainMenuScreen(),
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),
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(route) => false,
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);
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},
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child: const Text(
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"Return to Main Menu",
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style: TextStyle(color: Colors.white, fontSize: 18),
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),
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),
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],
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),
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),
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),
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],
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);
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},
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