import '../enums.dart';

class ItemConfig {
  /// Default weights for item rarity generation.
  /// Used when selecting random items in Shop or Rewards.
  /// Higher weight = Higher chance.
  static const Map<ItemRarity, int> defaultRarityWeights = {
    ItemRarity.normal: 50,
    ItemRarity.magic: 30,
    ItemRarity.rare: 15,
    ItemRarity.legendary: 4,
    ItemRarity.unique: 1,
  };

  // Loot Generation
  static const double magicPrefixChance = 1.0; // 100%
}
