# Final review package: Ref1 surface reflection The workspace is not a Git repository. Use the preserved shader baseline and the exact file list below as the complete change set. ## Requirements Read: `D:/project/behind_glass/.superpowers/sdd/surface-reflection/task-1-brief.md`. ## Changed product and regression files - Pre-edit shader: `D:/project/behind_glass/docs/qa-surface-reflection/baseline-mosaic.frag` - Final shader: `D:/project/behind_glass/src/shaders/mosaic.frag` - New regression: `D:/project/behind_glass/scripts/test-surface-reflection.mjs` The production shader differs from the baseline only in the final non-atlas reflection statement. Its SHA-256 is `5FB0AE93482AF46833B076EABFB0018E8BFEBA0A83BFD244DCD210371E450180`. ## Reports and review history - Implementer/TDD report: `D:/project/behind_glass/docs/qa-surface-reflection/implementation-report.md` - Controller browser QA: `D:/project/behind_glass/docs/qa-surface-reflection/visual-verification.md` - Task review packages/results are summarized in `D:/project/behind_glass/.superpowers/sdd/surface-reflection/progress.md`. Task review required two test-only fix rounds. The final scoped review approved complete amplitude/output binding, constant-white mutation rejection, unchanged refraction expressions, complete effective atlas-source comparison, and earlier atlas-reflection mutation rejection. Production shader did not change during either fix. ## Verification evidence - Focused command: `node scripts/test-surface-reflection.mjs` - Focused output: `surface reflection source/math regression passed; constant-output and atlas-reflection mutations rejected` - The implementation report records six existing scripts passing and `npm.cmd run build` exit 0 immediately after the production shader change. - Controller browser QA observed no new runtime errors; only the pre-existing `X3595` warning remained. - Gloss 0 pane crop was pixel-identical before/after. Default final reflection widened the changed crop coverage from 12.80% to 15.81% relative to gloss 0; the final-vs-baseline mean absolute change was 0.3106/255 and concentrated around the shared top-right light. ## Known limits - No GPU screenshot of the intermediate broad-reflection-only stage was captured. - Default-strength visual change is subtle; `after-glass-only.png` isolates it, while `before-default.png` and `after-default.png` are the primary same-condition result. - Real-device mobile performance, continuous-video flicker, touch, and gyro were not measured. - Existing Vite large-chunk advisory and shader `X3595` warning remain.