Replace project with current server release and Windows setup
Import the 2026-10-09 source release, Fastify/SQLite backend, restored source assets, and analytics-enabled server build. Replace files from the previous release while retaining the existing repository history. Make builds portable across Windows and Linux, configure local startup, normalize Windows static asset paths, and fix test fixture cleanup and file URL handling. Exclude local environment settings, databases, dependencies, validation output, and TypeScript build cache from version control. Validation: npm ci, static and server builds, 106 arrival tests, and actual local HTTP checks passed. The full suite passed 467 of 470 tests; three tests still require QA fixtures omitted from the supplied release, documented in README-서버실행.md.
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import assert from 'node:assert/strict';
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import {test} from 'node:test';
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import * as THREE from 'three';
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import {loadTypescript} from './support/load-typescript.mjs';
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const {CameraController}=await loadTypescript(new URL('../src/input/CameraController.ts',import.meta.url));
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const {readCameraComposition,saveCameraComposition}=await loadTypescript(new URL('../src/input/CameraComposition.ts',import.meta.url));
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test('wall experiment defaults locally, persists rollback and tolerates unavailable storage',()=>{
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const items=new Map(),storage={getItem:k=>items.get(k),setItem:(k,v)=>items.set(k,v)};
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assert.equal(readCameraComposition(storage),'wall');saveCameraComposition(storage,'legacy');assert.equal(readCameraComposition(storage),'legacy');saveCameraComposition(storage,'wall');assert.equal(readCameraComposition(storage),'wall');
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assert.equal(readCameraComposition({getItem(){throw Error('blocked');}}),'wall');assert.equal(saveCameraComposition({setItem(){throw Error('blocked');}},'legacy'),false);
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});
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test('composition switch preserves input and projection state, exact rollback and neutral',()=>{
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const camera=new THREE.PerspectiveCamera(40,.46,.1,100),control=new CameraController(camera);
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control.setRoomBounds(.76,.95,.6);control.setView(1,.25);control.update(10,1);camera.updateMatrixWorld(true);const legacy={position:camera.position.toArray(),quaternion:camera.quaternion.toArray(),fov:camera.fov};
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control.setCompositionMode('wall');control.update(10,1);assert.ok(camera.fov>40&&camera.fov<=65);assert.deepEqual(control.target.toArray(),[1,.25]);assert.deepEqual(control.current.toArray(),[1,.25]);assert.ok(camera.position.z<legacy.position[2]);
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control.setCompositionMode('legacy');control.update(10,1);assert.deepEqual(camera.position.toArray(),legacy.position);assert.deepEqual(camera.quaternion.toArray(),legacy.quaternion);assert.equal(camera.fov,legacy.fov);
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control.setCompositionMode('wall');control.reset();control.update(10,1);assert.deepEqual(camera.position.toArray(),[0,0,3]);assert.equal(camera.fov,40);
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});
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test('landscape extremes retain the original mirrored near-wall pose and fixed lens',()=>{
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const poses=[];
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for(const aspect of [1,1.5,2.164])for(const side of [-1,1]){
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const c=new THREE.PerspectiveCamera(40,aspect,.1,100),ctrl=new CameraController(c);ctrl.setRoomBounds(.76096,.9512,.6);ctrl.setCompositionMode('wall');ctrl.setView(side,0);ctrl.update(10,1);
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const half=.76096/2+.95*.76096,unit=half/1.45;
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assert.ok(Math.abs(c.position.x-side*.65*half)<1e-10);assert.ok(Math.abs(c.position.z-(.6+.6*unit))<1e-10);assert.equal(c.fov,40);
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const dir=c.getWorldDirection(new THREE.Vector3());assert.ok(Math.abs(Math.atan2(-dir.z,Math.abs(dir.x))*180/Math.PI-25)<1e-9);poses.push({side,p:c.position.toArray(),q:c.quaternion.toArray()});
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}
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for(let i=2;i<poses.length;i++){assert.deepEqual(poses[i].p,poses[i%2].p);assert.deepEqual(poses[i].q,poses[i%2].q);}
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});
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test('physical shallow-return experiment restores exact previous room geometry',async()=>{
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const {loadFrameGeometry}=await import('./support/load-frame-geometry.mjs');
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const {prepareHouseAsset}=await loadTypescript(new URL('../src/objects/BlenderHouseSurround.ts',import.meta.url));
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const root=loadFrameGeometry(new URL('../public/assets/window/grandma-house-surround.glb',import.meta.url)),house=prepareHouseAsset(root);
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const snapshot=()=>{const rows=[];root.traverse(o=>{if(o.isMesh)rows.push([o.name,...o.geometry.attributes.position.array]);});return rows;};
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house.resize(.76,.95,.6);const before=snapshot();house.resize(.76,.95,.6,.76,true);assert.notDeepEqual(snapshot(),before);house.resize(.76,.95,.6,.76,false);assert.deepEqual(snapshot(),before);house.dispose();
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});
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test('real startup wiring restores saved legacy mode and switches both camera and physical room',async()=>{
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const {readFile}=await import('node:fs/promises'),{default:ts}=await import('typescript'),{runInNewContext}=await import('node:vm');
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const main=await readFile(new URL('../src/main.ts',import.meta.url),'utf8');
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const code=main.slice(main.indexOf('let cameraCompositionStorage'),main.indexOf('const sceneZoom ='));
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const elements=new Map(),callbacks=new Map();for(const id of ['#camera-composition','#camera-composition-note'])elements.set(id,{value:'',textContent:'',addEventListener:(_type,fn)=>callbacks.set(id,fn)});
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const items=new Map([['behind-glass-camera-composition-v32','legacy']]),camera=new THREE.PerspectiveCamera(40,.46,.1,100),cameraController=new CameraController(camera);cameraController.setRoomBounds(.76,.95,.6);cameraController.setView(1,0);cameraController.update(10,1);const legacy=camera.position.toArray();
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let roomMode,invalidations=0;
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runInNewContext(ts.transpileModule(code,{compilerOptions:{target:ts.ScriptTarget.ES2022}}).outputText,{window:{localStorage:{getItem:key=>items.get(key),setItem:(key,value)=>items.set(key,value)}},readCameraComposition,saveCameraComposition,camera,cameraController,houseSurround:{setCompositionMode:mode=>roomMode=mode},document:{querySelector:id=>elements.get(id)},listenerAbort:new AbortController(),sensitivity:1,renderDemand:{invalidate(){invalidations++;}}});
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assert.equal(elements.get('#camera-composition').value,'legacy');assert.equal(roomMode,'legacy');cameraController.update(10,1);assert.deepEqual(camera.position.toArray(),legacy);
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elements.get('#camera-composition').value='wall';callbacks.get('#camera-composition')();assert.equal(roomMode,'wall');assert.equal(items.get('behind-glass-camera-composition-v32'),'wall');assert.ok(camera.fov>40&&camera.fov<=65);
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elements.get('#camera-composition').value='legacy';callbacks.get('#camera-composition')();assert.equal(roomMode,'legacy');assert.deepEqual(camera.position.toArray(),legacy);assert.equal(invalidations,2);
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});
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