Replace project with current server release and Windows setup
Import the 2026-10-09 source release, Fastify/SQLite backend, restored source assets, and analytics-enabled server build. Replace files from the previous release while retaining the existing repository history. Make builds portable across Windows and Linux, configure local startup, normalize Windows static asset paths, and fix test fixture cleanup and file URL handling. Exclude local environment settings, databases, dependencies, validation output, and TypeScript build cache from version control. Validation: npm ci, static and server builds, 106 arrival tests, and actual local HTTP checks passed. The full suite passed 467 of 470 tests; three tests still require QA fixtures omitted from the supplied release, documented in README-서버실행.md.
This commit is contained in:
@@ -0,0 +1,61 @@
|
||||
import assert from 'node:assert/strict';
|
||||
import {test} from 'node:test';
|
||||
import {existsSync,readFileSync} from 'node:fs';
|
||||
import vm from 'node:vm';import ts from 'typescript';import * as THREE from 'three';
|
||||
import {loadFrameGeometry} from './support/load-frame-geometry.mjs';
|
||||
function module(){const path=new URL('../src/objects/BlenderWindowFrame.ts',import.meta.url);assert.ok(existsSync(path),'original Blender frame adapter must exist');const exports={};vm.runInNewContext(ts.transpileModule(readFileSync(path,'utf8'),{compilerOptions:{module:ts.ModuleKind.CommonJS,target:ts.ScriptTarget.ES2022}}).outputText,{exports,require:name=>name==='three'?THREE:{GLTFLoader:class{}},AbortController,fetch:()=>{throw Error('tests must inject loader')}});return exports;}
|
||||
function trianglesOutside(root,w,h){let count=0;root.traverse(o=>{if(!o.isMesh)return;const p=o.geometry.attributes.position,i=o.geometry.index;for(let k=0;k<i.count;k+=3){const ids=[i.getX(k),i.getX(k+1),i.getX(k+2)],xs=ids.map(j=>p.getX(j)),ys=ids.map(j=>p.getY(j)),eps=1e-6*Math.min(w,h);assert.ok(Math.max(...xs)<=-w/2+eps||Math.min(...xs)>=w/2-eps||Math.max(...ys)<=-h/2+eps||Math.min(...ys)>=h/2-eps,'triangle must not cover clear opening');count++;}});assert.equal(count,6988);}
|
||||
test('actual Blender triangles resize without covering the aperture or distorting latch',()=>{
|
||||
const {prepareFrameAsset}=module(),root=loadFrameGeometry();
|
||||
const sourceLatch=root.getObjectByName('MovableSash_Brass');sourceLatch.geometry.computeBoundingBox();const originalLatchSize=sourceLatch.geometry.boundingBox.getSize(new THREE.Vector3()).toArray();
|
||||
const asset=prepareFrameAsset(root);
|
||||
for(const [w,h] of [[1,1.32],[1,1],[3,1],[1,3],[.2,4],[4,.2]]){
|
||||
asset.resize(w,h,.6);trianglesOutside(root,w,h);assert.equal(root.position.z,.6);
|
||||
const latch=root.getObjectByName('MovableSash_Brass'),size=new THREE.Vector3();latch.geometry.computeBoundingBox();latch.geometry.boundingBox.getSize(size);const s=Math.min(w,h);
|
||||
originalLatchSize.forEach((v,i)=>assert.ok(Math.abs(size.getComponent(i)-v*s)<1e-6));
|
||||
const bounds=new THREE.Box3().setFromObject(root);assert.ok(Math.abs(bounds.min.x-(-w/2-.122*s))<1e-6);assert.ok(Math.abs(bounds.min.y-(-h/2-.1815*s))<1e-6);
|
||||
}
|
||||
const capture=()=>{const values=[];root.traverse(o=>{if(o.isMesh)values.push([...o.geometry.attributes.position.array],[...o.geometry.attributes.uv.array]);});return values;};
|
||||
asset.resize(1,1.32,.6);const before=capture();asset.resize(3,1,.6);asset.resize(1,1.32,.6);assert.deepEqual(capture(),before,'resizing never accumulates deformation');
|
||||
asset.dispose();
|
||||
});
|
||||
test('asset uses length-compensated grain UVs and mirror-corrected normal map',()=>{
|
||||
const {prepareFrameAsset,configureWoodMaterial}=module(),root=loadFrameGeometry(),asset=prepareFrameAsset(root);
|
||||
const wood=root.getObjectByName('FixedSurround_Wood'),uv=wood.geometry.attributes.uv;
|
||||
asset.resize(1,1.32,0);const canonical=[...uv.array];asset.resize(3,1,0);let changed=0;
|
||||
for(let i=0;i<uv.count;i++){assert.equal(uv.getX(i),canonical[i*2]);if(Math.abs(uv.getY(i)-canonical[i*2+1])>1e-5)changed++;}assert.ok(changed>0);
|
||||
const material=new THREE.MeshStandardMaterial({map:new THREE.Texture(),normalMap:new THREE.Texture(),roughnessMap:new THREE.Texture()});configureWoodMaterial(material);
|
||||
for(const texture of [material.map,material.normalMap,material.roughnessMap]){assert.equal(texture.wrapS,THREE.ClampToEdgeWrapping);assert.equal(texture.wrapT,THREE.MirroredRepeatWrapping);}
|
||||
const shader={fragmentShader:'#include <normal_fragment_maps>'};material.onBeforeCompile(shader,{});assert.match(shader.fragmentShader,/mapN\.y.*floor\(\s*vNormalMapUv\.y/);asset.dispose();
|
||||
});
|
||||
test('frame loading failure retains fallback, retry uses latest aspect/theme, and teardown rejects stale loads',async()=>{
|
||||
const {BlenderWindowFrame}=module(),scene=new THREE.Scene(),changes=[],pending=[];
|
||||
const frame=new BlenderWindowFrame(scene,(active,state)=>changes.push({active,state}),()=>new Promise((resolve,reject)=>pending.push({resolve,reject})));
|
||||
frame.resize(2,1,.6);frame.apply('wood');const first=frame.load();pending.shift().reject(Error('offline'));await first;assert.equal(changes.at(-1).active,false);assert.equal(changes.at(-1).state,'error');
|
||||
const retry=frame.load();frame.resize(1,3,.6);frame.apply('booth');pending.shift().resolve(loadFrameGeometry());await retry;assert.equal(changes.at(-1).active,false);frame.apply('wood');assert.equal(changes.at(-1).active,true);const asset=scene.children.find(x=>x.name==='blender-window-frame');assert.ok(asset.visible);trianglesOutside(asset,1,3);frame.dispose();assert.equal(scene.children.length,0);
|
||||
const next=new BlenderWindowFrame(scene,()=>{},()=>new Promise(resolve=>pending.push({resolve})));const load=next.load();next.dispose();const stale=loadFrameGeometry();let disposed=0;stale.traverse(o=>{if(o.isMesh)o.geometry.addEventListener('dispose',()=>disposed++);});pending.shift().resolve(stale);await load;assert.equal(disposed,4);assert.equal(scene.children.length,0);
|
||||
});
|
||||
test('neutral camera contains the actual imported surround on phone, tablet and desktop',()=>{
|
||||
const {prepareFrameAsset,fitWindowScale}=module(),root=loadFrameGeometry(),asset=prepareFrameAsset(root);
|
||||
for(const [w,h] of [[375,812],[768,1024],[1440,900]])for(const aspect of [.25,1,4]){
|
||||
const camera=new THREE.PerspectiveCamera(40,w/h,.1,100);camera.position.z=3;camera.updateMatrixWorld();
|
||||
const scale=fitWindowScale(w/h,aspect);asset.resize(scale*aspect*.8,scale*.8,.6);
|
||||
root.traverse(object=>{if(!object.isMesh)return;const p=object.geometry.attributes.position;for(let i=0;i<p.count;i++){const point=new THREE.Vector3().fromBufferAttribute(p,i).applyMatrix4(object.matrixWorld).project(camera);assert.ok(Math.abs(point.x)<=1&&Math.abs(point.y)<=1,`actual frame clips at ${w}x${h}, aspect ${aspect}`);}});
|
||||
}
|
||||
asset.dispose();
|
||||
});
|
||||
|
||||
test('only movable sash slides into the fixed jamb pocket, including resize and delayed load',async()=>{
|
||||
const {prepareFrameAsset,BlenderWindowFrame}=module(),root=loadFrameGeometry(),asset=prepareFrameAsset(root);
|
||||
asset.resize(2,1,.6);asset.setOpen(.5);root.updateMatrixWorld(true);
|
||||
assert.equal(root.getObjectByName('MovableSash').position.x,-1);
|
||||
assert.equal(root.getObjectByName('FixedSurround').position.x,0);
|
||||
const fixed=root.getObjectByName('FixedSurround_Wood'),sash=root.getObjectByName('MovableSash_Wood');
|
||||
assert.equal(fixed.material.clippingPlanes,null);assert.equal(sash.material.clippingPlanes[0].constant,1.05);
|
||||
const handle=asset.handlePosition(new THREE.Vector3());assert.ok(Math.abs(handle.x-.026)<1e-8);
|
||||
asset.resize(1,2,.6);assert.equal(root.getObjectByName('MovableSash').position.x,-.5);
|
||||
asset.setOpen(4);assert.equal(root.getObjectByName('MovableSash').position.x,-1);asset.setOpen(-1);assert.equal(root.getObjectByName('MovableSash').position.x,0);asset.dispose();
|
||||
const scene=new THREE.Scene();let resolve;const frame=new BlenderWindowFrame(scene,()=>{},()=>new Promise(r=>resolve=r));
|
||||
frame.resize(2,1,.6);frame.setOpen(.4);const loaded=frame.load();resolve(loadFrameGeometry());await loaded;
|
||||
assert.equal(scene.children[0].getObjectByName('MovableSash').position.x,-.8);frame.dispose();
|
||||
});
|
||||
Reference in New Issue
Block a user