Implement patterned glass and maximum-depth distance controls
Add gobang surface refraction and shared photo/depth distance adjustment. Compare V2 Small and Base at input 770 with maximum-depth masks and pixel diagnostics. Record browser QA and update runtime dependencies and model notices.
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@@ -1,10 +1,11 @@
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import * as THREE from 'three';
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import { DepthProcessor } from './DepthProcessor';
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import type { DepthProvider } from '../types/depth';
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import type { AiDepthModel } from '../constants/depth';
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type WorkerReply =
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| { type: 'status'; id: number; message: string }
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| { type: 'result'; id: number; width: number; height: number; values: ArrayBuffer }
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| { type: 'result'; id: number; width: number; height: number; values: ArrayBuffer; normalizedValues: ArrayBuffer }
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| { type: 'error'; id: number; message: string };
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type PendingRequest = {
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@@ -20,12 +21,12 @@ export class AiDepthProvider implements DepthProvider {
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constructor(private readonly onStatus: (message: string) => void) {}
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async getDepthMap(image: HTMLImageElement): Promise<THREE.Texture> {
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async getDepthMap(image: HTMLImageElement, model: AiDepthModel = 'small'): Promise<THREE.Texture> {
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if (this.pending) throw new Error('AI depth 추론이 이미 진행 중입니다.');
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const id = ++this.requestId;
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return new Promise<THREE.Texture>((resolve, reject) => {
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this.pending = { id, resolve, reject };
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void this.captureAndSend(image, id).catch((error: unknown) => {
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void this.captureAndSend(image, id, model).catch((error: unknown) => {
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this.fail(id, error instanceof Error ? error : new Error('AI depth 생성에 실패했습니다.'));
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});
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});
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@@ -40,7 +41,7 @@ export class AiDepthProvider implements DepthProvider {
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pending?.reject(new Error('AI depth 요청이 취소되었습니다.'));
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}
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private async captureAndSend(image: HTMLImageElement, id: number): Promise<void> {
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private async captureAndSend(image: HTMLImageElement, id: number, model: AiDepthModel): Promise<void> {
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const width = image.naturalWidth || image.width;
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const height = image.naturalHeight || image.height;
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if (!width || !height) throw new Error('사진 크기를 확인할 수 없습니다.');
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@@ -56,7 +57,7 @@ export class AiDepthProvider implements DepthProvider {
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}
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const worker = this.ensureWorker();
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try {
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worker.postMessage({ type: 'infer', id, image: bitmap }, [bitmap]);
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worker.postMessage({ type: 'infer', id, image: bitmap, model }, [bitmap]);
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} catch (error) {
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bitmap.close();
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throw error;
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@@ -75,7 +76,10 @@ export class AiDepthProvider implements DepthProvider {
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const pending = this.pending;
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this.pending = null;
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try {
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pending.resolve(DepthProcessor.fromNormalizedDepth(new Uint8Array(message.values), message.width, message.height));
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const texture = DepthProcessor.fromNormalizedDepth(new Uint8Array(message.values), message.width, message.height);
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// Keep unquantized normalized values for inspection; geometry still uses the existing byte texture.
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texture.userData.normalizedDepth = new Float32Array(message.normalizedValues);
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pending.resolve(texture);
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} catch (error) {
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pending.reject(error instanceof Error ? error : new Error('AI depth 결과를 읽지 못했습니다.'));
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}
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