Implement patterned glass and maximum-depth distance controls
Add gobang surface refraction and shared photo/depth distance adjustment. Compare V2 Small and Base at input 770 with maximum-depth masks and pixel diagnostics. Record browser QA and update runtime dependencies and model notices.
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@@ -6,14 +6,14 @@ const paletteShader = await readFile(new URL('../src/shaders/region-palette.frag
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const historyShader = await readFile(new URL('../src/shaders/region-history.frag', import.meta.url), 'utf8');
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const main = await readFile(new URL('../src/main.ts', import.meta.url), 'utf8');
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const html = await readFile(new URL('../index.html', import.meta.url), 'utf8');
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assert.match(main, /uGridSize: \{ value: 13 \}/);
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assert.match(main, /uGridSize: \{ value: GOBANG_GLASS.grid \}/);
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assert.match(main, /uStrength: \{ value: 1 \}/);
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assert.match(main, /uRegionStrength: \{ value: 1 \}/);
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assert.match(main, /uRegionStrength: \{ value: 0 \}/);
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assert.match(main, /uCurvature: \{ value: 1 \}/);
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assert.match(main, /uRegionPaletteSize: \{ value: new THREE\.Vector2\(65, 13\) \}/);
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assert.match(main, /new THREE\.WebGLRenderTarget\(65, 13/);
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assert.match(main, /paletteWidth = gridX \* 5/);
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assert.match(html, /id="grid-size" type="range" min="10" max="24" step="1" value="13"/);
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assert.match(html, /id="grid-size" type="range" min="10" max="24" step="1" value="20"/);
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assert.match(html, /id="curvature" type="range" min="-1" max="1" step="0\.01" value="1"/);
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assert.match(html, /id="gloss-strength" type="range" min="0" max="0\.4" step="0\.01" value="0\.30"/);
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assert.match(html, /id="region-fixed-note"/);
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@@ -22,11 +22,11 @@ assert.doesNotMatch(main, /strengthInput|strengthOutput|regionStrengthInput|regi
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for (const [, id] of main.matchAll(/document\.querySelector\('#([^']+)'\)/g)) {
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assert.ok(html.includes(`id="${id}"`), `main DOM reference #${id} must exist in index.html`);
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}
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assert.match(main, /uniforms\.uGridSize\.value = style === 0 \? 13 : 24; uniforms\.uStrength\.value = 1/);
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assert.match(main, /uniforms\.uGridSize\.value = style === 0 \? 13 : style === 2 \? GOBANG_GLASS.grid : 24; uniforms\.uRegionStrength\.value = style === 0 \? 1 : 0; uniforms\.uStrength\.value = 1/);
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assert.match(main, /setMode\('final'\);\s*status\.textContent = automatic \?/);
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assert.match(html, /<details>\s*<summary>사진 구도<\/summary>/);
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assert.match(html, /<details>\s*<summary>개발 비교<\/summary>/);
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assert.match(html, /<summary>개발 비교<\/summary>[\s\S]*id="video"[\s\S]*id="depth-image"[\s\S]*id="view-mode"[\s\S]*id="effect"[\s\S]*id="mosaic-style"[\s\S]*id="depth-scale"[\s\S]*id="light-x"[\s\S]*id="sensitivity"/);
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assert.match(html, /<summary>개발 비교<\/summary>[\s\S]*id="video"[\s\S]*id="depth-image"[\s\S]*id="view-mode"[\s\S]*id="effect"[\s\S]*id="depth-scale"[\s\S]*id="light-x"[\s\S]*id="sensitivity"/);
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assert.match(shader, /cell\.x\*5\.\+index/);
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assert.match(shader, /for\(int y=-1;y<=1;y\+\+\)for\(int x=-1;x<=1;x\+\+\)/);
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assert.match(shader, /candidateColor=mix\(radialColor,splitColor,splitHistory\.a\)/);
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