first commit
@@ -0,0 +1,460 @@
|
||||
import * as THREE from 'three';
|
||||
import './style.css';
|
||||
import vertexShader from './shaders/common.vert?raw';
|
||||
import mosaicShader from './shaders/mosaic.frag?raw';
|
||||
import reededShader from './shaders/reeded.frag?raw';
|
||||
import frostedShader from './shaders/frosted.frag?raw';
|
||||
import { MediaLoader } from './input/MediaLoader';
|
||||
import { PointerController } from './input/PointerController';
|
||||
import { CameraController } from './input/CameraController';
|
||||
import { GyroController } from './input/GyroController';
|
||||
import { StaticDepthProvider } from './depth/StaticDepthProvider';
|
||||
import { DepthProcessor } from './depth/DepthProcessor';
|
||||
import { AiDepthProvider } from './depth/AiDepthProvider';
|
||||
import { PetDepthMesh } from './objects/PetDepthMesh';
|
||||
import { DepthDebug } from './depth/DepthDebug';
|
||||
import { WindowReveal } from './objects/WindowReveal';
|
||||
import glassScreenVertex from './shaders/glassScreen.vert?raw';
|
||||
import regionPaletteShader from './shaders/region-palette.frag?raw';
|
||||
import regionHistoryShader from './shaders/region-history.frag?raw';
|
||||
|
||||
const wrap = document.querySelector('#canvas-wrap') as HTMLElement;
|
||||
const status = document.querySelector('#status') as HTMLElement;
|
||||
const depthProvenance = document.querySelector('#depth-provenance') as HTMLElement;
|
||||
const aiDepthButton = document.querySelector('#ai-depth') as HTMLButtonElement;
|
||||
const empty = document.querySelector('#empty') as HTMLElement;
|
||||
const hintElement = document.querySelector('#hint') as HTMLElement;
|
||||
hintElement.style.opacity = '0';
|
||||
const renderer = new THREE.WebGLRenderer({ antialias: true });
|
||||
renderer.setPixelRatio(Math.min(devicePixelRatio, 1.5));
|
||||
wrap.append(renderer.domElement);
|
||||
const scene = new THREE.Scene();
|
||||
const glassScene = new THREE.Scene();
|
||||
const frameScene = new THREE.Scene();
|
||||
scene.background = new THREE.Color(0x111923);
|
||||
const camera = new THREE.PerspectiveCamera(40, 1, 0.1, 100);
|
||||
camera.position.z = 3;
|
||||
const geometry = new THREE.PlaneGeometry(1, 1);
|
||||
const emptyTex = new THREE.DataTexture(new Uint8Array([38, 48, 62, 255]), 1, 1);
|
||||
emptyTex.needsUpdate = true;
|
||||
const petMat = new THREE.MeshBasicMaterial({ map: emptyTex });
|
||||
const pet = new THREE.Mesh(geometry, petMat);
|
||||
scene.add(pet);
|
||||
const depthMap: THREE.Texture = DepthProcessor.flatTexture();
|
||||
const petDepth = new PetDepthMesh(emptyTex, depthMap, 0.25, 0);
|
||||
const petDepthMaterial = petDepth.material;
|
||||
const depthUniforms = petDepthMaterial.uniforms;
|
||||
scene.add(petDepth);
|
||||
const uniforms = { uSceneTexture: { value: emptyTex as THREE.Texture }, uSceneDepth: { value: emptyTex as THREE.Texture }, uProtectionDepthMap: depthUniforms.uDepthMap, uPetWorldToLocal: { value: new THREE.Matrix4() }, uContentViewProjection: { value: new THREE.Matrix4() }, uContentInverseViewProjection: { value: new THREE.Matrix4() }, uContentCameraPosition: { value: new THREE.Vector3() }, uLightPosition: { value: new THREE.Vector3(0.6, 0.8, 2.6) }, uBackgroundColor: { value: scene.background.clone() }, uGlassZ: { value: 0.6 }, uSourceZ: { value: 0.56 }, uGridSize: { value: 13 }, uMosaicStyle: { value: 0 }, uStrength: { value: 1 }, uGlossStrength: { value: 0.3 }, uCurvature: { value: 1 }, uRegionStrength: { value: 1 }, uRegionAvailable: { value: 0 }, uRegionAtlasSize: { value: new THREE.Vector2(104, 104) }, uRegionGridSize: { value: new THREE.Vector2(13, 13) }, uRegionPaletteSize: { value: new THREE.Vector2(65, 13) }, uRegionPalette: { value: emptyTex as THREE.Texture }, uRegionAtlas: { value: emptyTex as THREE.Texture }, uViewOffset: { value: new THREE.Vector2() }, uPaneRect: { value: new THREE.Vector4(0, 0, 1, 1) }, uResolution: { value: new THREE.Vector2() }, uTime: { value: 0 }, uPetSize: { value: new THREE.Vector2(1, 1) }, uPaneSize: { value: new THREE.Vector2(1, 1) } };
|
||||
const regionHistoryUniform = { value: emptyTex as THREE.Texture };
|
||||
Object.assign(uniforms, { uRegionHistory: regionHistoryUniform });
|
||||
const glassMat = new THREE.ShaderMaterial({ uniforms, vertexShader: glassScreenVertex, fragmentShader: mosaicShader });
|
||||
const glass = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), glassMat);
|
||||
glassScene.add(glass);
|
||||
const atlasScene = new THREE.Scene();
|
||||
const atlasMaterial = new THREE.ShaderMaterial({ uniforms, vertexShader: glassScreenVertex, fragmentShader: mosaicShader, defines: { REGION_ATLAS: 1 }, toneMapped: false });
|
||||
const atlasMesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), atlasMaterial);
|
||||
atlasScene.add(atlasMesh);
|
||||
const paletteScene = new THREE.Scene();
|
||||
const paletteUniforms = { uRegionAtlas: { value: null as THREE.Texture | null }, uRegionAtlasSize: uniforms.uRegionAtlasSize, uRegionGridSize: uniforms.uRegionGridSize };
|
||||
const paletteMaterial = new THREE.ShaderMaterial({ uniforms: paletteUniforms, vertexShader: glassScreenVertex, fragmentShader: regionPaletteShader, toneMapped: false });
|
||||
const paletteMesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), paletteMaterial);
|
||||
paletteScene.add(paletteMesh);
|
||||
const frameGeometry = new THREE.BoxGeometry(1, 1, 1);
|
||||
const frameMaterials = [
|
||||
new THREE.MeshBasicMaterial({ color: 0x3a2419 }),
|
||||
new THREE.MeshBasicMaterial({ color: 0x4a2e20 }),
|
||||
new THREE.MeshBasicMaterial({ color: 0x2b1a13 }),
|
||||
new THREE.MeshBasicMaterial({ color: 0x513326 }),
|
||||
new THREE.MeshBasicMaterial({ color: 0x321f17 }),
|
||||
new THREE.MeshBasicMaterial({ color: 0x43291d })
|
||||
];
|
||||
const frameLeft = new THREE.Mesh(frameGeometry, frameMaterials);
|
||||
const frameRight = new THREE.Mesh(frameGeometry, frameMaterials);
|
||||
const frameTop = new THREE.Mesh(frameGeometry, frameMaterials);
|
||||
const frameBottom = new THREE.Mesh(frameGeometry, frameMaterials);
|
||||
frameScene.add(frameLeft, frameRight, frameTop, frameBottom);
|
||||
const windowRevealMaterial = new THREE.MeshBasicMaterial({ color: frameMaterials[1].color, side: THREE.DoubleSide });
|
||||
const windowReveal = new WindowReveal(windowRevealMaterial);
|
||||
frameScene.add(...windowReveal.meshes);
|
||||
const postCamera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
|
||||
const renderTarget = new THREE.WebGLRenderTarget(1, 1, { colorSpace: THREE.NoColorSpace, type: THREE.HalfFloatType, depthBuffer: true });
|
||||
renderTarget.depthTexture = new THREE.DepthTexture(1, 1, THREE.UnsignedIntType);
|
||||
renderTarget.depthTexture.format = THREE.DepthFormat;
|
||||
uniforms.uSceneDepth.value = renderTarget.depthTexture;
|
||||
const regionAtlasTarget = new THREE.WebGLRenderTarget(104, 104, { colorSpace: THREE.NoColorSpace, type: THREE.HalfFloatType, depthBuffer: false, minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter });
|
||||
const regionPaletteTarget = new THREE.WebGLRenderTarget(65, 13, { colorSpace: THREE.NoColorSpace, type: THREE.UnsignedByteType, depthBuffer: false, minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter });
|
||||
const splitHistoryTargets = [0, 1].map(() => new THREE.WebGLRenderTarget(104, 104, { colorSpace: THREE.NoColorSpace, type: THREE.HalfFloatType, depthBuffer: false, minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter }));
|
||||
const historyScene = new THREE.Scene();
|
||||
const historyUniforms = { uRegionPalette: { value: regionPaletteTarget.texture }, uPreviousHistory: { value: splitHistoryTargets[0].texture }, uRegionAtlasSize: uniforms.uRegionAtlasSize, uRegionGridSize: uniforms.uRegionGridSize, uRegionPaletteSize: uniforms.uRegionPaletteSize, uHistoryBlend: { value: 1 } };
|
||||
const historyMaterial = new THREE.ShaderMaterial({ uniforms: historyUniforms, vertexShader: glassScreenVertex, fragmentShader: regionHistoryShader, toneMapped: false });
|
||||
const historyMesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), historyMaterial);
|
||||
historyScene.add(historyMesh);
|
||||
uniforms.uRegionPalette.value = regionPaletteTarget.texture;
|
||||
paletteUniforms.uRegionAtlas.value = regionAtlasTarget.texture;
|
||||
let regionSignature = '';
|
||||
let splitHistorySignature = '';
|
||||
let splitHistoryRead = 0;
|
||||
let splitHistoryInitialized = false;
|
||||
function updateRegionTargetSizes(): void {
|
||||
const gridX = Math.max(1, Math.ceil(uniforms.uGridSize.value));
|
||||
const gridYValue = Math.max(1, uniforms.uGridSize.value * uniforms.uPaneSize.value.y / Math.max(uniforms.uPaneSize.value.x, 0.001));
|
||||
const gridY = Math.ceil(gridYValue);
|
||||
const atlasWidth = gridX * 8, atlasHeight = gridY * 8, paletteWidth = gridX * 5, paletteHeight = gridY;
|
||||
const available = Math.max(atlasWidth, atlasHeight, paletteWidth, paletteHeight) <= renderer.capabilities.maxTextureSize;
|
||||
const changed = uniforms.uRegionAvailable.value !== (available ? 1 : 0) || (available && (regionAtlasTarget.width !== atlasWidth || regionAtlasTarget.height !== atlasHeight || regionPaletteTarget.width !== paletteWidth || regionPaletteTarget.height !== paletteHeight || splitHistoryTargets[0].width !== atlasWidth || splitHistoryTargets[0].height !== atlasHeight)) || uniforms.uRegionGridSize.value.x !== uniforms.uGridSize.value || uniforms.uRegionGridSize.value.y !== gridYValue;
|
||||
if (available && (regionAtlasTarget.width !== atlasWidth || regionAtlasTarget.height !== atlasHeight)) regionAtlasTarget.setSize(atlasWidth, atlasHeight);
|
||||
if (available && (regionPaletteTarget.width !== paletteWidth || regionPaletteTarget.height !== paletteHeight)) regionPaletteTarget.setSize(paletteWidth, paletteHeight);
|
||||
for (const target of splitHistoryTargets) if (available && (target.width !== atlasWidth || target.height !== atlasHeight)) target.setSize(atlasWidth, atlasHeight);
|
||||
uniforms.uRegionAvailable.value = available ? 1 : 0;
|
||||
uniforms.uRegionAtlasSize.value.set(available ? atlasWidth : regionAtlasTarget.width, available ? atlasHeight : regionAtlasTarget.height);
|
||||
uniforms.uRegionGridSize.value.set(uniforms.uGridSize.value, gridYValue);
|
||||
uniforms.uRegionPaletteSize.value.set(available ? paletteWidth : regionPaletteTarget.width, available ? paletteHeight : regionPaletteTarget.height);
|
||||
paletteUniforms.uRegionAtlas.value = regionAtlasTarget.texture;
|
||||
uniforms.uRegionPalette.value = regionPaletteTarget.texture;
|
||||
uniforms.uRegionAtlas.value = regionAtlasTarget.texture;
|
||||
if (changed) regionSignature = '';
|
||||
}
|
||||
let active: THREE.Texture = emptyTex;
|
||||
let activeIsVideo = false;
|
||||
let aspect = 1;
|
||||
let baseW = 1;
|
||||
let baseH = 1;
|
||||
let photoZoom = 1;
|
||||
let photoPanX = 0;
|
||||
let photoPanY = 0;
|
||||
let pendingSampleFraming = false;
|
||||
let activeTestPhotoHasNoDepth = false;
|
||||
let mode = 'noglass';
|
||||
let hintGeneration = 0;
|
||||
let hintDraggedGeneration = -1;
|
||||
let pendingPairDepth: THREE.Texture | null = null;
|
||||
let pendingSampleDebugImage: HTMLImageElement | null = null;
|
||||
let pendingTestPhotoHasNoDepth = false;
|
||||
let mediaRequest = 0;
|
||||
let depthRequest = 0;
|
||||
let mediaBusy = false;
|
||||
let manualDepthBusy = false;
|
||||
let aiDepthBusy = false;
|
||||
let disposed = false;
|
||||
const listenerAbort = new AbortController();
|
||||
function syncAIDepthButton(): void {
|
||||
aiDepthButton.disabled = active === emptyTex || activeIsVideo || mediaBusy || manualDepthBusy || aiDepthBusy || disposed;
|
||||
aiDepthButton.textContent = aiDepthBusy ? 'AI 깊이 생성 중…' : 'AI 깊이 생성';
|
||||
}
|
||||
const aiDepthProvider = new AiDepthProvider((message) => { if (!disposed && aiDepthBusy) status.textContent = message; });
|
||||
function invalidateDepthRequests(): void {
|
||||
depthRequest += 1;
|
||||
aiDepthProvider.cancel();
|
||||
aiDepthBusy = false;
|
||||
manualDepthBusy = false;
|
||||
syncAIDepthButton();
|
||||
}
|
||||
function clearPendingPair(): void { if (pendingPairDepth) pendingPairDepth.dispose(); pendingPairDepth = null; }
|
||||
let maxDepthValue = 0;
|
||||
function contentBaseZ(): number { return uniforms.uGlassZ.value - 0.04 - (maxDepthValue - depthUniforms.uDepthBias.value) * depthUniforms.uDepthScale.value; }
|
||||
function clearPendingTestState(): void { clearPendingPair(); pendingSampleDebugImage = null; pendingSampleFraming = false; pendingTestPhotoHasNoDepth = false; }
|
||||
function applyFraming(): void {
|
||||
const baseZ = contentBaseZ();
|
||||
const worldScale = (camera.position.z - baseZ) / camera.position.z;
|
||||
const x = baseW * (photoZoom - 1) * 0.5 * photoPanX * worldScale;
|
||||
const y = baseH * (photoZoom - 1) * 0.5 * photoPanY * worldScale;
|
||||
pet.scale.set(baseW * photoZoom * worldScale, baseH * photoZoom * worldScale, 1);
|
||||
pet.position.set(x, y, baseZ);
|
||||
petDepth.scale.copy(pet.scale);
|
||||
petDepth.position.copy(pet.position);
|
||||
uniforms.uSourceZ.value = baseZ;
|
||||
windowReveal.update(uniforms.uPaneSize.value.x, uniforms.uPaneSize.value.y, baseW * (3 - baseZ) / 3, baseH * (3 - baseZ) / 3, uniforms.uGlassZ.value, baseZ);
|
||||
}
|
||||
function resize(): void {
|
||||
const bounds = wrap.getBoundingClientRect();
|
||||
renderer.setSize(bounds.width, bounds.height, false);
|
||||
camera.aspect = bounds.width / bounds.height;
|
||||
camera.updateProjectionMatrix();
|
||||
const height = 1.7;
|
||||
const scale = Math.min(height * bounds.width / bounds.height / aspect, height);
|
||||
baseW = scale * aspect;
|
||||
baseH = scale;
|
||||
applyFraming();
|
||||
uniforms.uPetSize.value.set(baseW, baseH);
|
||||
uniforms.uResolution.value.set(bounds.width, bounds.height);
|
||||
const glassHeight = 2 * (camera.position.z - 0.6) * Math.tan(THREE.MathUtils.degToRad(camera.fov / 2));
|
||||
uniforms.uPetSize.value.set(glassHeight * camera.aspect, glassHeight);
|
||||
uniforms.uPaneSize.value.set(baseW * (3 - uniforms.uGlassZ.value) / 3, baseH * (3 - uniforms.uGlassZ.value) / 3);
|
||||
windowReveal.update(uniforms.uPaneSize.value.x, uniforms.uPaneSize.value.y, baseW * (3 - contentBaseZ()) / 3, baseH * (3 - contentBaseZ()) / 3, uniforms.uGlassZ.value, contentBaseZ());
|
||||
updateRegionTargetSizes();
|
||||
const frameW = uniforms.uPaneSize.value.x;
|
||||
const frameH = uniforms.uPaneSize.value.y;
|
||||
const frameThickness = Math.min(frameW, frameH) * 0.035;
|
||||
const frameDepth = frameThickness * 1.5;
|
||||
const frameZ = uniforms.uGlassZ.value + frameDepth * 0.25;
|
||||
frameLeft.position.set(-(frameW + frameThickness) * 0.5, 0, frameZ);
|
||||
frameRight.position.set((frameW + frameThickness) * 0.5, 0, frameZ);
|
||||
frameTop.position.set(0, (frameH + frameThickness) * 0.5, frameZ);
|
||||
frameBottom.position.set(0, -(frameH + frameThickness) * 0.5, frameZ);
|
||||
frameLeft.scale.set(frameThickness, frameH, frameDepth);
|
||||
frameRight.scale.set(frameThickness, frameH, frameDepth);
|
||||
frameTop.scale.set(frameW + frameThickness * 2, frameThickness, frameDepth);
|
||||
frameBottom.scale.set(frameW + frameThickness * 2, frameThickness, frameDepth);
|
||||
const neutralGlassHeight = 2 * 3 * Math.tan(THREE.MathUtils.degToRad(40 / 2));
|
||||
const neutralGlassWidth = neutralGlassHeight * camera.aspect;
|
||||
uniforms.uPaneRect.value.set(Math.max(0, 0.5 - baseW / (2 * neutralGlassWidth)), Math.max(0, 0.5 - baseH / (2 * neutralGlassHeight)), Math.min(1, 0.5 + baseW / (2 * neutralGlassWidth)), Math.min(1, 0.5 + baseH / (2 * neutralGlassHeight)));
|
||||
renderTarget.setSize(Math.max(1, Math.floor(bounds.width * Math.min(devicePixelRatio, 1.5))), Math.max(1, Math.floor(bounds.height * Math.min(devicePixelRatio, 1.5))));
|
||||
}
|
||||
function resetHintForMedia(): void { hintGeneration += 1; hintDraggedGeneration = -1; hintElement.style.opacity = '0'; }
|
||||
function showHint(): void { if (hintDraggedGeneration === hintGeneration) return; hintElement.style.opacity = '1'; }
|
||||
function hideHintAfterDrag(): void { hintDraggedGeneration = hintGeneration; hintElement.style.opacity = '0'; }
|
||||
function applyMedia(texture: THREE.Texture, mediaAspect: number, video: HTMLVideoElement | null): void {
|
||||
if (active !== emptyTex) active.dispose();
|
||||
active = texture; activeIsVideo = Boolean(video); mediaBusy = false; aspect = mediaAspect;
|
||||
photoZoom = 1; photoPanX = 0; photoPanY = 0; pendingSampleFraming = false;
|
||||
syncPhotoControls();
|
||||
texture.colorSpace = THREE.SRGBColorSpace;
|
||||
depthUniforms.uTexture.value = texture;
|
||||
petMat.map = texture; petMat.needsUpdate = true;
|
||||
empty.style.display = 'none'; resize(); syncAIDepthButton();
|
||||
}
|
||||
function setDepth(texture: THREE.Texture): void {
|
||||
if (depthUniforms.uDepthMap.value !== depthMap) depthUniforms.uDepthMap.value.dispose();
|
||||
depthUniforms.uDepthMap.value = texture; texture.colorSpace = THREE.NoColorSpace;
|
||||
const data = (texture as THREE.DataTexture).image?.data;
|
||||
maxDepthValue = 0;
|
||||
if (data && data.length >= 4) {
|
||||
for (let i = 0; i < data.length; i += 4) maxDepthValue = Math.max(maxDepthValue, Number(data[i]) / 255);
|
||||
}
|
||||
applyFraming();
|
||||
regionSignature = '';
|
||||
if (mode === 'depth') { petMat.map = texture; petMat.needsUpdate = true; }
|
||||
}
|
||||
function setMode(next: string): void {
|
||||
mode = next;
|
||||
if (modeInput) modeInput.value = next;
|
||||
pet.visible = next === 'rgb' || next === 'depth';
|
||||
petDepth.visible = next === 'noglass' || next === 'final';
|
||||
glass.visible = next === 'final' || next === 'glass';
|
||||
petMat.map = next === 'depth' ? depthUniforms.uDepthMap.value : active;
|
||||
petMat.needsUpdate = true;
|
||||
petDepthMaterial.uniforms.uTexture.value = active;
|
||||
}
|
||||
const retry = document.createElement('button');
|
||||
retry.textContent = '재생'; retry.hidden = true;
|
||||
(document.querySelector('aside') as HTMLElement).append(retry);
|
||||
const debugOutput = document.createElement('pre');
|
||||
debugOutput.id = 'depth-debug';
|
||||
debugOutput.hidden = true;
|
||||
(document.querySelector('aside') as HTMLElement).append(debugOutput);
|
||||
const depthDebug = new DepthDebug();
|
||||
const loader = new MediaLoader((texture, mediaAspect, video) => { const hasSampleDepth = pendingSampleFraming && pendingPairDepth !== null; const hasTestWithoutDepth = pendingTestPhotoHasNoDepth; const shouldGenerateDepth = !video && !hasSampleDepth; applyMedia(texture, mediaAspect, video); petDepth.setVideo(Boolean(video)); setDepth(pendingPairDepth ?? DepthProcessor.flatTexture()); pendingPairDepth = null; if (hasSampleDepth && pendingSampleDebugImage) depthDebug.setSample(pendingSampleDebugImage); else depthDebug.clear(); pendingSampleDebugImage = null; activeTestPhotoHasNoDepth = hasTestWithoutDepth; pendingTestPhotoHasNoDepth = false; depthProvenance.hidden = !(hasSampleDepth || activeTestPhotoHasNoDepth); if (hasSampleDepth) depthProvenance.textContent = '수작업 테스트 Depth · AI 추정 아님'; else if (activeTestPhotoHasNoDepth) depthProvenance.textContent = 'Depth 없음 · 평면 사진 테스트'; setMode('final'); showHint(); if (sampleButton) sampleButton.textContent = '선택한 테스트 사진 불러오기'; if (shouldGenerateDepth) void generateAIDepth(true); }, (message) => { mediaBusy = false; syncAIDepthButton(); if (message || !aiDepthBusy) status.textContent = message; retry.hidden = !message.includes('자동'); if (message) { clearPendingTestState(); if (sampleButton) sampleButton.textContent = '선택한 테스트 사진 불러오기'; } });
|
||||
retry.onclick = () => loader.retry();
|
||||
const sampleDepthProvider = new StaticDepthProvider('/assets/sample-pet-depth.png');
|
||||
const cameraController = new CameraController(camera);
|
||||
const pointer = new PointerController(renderer.domElement, (x, y) => cameraController.add(x, y), hideHintAfterDrag);
|
||||
const gyro = new GyroController((x, y) => cameraController.target.set(THREE.MathUtils.clamp(x, -1, 1), THREE.MathUtils.clamp(y, -1, 1)), (message) => { status.textContent = message; });
|
||||
const imageInput = document.querySelector('#image') as HTMLInputElement;
|
||||
const videoInput = document.querySelector('#video') as HTMLInputElement;
|
||||
const depthFileInput = document.querySelector('#depth-image') as HTMLInputElement;
|
||||
const sampleButton = document.querySelector('#sample') as HTMLButtonElement | null;
|
||||
const testPhotoInput = document.querySelector('#test-photo') as HTMLSelectElement;
|
||||
const referenceStrip = document.querySelector('#reference-strip') as HTMLElement;
|
||||
const referenceStatus = document.querySelector('#reference-status') as HTMLElement;
|
||||
const referenceImages = [
|
||||
document.querySelector('#reference-image-1') as HTMLImageElement,
|
||||
document.querySelector('#reference-image-2') as HTMLImageElement
|
||||
];
|
||||
referenceStrip.hidden = false;
|
||||
const showReferenceError = () => { referenceStatus.hidden = false; };
|
||||
referenceImages.forEach((image) => image.addEventListener('error', showReferenceError, { signal: listenerAbort.signal }));
|
||||
void Promise.all([
|
||||
import('../docs/qa-five-photos/reference1.png?url'),
|
||||
import('../docs/qa-five-photos/reference2.png?url')
|
||||
]).then(([reference1, reference2]) => {
|
||||
if (disposed) return;
|
||||
referenceImages[0].src = reference1.default;
|
||||
referenceImages[1].src = reference2.default;
|
||||
}).catch(() => { if (!disposed) showReferenceError(); });
|
||||
const effectInput = document.querySelector('#effect') as HTMLSelectElement;
|
||||
const modeInput = document.querySelector('#view-mode') as HTMLSelectElement | null;
|
||||
const sensitivityInput = document.querySelector('#sensitivity') as HTMLInputElement;
|
||||
const depthInput = document.querySelector('#depth-scale') as HTMLInputElement | null;
|
||||
const cameraOffsetInput = document.querySelector('#camera-offset') as HTMLInputElement;
|
||||
const gridInput = document.querySelector('#grid-size') as HTMLInputElement;
|
||||
const gridOutput = document.querySelector('#gridOut') as HTMLOutputElement;
|
||||
const mosaicStyleInput = document.querySelector('#mosaic-style') as HTMLSelectElement;
|
||||
const mosaicStyleLabel = mosaicStyleInput.closest('label');
|
||||
const glossControls = document.querySelector('#gloss-controls') as HTMLElement | null;
|
||||
const regionFixedNote = document.querySelector('#region-fixed-note') as HTMLElement | null;
|
||||
const curvatureInput = document.querySelector('#curvature') as HTMLInputElement | null;
|
||||
const glossInput = document.querySelector('#gloss-strength') as HTMLInputElement | null;
|
||||
const lightXInput = document.querySelector('#light-x') as HTMLInputElement | null;
|
||||
const lightYInput = document.querySelector('#light-y') as HTMLInputElement | null;
|
||||
const glossOutput = document.querySelector('#glossOut') as HTMLOutputElement | null;
|
||||
const lightXOutput = document.querySelector('#lightXOut') as HTMLOutputElement | null;
|
||||
const lightYOutput = document.querySelector('#lightYOut') as HTMLOutputElement | null;
|
||||
const cameraOutput = document.querySelector('#cameraOut') as HTMLOutputElement;
|
||||
const sensitivityOutput = document.querySelector('#sensitivityOut') as HTMLOutputElement;
|
||||
const depthOutput = document.querySelector('#depthOut') as HTMLOutputElement | null;
|
||||
const photoZoomInput = document.querySelector('#photo-zoom') as HTMLInputElement | null;
|
||||
const photoZoomOutput = document.querySelector('#photoZoomOut') as HTMLOutputElement | null;
|
||||
const photoPanXInput = document.querySelector('#photo-pan-x') as HTMLInputElement | null;
|
||||
const photoPanXOutput = document.querySelector('#photoPanXOut') as HTMLOutputElement | null;
|
||||
const photoPanYInput = document.querySelector('#photo-pan-y') as HTMLInputElement | null;
|
||||
const photoPanYOutput = document.querySelector('#photoPanYOut') as HTMLOutputElement | null;
|
||||
const photoResetButton = document.querySelector('#photo-reset') as HTMLButtonElement | null;
|
||||
const resetButton = document.querySelector('#reset') as HTMLButtonElement;
|
||||
const gyroButton = document.querySelector('#gyro') as HTMLButtonElement;
|
||||
const effects = [mosaicShader, reededShader, frostedShader];
|
||||
let sensitivity = 1;
|
||||
function setGlossControlsVisibility(): void {
|
||||
const enabled = effectInput.value === 'mosaic';
|
||||
const ref1Mosaic = enabled && mosaicStyleInput.value === '0';
|
||||
if (mosaicStyleLabel) mosaicStyleLabel.style.display = enabled ? 'grid' : 'none';
|
||||
mosaicStyleInput.disabled = !enabled;
|
||||
if (glossControls) { glossControls.hidden = !enabled; glossControls.style.display = enabled ? 'grid' : 'none'; }
|
||||
if (regionFixedNote) regionFixedNote.hidden = !ref1Mosaic;
|
||||
[glossInput, lightXInput, lightYInput, curvatureInput].forEach((input) => { if (input) input.disabled = !enabled; });
|
||||
}
|
||||
function syncPhotoControls(): void {
|
||||
if (photoZoomInput) photoZoomInput.value = photoZoom.toFixed(2);
|
||||
if (photoZoomOutput) photoZoomOutput.value = photoZoom.toFixed(2);
|
||||
if (photoPanXInput) photoPanXInput.value = photoPanX.toFixed(2);
|
||||
if (photoPanXOutput) photoPanXOutput.value = photoPanX.toFixed(2);
|
||||
if (photoPanYInput) photoPanYInput.value = photoPanY.toFixed(2);
|
||||
if (photoPanYOutput) photoPanYOutput.value = photoPanY.toFixed(2);
|
||||
}
|
||||
async function generateAIDepth(automatic = false): Promise<void> {
|
||||
if (aiDepthButton.disabled || !(active.image instanceof HTMLImageElement)) return;
|
||||
const sourceTexture = active;
|
||||
const sourceImage = active.image;
|
||||
const request = ++depthRequest;
|
||||
aiDepthBusy = true;
|
||||
status.textContent = 'AI 모델을 준비하는 중입니다. 처음 실행하면 모델 파일을 다운로드합니다.';
|
||||
syncAIDepthButton();
|
||||
try {
|
||||
const texture = await aiDepthProvider.getDepthMap(sourceImage);
|
||||
if (disposed || request !== depthRequest || active !== sourceTexture || activeIsVideo) {
|
||||
texture.dispose();
|
||||
return;
|
||||
}
|
||||
setDepth(texture);
|
||||
depthDebug.clear();
|
||||
activeTestPhotoHasNoDepth = false;
|
||||
depthProvenance.hidden = false;
|
||||
depthProvenance.textContent = 'AI 추정 · Depth Anything V2 Small (상대 깊이, 0=뒤 · 1=앞)';
|
||||
setMode('final');
|
||||
status.textContent = automatic ? '자동 AI 추정 depth를 적용했습니다.' : 'AI 추정 depth를 적용하고 Final 뷰로 돌아왔습니다.';
|
||||
showHint();
|
||||
} catch (error) {
|
||||
if (!disposed && request === depthRequest) {
|
||||
const detail = error instanceof Error ? error.message : '알 수 없는 오류';
|
||||
status.textContent = automatic ? `자동 depth 생성 실패 (${detail}). 평면 사진 배치를 유지합니다. AI 깊이 생성 버튼으로 다시 시도할 수 있습니다.` : `AI 깊이 생성 실패 (${detail}). 다시 시도할 수 있으며 기존 depth는 유지됩니다.`;
|
||||
}
|
||||
} finally {
|
||||
if (request === depthRequest) {
|
||||
aiDepthBusy = false;
|
||||
syncAIDepthButton();
|
||||
}
|
||||
}
|
||||
}
|
||||
aiDepthButton.addEventListener('click', () => { void generateAIDepth(); }, { signal: listenerAbort.signal });
|
||||
imageInput.onchange = (event) => { const input = event.target as HTMLInputElement; const file = input.files?.[0]; if (file) { resetHintForMedia(); mediaRequest += 1; invalidateDepthRequests(); mediaBusy = true; syncAIDepthButton(); clearPendingTestState(); loader.load(file); } input.value = ''; };
|
||||
videoInput.onchange = (event) => { const input = event.target as HTMLInputElement; const file = input.files?.[0]; if (file) { resetHintForMedia(); mediaRequest += 1; invalidateDepthRequests(); mediaBusy = true; syncAIDepthButton(); clearPendingTestState(); loader.load(file); } input.value = ''; };
|
||||
photoZoomInput?.addEventListener('input', (event) => { photoZoom = Number((event.target as HTMLInputElement).value); applyFraming(); syncPhotoControls(); }, { signal: listenerAbort.signal });
|
||||
photoPanXInput?.addEventListener('input', (event) => { photoPanX = Number((event.target as HTMLInputElement).value); applyFraming(); syncPhotoControls(); }, { signal: listenerAbort.signal });
|
||||
photoPanYInput?.addEventListener('input', (event) => { photoPanY = Number((event.target as HTMLInputElement).value); applyFraming(); syncPhotoControls(); }, { signal: listenerAbort.signal });
|
||||
photoResetButton?.addEventListener('click', () => { photoZoom = 1; photoPanX = 0; photoPanY = 0; applyFraming(); syncPhotoControls(); }, { signal: listenerAbort.signal });
|
||||
sampleButton?.addEventListener('click', async () => { const request = ++mediaRequest; const selected = testPhotoInput.value; const isSample = selected === 'sample'; const filePath = isSample ? '/assets/sample-pet.png' : `/assets/qa/${selected === 'dog3' ? 'dog3.webp' : `${selected}.jpeg`}`; invalidateDepthRequests(); mediaBusy = true; syncAIDepthButton(); loader.cancelPending(); clearPendingTestState(); sampleButton.textContent = `불러오는 중: ${filePath.split('/').pop()}`; status.textContent = ''; let url = ''; try { const rgbResponse = await fetch(filePath); if (!rgbResponse.ok) throw new Error('image'); const rgb = await rgbResponse.blob(); if (disposed || request !== mediaRequest) return; if (isSample) { const depthResponse = await fetch('/assets/sample-pet-depth.png'); if (!depthResponse.ok) throw new Error('depth'); const depth = await depthResponse.blob(); if (disposed || request !== mediaRequest) return; url = URL.createObjectURL(depth); const image = new Image(); image.src = url; await image.decode(); if (disposed || request !== mediaRequest) return; const loadedDepth = await sampleDepthProvider.getDepthMap(image); if (disposed || request !== mediaRequest) { loadedDepth.dispose(); return; } pendingPairDepth = loadedDepth; pendingSampleDebugImage = image; pendingSampleFraming = true; } pendingTestPhotoHasNoDepth = !isSample; loader.load(new File([rgb], filePath.split('/').pop() ?? 'test-photo', { type: rgbResponse.headers.get('content-type') ?? 'image/jpeg' })); if (isSample) status.textContent = '수작업 테스트 Depth · AI 추정 아님'; } catch { if (!disposed && request === mediaRequest) { mediaBusy = false; syncAIDepthButton(); clearPendingTestState(); status.textContent = isSample ? '샘플 사진 또는 depth map을 읽지 못했습니다.' : '테스트 사진을 읽지 못했습니다.'; sampleButton.textContent = '선택한 테스트 사진 불러오기'; } } finally { if (url) URL.revokeObjectURL(url); } }, { signal: listenerAbort.signal });
|
||||
sampleButton?.addEventListener('click', resetHintForMedia, { signal: listenerAbort.signal });
|
||||
effectInput.addEventListener('change', (event) => { const index = ['mosaic', 'reeded', 'frosted'].indexOf((event.target as HTMLSelectElement).value); glassMat.fragmentShader = effects[index]; glassMat.needsUpdate = true; setGlossControlsVisibility(); }, { signal: listenerAbort.signal });
|
||||
modeInput?.addEventListener('change', (event) => setMode((event.target as HTMLSelectElement).value), { signal: listenerAbort.signal });
|
||||
sensitivityInput.oninput = (event) => { const value = Number((event.target as HTMLInputElement).value); sensitivity = value; sensitivityOutput.value = value.toFixed(2); };
|
||||
depthInput?.addEventListener('input', (event) => { const value = Math.min(Number((event.target as HTMLInputElement).value), 0.4); depthUniforms.uDepthScale.value = value; applyFraming(); regionSignature = ''; if (depthOutput) depthOutput.value = value.toFixed(2); }, { signal: listenerAbort.signal });
|
||||
cameraOffsetInput.addEventListener('input', (event) => { const value = Number((event.target as HTMLInputElement).value); cameraController.setMaxOffset(value); cameraOutput.value = value.toFixed(2); }, { signal: listenerAbort.signal });
|
||||
gridInput.addEventListener('input', (event) => { const value = Number((event.target as HTMLInputElement).value); uniforms.uGridSize.value = value; gridOutput.value = value.toFixed(0); updateRegionTargetSizes(); }, { signal: listenerAbort.signal });
|
||||
mosaicStyleInput.addEventListener('change', (event) => { if (effectInput.value !== 'mosaic') return; const style = Number((event.target as HTMLSelectElement).value); uniforms.uMosaicStyle.value = style; uniforms.uGridSize.value = style === 0 ? 13 : 24; uniforms.uStrength.value = 1; gridInput.value = String(uniforms.uGridSize.value); gridOutput.value = String(uniforms.uGridSize.value); updateRegionTargetSizes(); setGlossControlsVisibility(); }, { signal: listenerAbort.signal });
|
||||
curvatureInput?.addEventListener('input', (event) => { const value = Number((event.target as HTMLInputElement).value); uniforms.uCurvature.value = value; const output = document.querySelector('#curvatureOut') as HTMLOutputElement | null; if (output) output.value = value.toFixed(2); }, { signal: listenerAbort.signal });
|
||||
glossInput?.addEventListener('input', (event) => { const value = Number((event.target as HTMLInputElement).value); uniforms.uGlossStrength.value = value; if (glossOutput) glossOutput.value = value.toFixed(2); }, { signal: listenerAbort.signal });
|
||||
lightXInput?.addEventListener('input', (event) => { const value = Number((event.target as HTMLInputElement).value); uniforms.uLightPosition.value.x = value; if (lightXOutput) lightXOutput.value = value.toFixed(2); }, { signal: listenerAbort.signal });
|
||||
lightYInput?.addEventListener('input', (event) => { const value = Number((event.target as HTMLInputElement).value); uniforms.uLightPosition.value.y = value; if (lightYOutput) lightYOutput.value = value.toFixed(2); }, { signal: listenerAbort.signal });
|
||||
depthFileInput?.addEventListener('change', async () => { invalidateDepthRequests(); const request = depthRequest; const file = depthFileInput.files?.[0]; if (!file) return; manualDepthBusy = true; syncAIDepthButton(); depthDebug.clear(); const url = URL.createObjectURL(file); let texture: THREE.Texture | null = null; try { const image = new Image(); image.src = url; await image.decode(); if (disposed || request !== depthRequest) return; if (aspect > 0 && Math.abs(image.width / image.height - aspect) > 0.02) throw new Error('aspect'); texture = DepthProcessor.toTexture(image); if (disposed || request !== depthRequest) { texture.dispose(); texture = null; return; } setDepth(texture); texture = null; depthProvenance.hidden = true; status.textContent = '수동 depth map 적용됨 (0=뒤, 1=앞)'; } catch { if (!disposed && request === depthRequest) status.textContent = 'RGB와 종횡비가 다른 depth map입니다.'; } finally { texture?.dispose(); URL.revokeObjectURL(url); if (request === depthRequest) { depthFileInput.value = ''; manualDepthBusy = false; syncAIDepthButton(); } } }, { signal: listenerAbort.signal });
|
||||
resetButton.onclick = () => { cameraController.reset(); gyro.reset(); };
|
||||
gyroButton.onclick = async () => { gyroButton.textContent = `Gyroscope: ${(await gyro.toggle()) ? 'ON' : 'OFF'}`; };
|
||||
const observer = new ResizeObserver(resize); observer.observe(wrap); resize(); setMode('final'); setGlossControlsVisibility(); syncAIDepthButton();
|
||||
let last = performance.now(); let raf = 0;
|
||||
function currentRegionSignature(): string {
|
||||
const view = uniforms.uContentViewProjection.value.elements.map((value) => value.toFixed(4)).join(',');
|
||||
const object = petDepth.matrixWorld.elements.map((value) => value.toFixed(4)).join(',');
|
||||
const depth = depthUniforms.uDepthMap.value;
|
||||
return [mode, active.uuid, depth.uuid, view, object, uniforms.uGridSize.value, uniforms.uStrength.value, uniforms.uCurvature.value, uniforms.uMosaicStyle.value, uniforms.uPaneSize.value.x, uniforms.uPaneSize.value.y, depthUniforms.uDepthScale.value, depthUniforms.uDepthBias.value, renderTarget.width, renderTarget.height, regionAtlasTarget.width, regionAtlasTarget.height].join('|');
|
||||
}
|
||||
function currentSplitHistorySignature(): string {
|
||||
const object = petDepth.matrixWorld.elements.map((value) => value.toFixed(4)).join(',');
|
||||
const depth = depthUniforms.uDepthMap.value;
|
||||
return [mode, effectInput.value, mosaicStyleInput.value, active.uuid, depth.uuid, uniforms.uRegionAvailable.value, uniforms.uGridSize.value, uniforms.uMosaicStyle.value, uniforms.uStrength.value, uniforms.uRegionStrength.value, uniforms.uCurvature.value, uniforms.uGlassZ.value, uniforms.uSourceZ.value, uniforms.uPaneSize.value.x, uniforms.uPaneSize.value.y, object, depthUniforms.uDepthScale.value, depthUniforms.uDepthBias.value, renderTarget.width, renderTarget.height, regionAtlasTarget.width, regionAtlasTarget.height, regionPaletteTarget.width, regionPaletteTarget.height].join('|');
|
||||
}
|
||||
function clearSplitHistory(): void {
|
||||
const previousTarget = renderer.getRenderTarget();
|
||||
const clearColor = renderer.getClearColor(new THREE.Color());
|
||||
const clearAlpha = renderer.getClearAlpha();
|
||||
renderer.setClearColor(0x000000, 0);
|
||||
for (const target of splitHistoryTargets) {
|
||||
renderer.setRenderTarget(target);
|
||||
renderer.clear(true, false, false);
|
||||
}
|
||||
renderer.setRenderTarget(previousTarget);
|
||||
renderer.setClearColor(clearColor, clearAlpha);
|
||||
splitHistoryRead = 0;
|
||||
splitHistoryInitialized = false;
|
||||
regionHistoryUniform.value = splitHistoryTargets[0].texture;
|
||||
}
|
||||
function updateSplitHistory(dt: number): void {
|
||||
const signature = currentSplitHistorySignature();
|
||||
if (signature !== splitHistorySignature) {
|
||||
clearSplitHistory();
|
||||
splitHistorySignature = signature;
|
||||
}
|
||||
const enabled = (mode === 'final' || mode === 'glass') && effectInput.value === 'mosaic' && mosaicStyleInput.value === '0' && uniforms.uRegionAvailable.value > 0.5 && uniforms.uRegionStrength.value > 0.001 && uniforms.uStrength.value > 0.001;
|
||||
if (!enabled) return;
|
||||
|
||||
const writeIndex = 1 - splitHistoryRead;
|
||||
historyUniforms.uPreviousHistory.value = splitHistoryTargets[splitHistoryRead].texture;
|
||||
historyUniforms.uHistoryBlend.value = splitHistoryInitialized ? 1 - Math.exp(-dt / 0.07) : 1;
|
||||
renderer.setRenderTarget(splitHistoryTargets[writeIndex]);
|
||||
renderer.render(historyScene, postCamera);
|
||||
renderer.setRenderTarget(null);
|
||||
splitHistoryRead = writeIndex;
|
||||
splitHistoryInitialized = true;
|
||||
regionHistoryUniform.value = splitHistoryTargets[splitHistoryRead].texture;
|
||||
}
|
||||
function updateRegionPalette(): void {
|
||||
const enabled = effectInput.value === 'mosaic' && mosaicStyleInput.value === '0' && uniforms.uRegionAvailable.value > 0.5 && uniforms.uRegionStrength.value > 0.001 && uniforms.uStrength.value > 0.001;
|
||||
if (!enabled) return;
|
||||
const signature = currentRegionSignature();
|
||||
if (!activeIsVideo && signature === regionSignature) return;
|
||||
renderer.setRenderTarget(regionAtlasTarget);
|
||||
renderer.render(atlasScene, postCamera);
|
||||
renderer.setRenderTarget(regionPaletteTarget);
|
||||
renderer.render(paletteScene, postCamera);
|
||||
renderer.setRenderTarget(null);
|
||||
regionSignature = signature;
|
||||
}
|
||||
function frame(now: number): void {
|
||||
const dt = Math.min((now - last) / 1000, 0.1); last = now;
|
||||
uniforms.uViewOffset.value.copy(cameraController.update(dt, sensitivity)); camera.updateMatrixWorld(true); petDepth.updateMatrixWorld(true);
|
||||
uniforms.uPetWorldToLocal.value.copy(petDepth.matrixWorld).invert();
|
||||
uniforms.uContentViewProjection.value.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse);
|
||||
uniforms.uContentInverseViewProjection.value.copy(uniforms.uContentViewProjection.value).invert();
|
||||
uniforms.uContentCameraPosition.value.copy(camera.position); uniforms.uTime.value = now / 1000;
|
||||
const diagnostic = depthDebug.update(camera, petDepth, depthUniforms.uDepthScale.value, depthUniforms.uDepthBias.value, wrap.clientWidth, uniforms.uSourceZ.value, maxDepthValue);
|
||||
debugOutput.textContent = diagnostic; debugOutput.hidden = !diagnostic;
|
||||
if (mode === 'final' || mode === 'glass') {
|
||||
renderer.setRenderTarget(renderTarget); renderer.render(scene, camera); uniforms.uSceneTexture.value = renderTarget.texture;
|
||||
updateRegionPalette();
|
||||
updateSplitHistory(dt);
|
||||
renderer.setRenderTarget(null); renderer.render(glassScene, postCamera);
|
||||
const previousAutoClear = renderer.autoClear; renderer.autoClear = false; renderer.clearDepth(); renderer.render(frameScene, camera); renderer.autoClear = previousAutoClear;
|
||||
} else { updateSplitHistory(dt); renderer.setRenderTarget(null); renderer.render(scene, camera); }
|
||||
raf = requestAnimationFrame(frame);
|
||||
}
|
||||
raf = requestAnimationFrame(frame);
|
||||
function teardown(): void { disposed = true; mediaRequest += 1; depthRequest += 1; aiDepthProvider.cancel(); aiDepthButton.disabled = true; clearPendingPair(); listenerAbort.abort(); cancelAnimationFrame(raf); observer.disconnect(); imageInput.onchange = null; videoInput.onchange = null; effectInput.onchange = null; sensitivityInput.oninput = null; resetButton.onclick = null; gyroButton.onclick = null; retry.onclick = null; pointer.dispose(); gyro.dispose(); loader.dispose(); renderTarget.dispose(); regionAtlasTarget.dispose(); regionPaletteTarget.dispose(); splitHistoryTargets.forEach((target) => target.dispose()); historyMesh.geometry.dispose(); historyMaterial.dispose(); atlasMesh.geometry.dispose(); atlasMaterial.dispose(); paletteMesh.geometry.dispose(); paletteMaterial.dispose(); windowReveal.dispose(); windowRevealMaterial.dispose(); frameMaterials.forEach((material) => material.dispose()); if (active !== emptyTex) active.dispose(); if (depthUniforms.uDepthMap.value !== depthMap) depthUniforms.uDepthMap.value.dispose(); depthMap.dispose(); petDepth.geometry.dispose(); petDepthMaterial.dispose(); geometry.dispose(); petMat.dispose(); glass.geometry.dispose(); glassMat.dispose(); frameGeometry.dispose(); emptyTex.dispose(); renderer.domElement.remove(); renderer.dispose(); hintElement.style.opacity = '0'; retry.remove(); debugOutput.remove(); }
|
||||
const hot = import.meta as ImportMeta & { hot?: { dispose(fn: () => void): void } }; hot.hot?.dispose(teardown);
|
||||
@@ -0,0 +1,274 @@
|
||||
uniform sampler2D uSceneTexture,uSceneDepth;
|
||||
uniform sampler2D uProtectionDepthMap;
|
||||
uniform mat4 uContentViewProjection,uContentInverseViewProjection;
|
||||
uniform mat4 uPetWorldToLocal;
|
||||
uniform vec3 uContentCameraPosition,uLightPosition,uBackgroundColor;
|
||||
uniform float uGlassZ,uSourceZ,uGridSize,uStrength,uMosaicStyle,uCurvature,uGlossStrength;
|
||||
uniform vec2 uViewOffset,uPetSize,uPaneSize;
|
||||
uniform vec4 uPaneRect;
|
||||
uniform sampler2D uRegionPalette;
|
||||
uniform sampler2D uRegionAtlas,uRegionHistory;
|
||||
uniform vec2 uRegionAtlasSize,uRegionGridSize,uRegionPaletteSize;
|
||||
uniform float uRegionStrength,uRegionAvailable;
|
||||
varying vec2 vUv;
|
||||
vec2 projectUv(vec3 p){vec4 c=uContentViewProjection*vec4(p,1.);float w=abs(c.w)<.0001?(c.w<0.?-.0001:.0001):c.w;return c.xy/w*.5+.5;}
|
||||
vec4 sampleScene(vec2 uv){return texture2D(uSceneTexture,clamp(uv,0.,1.));}
|
||||
vec4 samplePane(vec2 pane){return sampleScene(projectUv(vec3((pane-.5)*uPaneSize,uGlassZ)));}
|
||||
float hash(vec2 p){return fract(sin(dot(p,vec2(127.1,311.7)))*43758.5453);}
|
||||
vec2 hash2(vec2 p){return vec2(hash(p),hash(p+vec2(19.19,73.73)));}
|
||||
vec2 cellBlurStep(vec2 cell,vec2 cellSize,float style){
|
||||
if(style<=.5)return cellSize*mix(.006,.018,hash(cell+vec2(5.)));
|
||||
return cellSize*mix(.006,.012,hash(cell+vec2(5.)));
|
||||
}
|
||||
vec4 sampleCell(vec2 pane,vec2 sourceUv,float strength,vec2 cell,vec2 cellSize,float style){
|
||||
vec2 center=mix(pane,sourceUv,strength);
|
||||
vec2 blurOffset=strength*cellBlurStep(cell,cellSize,style);
|
||||
vec4 color;
|
||||
if(style<=.5){
|
||||
color=samplePane(center)*.6;
|
||||
color+=samplePane(center+vec2(blurOffset.x,0.))*.1;
|
||||
color+=samplePane(center-vec2(blurOffset.x,0.))*.1;
|
||||
color+=samplePane(center+vec2(0.,blurOffset.y))*.1;
|
||||
color+=samplePane(center-vec2(0.,blurOffset.y))*.1;
|
||||
}else{
|
||||
color=samplePane(center)*.4;
|
||||
color+=samplePane(center+vec2(blurOffset.x,0.))*.15;
|
||||
color+=samplePane(center-vec2(blurOffset.x,0.))*.15;
|
||||
color+=samplePane(center+vec2(0.,blurOffset.y))*.15;
|
||||
color+=samplePane(center-vec2(0.,blurOffset.y))*.15;
|
||||
}
|
||||
return color;
|
||||
}
|
||||
float safeZ(float z){return abs(z)<.0001?(z<0.?-.0001:.0001):z;}
|
||||
vec3 bend(vec3 i,vec3 n){vec3 r=refract(i,n,.75);return length(r)<.0001?i:r;}
|
||||
float softLimit(float value,float limit){return value*limit/(limit+abs(value));}
|
||||
float surfaceCurvature(){float curvature=clamp(uCurvature,-1.,1.),excess=max(curvature-.65,0.);return curvature-(.25/.35)*excess*excess;}
|
||||
float signedCurvatureScale(){return clamp(surfaceCurvature()/.65,-1.25,1.25);}
|
||||
float regionDistance(vec3 a,vec3 b){vec3 d=a-b;float y=dot(d,vec3(.299,.587,.114));return dot(d,d)+.35*y*y;}
|
||||
float regionLuminance(vec3 c){return dot(c,vec3(.299,.587,.114));}
|
||||
vec3 regionColor(vec2 cell,float index){vec2 uv=(vec2(cell.x*5.+index,cell.y)+.5)/uRegionPaletteSize;return texture2D(uRegionPalette,uv).rgb;}
|
||||
float nearestRegion(vec3 color,vec2 cell){float best=0.,distance=regionDistance(color,regionColor(cell,0.));for(int i=1;i<4;i++){float candidate=regionDistance(color,regionColor(cell,float(i)));if(candidate<distance){distance=candidate;best=float(i);}}return best;}
|
||||
float nearestRegion(vec3 color,vec3 p0,vec3 p1,vec3 p2,vec3 p3){float best=0.,distance=regionDistance(color,p0);float candidate=regionDistance(color,p1);if(candidate<distance){distance=candidate;best=1.;}candidate=regionDistance(color,p2);if(candidate<distance){distance=candidate;best=2.;}candidate=regionDistance(color,p3);if(candidate<distance)best=3.;return best;}
|
||||
vec3 selectRegion(vec3 p0,vec3 p1,vec3 p2,vec3 p3,float index){if(index<.5)return p0;if(index<1.5)return p1;if(index<2.5)return p2;return p3;}
|
||||
vec3 regionAtlasColor(vec2 cell,vec2 texel){vec2 uv=(cell*8.+clamp(texel,vec2(0.),vec2(7.))+.5)/uRegionAtlasSize;return texture2D(uRegionAtlas,uv).rgb;}
|
||||
bool reconstructScenePoint(vec2 sceneUv,out vec3 worldPoint){
|
||||
if(sceneUv.x<0.||sceneUv.x>1.||sceneUv.y<0.||sceneUv.y>1.)return false;
|
||||
float depth=texture2D(uSceneDepth,sceneUv).x;
|
||||
if(depth>=.999999)return false;
|
||||
vec4 clip=vec4(sceneUv*2.-1.,depth*2.-1.,1.);
|
||||
vec4 world=uContentInverseViewProjection*clip;
|
||||
if(abs(world.w)<.0001)return false;
|
||||
worldPoint=world.xyz/world.w;
|
||||
return true;
|
||||
}
|
||||
float regionSurfaceValid(vec2 sceneUv,vec3 glassHit){
|
||||
vec3 worldPoint;
|
||||
if(!reconstructScenePoint(sceneUv,worldPoint))return 0.;
|
||||
float axialGap=glassHit.z-worldPoint.z;
|
||||
if(axialGap<=.0001)return 0.;
|
||||
return 1.;
|
||||
}
|
||||
float regionProtectionWeight(vec2 sceneUv){
|
||||
vec3 worldPoint;
|
||||
if(!reconstructScenePoint(sceneUv,worldPoint))return 0.;
|
||||
vec3 localPoint=(uPetWorldToLocal*vec4(worldPoint,1.)).xyz;
|
||||
if(localPoint.x<-.5||localPoint.x>.5||localPoint.y<-.5||localPoint.y>.5)return 0.;
|
||||
vec2 sourceUv=localPoint.xy+.5;
|
||||
float sourceDepth=texture2D(uProtectionDepthMap,sourceUv).r;
|
||||
return smoothstep(.8,.95,sourceDepth);
|
||||
}
|
||||
#ifdef REGION_ATLAS
|
||||
float regionAtlasEvidence(vec2 sceneUv,vec3 color,vec3 glassHit){
|
||||
if(regionSurfaceValid(sceneUv,glassHit)<=0.)return 0.;
|
||||
return regionProtectionWeight(sceneUv)*(1.-smoothstep(.10,.20,regionLuminance(color)));
|
||||
}
|
||||
vec4 regionAtlasProbe(vec3 sceneHit,vec2 worldOffset,vec3 glassHit){
|
||||
vec2 probeSceneUv=projectUv(sceneHit+vec3(worldOffset,0.));
|
||||
vec4 probe=sampleScene(probeSceneUv);
|
||||
return vec4(probe.rgb,regionAtlasEvidence(probeSceneUv,probe.rgb,glassHit));
|
||||
}
|
||||
vec4 regionAtlasScore(vec3 centerColor,float centerEvidence,vec3 probeColor,float probeEvidence){
|
||||
float evidenceGain=probeEvidence-centerEvidence,darkGain=regionLuminance(centerColor)-regionLuminance(probeColor),blend=0.;
|
||||
if(probeEvidence>.05&&evidenceGain>.02&&darkGain>.015)blend=min(.4,evidenceGain*2.)*min(1.,max(0.,darkGain*4.));
|
||||
return vec4(blend,probeEvidence,0.,0.);
|
||||
}
|
||||
vec3 regionAtlasRepresentative(vec3 centerColor,float centerEvidence,vec3 sceneHit,vec3 glassHit,out float evidence){
|
||||
vec3 bestColor=centerColor;float bestEvidence=centerEvidence,bestBlend=0.;
|
||||
vec2 probeStep=uPaneSize/(uRegionGridSize*8.)*.25;
|
||||
vec4 probe,score;
|
||||
probe=regionAtlasProbe(sceneHit,vec2(probeStep.x,0.),glassHit);score=regionAtlasScore(centerColor,centerEvidence,probe.rgb,probe.a);if(score.x>bestBlend){bestColor=mix(centerColor,probe.rgb,score.x);bestEvidence=max(centerEvidence,probe.a);bestBlend=score.x;}
|
||||
probe=regionAtlasProbe(sceneHit,vec2(-probeStep.x,0.),glassHit);score=regionAtlasScore(centerColor,centerEvidence,probe.rgb,probe.a);if(score.x>bestBlend){bestColor=mix(centerColor,probe.rgb,score.x);bestEvidence=max(centerEvidence,probe.a);bestBlend=score.x;}
|
||||
probe=regionAtlasProbe(sceneHit,vec2(0.,probeStep.y),glassHit);score=regionAtlasScore(centerColor,centerEvidence,probe.rgb,probe.a);if(score.x>bestBlend){bestColor=mix(centerColor,probe.rgb,score.x);bestEvidence=max(centerEvidence,probe.a);bestBlend=score.x;}
|
||||
probe=regionAtlasProbe(sceneHit,vec2(0.,-probeStep.y),glassHit);score=regionAtlasScore(centerColor,centerEvidence,probe.rgb,probe.a);if(score.x>bestBlend){bestColor=mix(centerColor,probe.rgb,score.x);bestEvidence=max(centerEvidence,probe.a);bestBlend=score.x;}
|
||||
evidence=bestEvidence;
|
||||
return bestColor;
|
||||
}
|
||||
#endif
|
||||
void evaluateCell(vec2 cell,vec2 local,vec2 grid,vec2 cellSize,vec2 cellDimensions,float cellWorld,float opticalTravel,float style,out vec2 affineUv,out mat2 transform,out vec2 curvedSlope,out vec2 facetSlope){
|
||||
vec2 random=hash2(cell),widths;
|
||||
if(style>.5){
|
||||
widths=mix(vec2(.82),vec2(1.12),hash2(cell+vec2(11.4,9.8)));
|
||||
float angle=(random.x-.5)*.08,c=cos(angle),s=sin(angle);
|
||||
transform=mat2(widths.x*c,-widths.y*s,widths.x*s,widths.y*c);
|
||||
float centerJitter=.16;
|
||||
vec2 sourceCenter=(cell+.5)/grid+(random-.5)*centerJitter*cellSize;
|
||||
affineUv=sourceCenter+transform*(local*cellSize);
|
||||
}else{
|
||||
// Default style keeps a single continuous image footprint across cells.
|
||||
transform=mat2(1.);
|
||||
affineUv=(cell+.5)/grid+local*cellSize;
|
||||
}
|
||||
|
||||
// Positive height bulges toward the observer (+Z); negative height is concave.
|
||||
float curvature=clamp(uCurvature,-1.,1.),surfaceCurvatureValue=surfaceCurvature();
|
||||
vec2 q=clamp(2.*local,-1.,1.),q2=q*q,q3=q2*q,b=1.-q2*q2;
|
||||
if(style>.5){
|
||||
float amplitude=mix(.92,1.08,hash(cell+vec2(41.7,17.3))),height=.009*cellWorld*surfaceCurvatureValue*amplitude;
|
||||
vec2 skew=(hash2(cell+vec2(23.8,61.2))-.5)*.28;float asym=1.+dot(skew,q);
|
||||
vec2 dhdq=height*vec2(-4.*q3.x*b.y*asym+b.x*b.y*skew.x,-4.*q3.y*b.x*asym+b.x*b.y*skew.y);
|
||||
vec2 grad=-2.*dhdq/cellDimensions;
|
||||
curvedSlope=grad+(random-.5)*.012;facetSlope=(random-.5)*.012;
|
||||
}else{
|
||||
curvedSlope=.30*cellDimensions/max(abs(opticalTravel),.6)*signedCurvatureScale()*sin(6.2831853*local);
|
||||
facetSlope=vec2(0.);
|
||||
}
|
||||
}
|
||||
void main(){
|
||||
vec2 screenUv=vUv;
|
||||
#ifdef REGION_ATLAS
|
||||
vec2 atlasPixel=floor(vUv*uRegionAtlasSize),atlasCell=floor(atlasPixel/8.),atlasLocal=(mod(atlasPixel,8.)+.5)/8.;
|
||||
vec2 atlasPaneUv=(atlasCell+atlasLocal)/uRegionGridSize;
|
||||
screenUv=projectUv(vec3((atlasPaneUv-.5)*uPaneSize,uGlassZ));
|
||||
#endif
|
||||
if(uStrength<=.001){
|
||||
#ifdef REGION_ATLAS
|
||||
gl_FragColor=vec4(sampleScene(screenUv).rgb,0.);
|
||||
#else
|
||||
gl_FragColor=sampleScene(screenUv);
|
||||
#include <colorspace_fragment>
|
||||
#endif
|
||||
return;}
|
||||
vec4 f=uContentInverseViewProjection*vec4(screenUv*2.-1.,1.,1.);float fw=abs(f.w)<.0001?(f.w<0.?-.0001:.0001):f.w;vec3 farWorld=f.xyz/fw;vec3 i=normalize(farWorld-uContentCameraPosition);float gt=(uGlassZ-uContentCameraPosition.z)/safeZ(i.z);vec3 gh=uContentCameraPosition+i*gt;
|
||||
vec2 paneUv=gh.xy/uPaneSize+.5;vec2 grid=vec2(uGridSize,max(1.,uGridSize*uPaneSize.y/uPaneSize.x));vec2 gridUv=paneUv*grid,cell=floor(gridUv),local=fract(gridUv)-.5,cellSize=1./grid;float style=clamp(uMosaicStyle,0.,1.),cellWorld=min(uPaneSize.x/grid.x,uPaneSize.y/grid.y);
|
||||
#ifdef REGION_ATLAS
|
||||
paneUv=atlasPaneUv;grid= uRegionGridSize;gridUv=paneUv*grid;cell=floor(gridUv);local=fract(gridUv)-.5;cellSize=1./grid;cellWorld=min(uPaneSize.x/grid.x,uPaneSize.y/grid.y);
|
||||
#endif
|
||||
if(paneUv.x<0.||paneUv.x>1.||paneUv.y<0.||paneUv.y>1.){
|
||||
#ifdef REGION_ATLAS
|
||||
gl_FragColor=vec4(uBackgroundColor,0.);
|
||||
#else
|
||||
gl_FragColor=vec4(uBackgroundColor,1.);
|
||||
#include <colorspace_fragment>
|
||||
#endif
|
||||
return;}
|
||||
vec2 cellDimensions=uPaneSize/grid;
|
||||
float opticalTravel=-max(abs(uSourceZ-gh.z),.6);
|
||||
vec2 affineUv,curvedSlope,facetSlope;mat2 transform;
|
||||
evaluateCell(cell,local,grid,cellSize,cellDimensions,cellWorld,opticalTravel,style,affineUv,transform,curvedSlope,facetSlope);
|
||||
if(style<=.5){
|
||||
vec2 smoothFacet=.003*vec2(sin(6.2831853*paneUv.x),sin(6.2831853*paneUv.y));
|
||||
curvedSlope+=smoothFacet;facetSlope=smoothFacet;
|
||||
}else{
|
||||
vec2 edge=.5-abs(local),neighborSign=mix(vec2(-1.),vec2(1.),step(vec2(0.),local));
|
||||
float normalBlend=.16;
|
||||
vec2 weights=1.-smoothstep(vec2(-normalBlend),vec2(normalBlend),edge);
|
||||
float xSplitWeight=weights.x*(1.-weights.y),ySplitWeight=(1.-weights.x)*weights.y;
|
||||
float diagonalSplitWeight=weights.x*weights.y,centerSplitWeight=(1.-weights.x)*(1.-weights.y);
|
||||
if(weights.x>0.||weights.y>0.){
|
||||
vec2 neighborAffine,neighborCurved,neighborFacet;mat2 neighborTransform;
|
||||
vec2 xWeight=vec2(xSplitWeight,0.);
|
||||
vec2 yWeight=vec2(0.,ySplitWeight);
|
||||
affineUv*=centerSplitWeight;transform*=centerSplitWeight;curvedSlope*=centerSplitWeight;facetSlope*=centerSplitWeight;
|
||||
if(xWeight.x>0.){
|
||||
vec2 offset=vec2(neighborSign.x,0.);
|
||||
evaluateCell(cell+offset,local-offset,grid,cellSize,cellDimensions,cellWorld,opticalTravel,style,neighborAffine,neighborTransform,neighborCurved,neighborFacet);
|
||||
affineUv+=neighborAffine*xWeight.x;transform+=neighborTransform*xWeight.x;curvedSlope+=neighborCurved*xWeight.x;facetSlope+=neighborFacet*xWeight.x;
|
||||
}
|
||||
if(yWeight.y>0.){
|
||||
vec2 offset=vec2(0.,neighborSign.y);
|
||||
evaluateCell(cell+offset,local-offset,grid,cellSize,cellDimensions,cellWorld,opticalTravel,style,neighborAffine,neighborTransform,neighborCurved,neighborFacet);
|
||||
affineUv+=neighborAffine*yWeight.y;transform+=neighborTransform*yWeight.y;curvedSlope+=neighborCurved*yWeight.y;facetSlope+=neighborFacet*yWeight.y;
|
||||
}
|
||||
if(diagonalSplitWeight>0.){
|
||||
vec2 offset=neighborSign;
|
||||
evaluateCell(cell+offset,local-offset,grid,cellSize,cellDimensions,cellWorld,opticalTravel,style,neighborAffine,neighborTransform,neighborCurved,neighborFacet);
|
||||
affineUv+=neighborAffine*diagonalSplitWeight;transform+=neighborTransform*diagonalSplitWeight;curvedSlope+=neighborCurved*diagonalSplitWeight;facetSlope+=neighborFacet*diagonalSplitWeight;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 nCurved=normalize(vec3(curvedSlope,1.)),nFacet=normalize(vec3(facetSlope,1.));
|
||||
vec3 straightHit=gh+i*((uSourceZ-gh.z)/safeZ(i.z));
|
||||
vec3 curvedRay=bend(i,nCurved),curvedHit=gh+curvedRay*((uSourceZ-gh.z)/safeZ(curvedRay.z));
|
||||
// Keep the artistic Mosaic optical path independent of physical glass-to-photo contact distance.
|
||||
vec2 rawDelta=(curvedRay.xy/safeZ(curvedRay.z)-i.xy/safeZ(i.z))*opticalTravel;
|
||||
vec2 worldDelta=vec2(softLimit(rawDelta.x,cellWorld*.55),softLimit(rawDelta.y,cellWorld*.55));
|
||||
if(style>.5){
|
||||
vec3 facetRay=bend(i,nFacet);vec3 facetHit=gh+facetRay*((uSourceZ-gh.z)/safeZ(facetRay.z));
|
||||
vec2 base=facetHit.xy-straightHit.xy,curve=curvedHit.xy-facetHit.xy;
|
||||
worldDelta=vec2(softLimit(base.x,cellWorld*.08),softLimit(base.y,cellWorld*.08));
|
||||
vec2 d=curve/cellWorld;
|
||||
worldDelta+=vec2(.3*d.x/(.3+abs(d.x)),.3*d.y/(.3+abs(d.y)))*cellWorld;
|
||||
}else{
|
||||
vec3 referenceI=normalize(gh-vec3(0.,0.,uContentCameraPosition.z)),referenceRay=bend(referenceI,nCurved);
|
||||
vec2 incidenceDelta=curvedRay.xy/max(-curvedRay.z,.0001)-referenceRay.xy/max(-referenceRay.z,.0001);
|
||||
vec2 boundedIncidence=incidenceDelta/sqrt(incidenceDelta*incidenceDelta+vec2(.025*.025));
|
||||
vec2 cellEnvelope=.5+.5*cos(6.2831853*local);
|
||||
worldDelta+=boundedIncidence*cellEnvelope*cellDimensions*signedCurvatureScale()*.18;
|
||||
}
|
||||
vec2 sampleUv=affineUv+transform*(worldDelta/uPaneSize);
|
||||
float edgeDistance=min(min(paneUv.x,paneUv.y),min(1.-paneUv.x,1.-paneUv.y));float edgeTaper=style<=.5?1.25:.75;float edgeWeight=smoothstep(0.,max(cellSize.x,cellSize.y)*edgeTaper,edgeDistance);float strength=clamp(uStrength,0.,1.)*edgeWeight;
|
||||
vec4 color;vec3 sceneHit=straightHit+vec3(worldDelta*strength,0.);vec2 finalSceneUv=projectUv(sceneHit);
|
||||
#ifdef REGION_ATLAS
|
||||
vec3 atlasCenterColor=sampleScene(finalSceneUv).rgb;
|
||||
float atlasEvidence=regionProtectionWeight(finalSceneUv)*(1.-smoothstep(.10,.20,regionLuminance(atlasCenterColor)));
|
||||
#endif
|
||||
#ifdef REGION_ATLAS
|
||||
if(style<=.5){
|
||||
float representativeEvidence=atlasEvidence;
|
||||
color=vec4(regionAtlasRepresentative(atlasCenterColor,atlasEvidence,sceneHit,gh,representativeEvidence),representativeEvidence);
|
||||
atlasEvidence=representativeEvidence;
|
||||
}else{
|
||||
color=sampleCell(paneUv,sampleUv,strength,cell,cellSize,style);
|
||||
}
|
||||
#else
|
||||
if(style<=.5){
|
||||
color=sampleScene(finalSceneUv);
|
||||
}else{
|
||||
color=sampleCell(paneUv,sampleUv,strength,cell,cellSize,style);
|
||||
}
|
||||
#endif
|
||||
#ifndef REGION_ATLAS
|
||||
if(uRegionAvailable>.5&&uRegionStrength>.001&&uMosaicStyle<.5){
|
||||
vec3 p0=regionColor(cell,0.),p1=regionColor(cell,1.),p2=regionColor(cell,2.),p3=regionColor(cell,3.);
|
||||
float ownLabel=nearestRegion(color.rgb,p0,p1,p2,p3);vec4 votes=vec4(0.);float totalWeight=0.,ownWeight=0.;
|
||||
vec2 texelCoord=fract(gridUv)*8.-.5,anchor=floor(texelCoord+.5);
|
||||
for(int y=-1;y<=1;y++)for(int x=-1;x<=1;x++){
|
||||
vec2 offset=vec2(float(x),float(y)),delta=anchor+offset-texelCoord;
|
||||
float weight=pow(max(0.,1.-length(delta)/1.5),2.);
|
||||
if(weight>0.){
|
||||
vec3 atlasColor=regionAtlasColor(cell,anchor+offset);float label=nearestRegion(atlasColor,p0,p1,p2,p3);
|
||||
votes+=vec4(step(abs(label-vec4(0.,1.,2.,3.)),vec4(.1)))*weight;totalWeight+=weight;
|
||||
ownWeight+=step(abs(label-ownLabel),.1)*weight;
|
||||
}
|
||||
}
|
||||
float winningLabel=ownLabel,winningWeight=ownWeight;
|
||||
if(votes.x>winningWeight){winningLabel=0.;winningWeight=votes.x;}if(votes.y>winningWeight){winningLabel=1.;winningWeight=votes.y;}if(votes.z>winningWeight){winningLabel=2.;winningWeight=votes.z;}if(votes.w>winningWeight){winningLabel=3.;winningWeight=votes.w;}
|
||||
bool simplify=totalWeight>0.&&winningWeight/totalWeight>.55&&ownWeight/totalWeight<.40;
|
||||
float radialLabel=simplify?winningLabel:ownLabel;vec3 radialColor=selectRegion(p0,p1,p2,p3,radialLabel);
|
||||
vec2 historyTexel=clamp(floor(fract(gridUv)*8.),vec2(0.),vec2(7.));
|
||||
vec2 historyUv=(cell*8.+historyTexel+.5)/uRegionAtlasSize;
|
||||
vec4 splitHistory=texture2D(uRegionHistory,historyUv);
|
||||
vec3 splitColor=splitHistory.a>.00001?splitHistory.rgb/splitHistory.a:radialColor;
|
||||
vec3 candidateColor=mix(radialColor,splitColor,splitHistory.a);
|
||||
color.rgb=mix(color.rgb,candidateColor,clamp(uRegionStrength*clamp(uStrength,0.,1.)*regionSurfaceValid(finalSceneUv,gh),0.,1.));
|
||||
}
|
||||
#endif
|
||||
#ifndef REGION_ATLAS
|
||||
color.a=1.;
|
||||
vec3 v=normalize(uContentCameraPosition-gh),reflected=reflect(-v,nCurved); float lightT=(uLightPosition.z-gh.z)/safeZ(reflected.z); vec2 lightHit=gh.xy+reflected.xy*lightT; vec2 halfSize=vec2(.32,.42)*min(uPaneSize.x,uPaneSize.y); vec2 windowCoord=abs(lightHit-uLightPosition.xy)/halfSize; vec2 windowMask=1.-smoothstep(vec2(.45),vec2(1.15),windowCoord); float surfaceReflectionWeight=mix(.35,1.,edgeWeight); float glossStrength=clamp(uGlossStrength,0.,1.); float spec=windowMask.x*windowMask.y*step(.0001,reflected.z)*step(0.,lightT); float specGloss=spec*glossStrength*.12*surfaceReflectionWeight*clamp(uStrength,0.,1.); vec2 broadWindowMask=1.-smoothstep(vec2(.15),vec2(1.75),windowCoord); float broadFacing=pow(max(dot(nCurved,v),0.),2.); float broadReflection=broadWindowMask.x*broadWindowMask.y*broadFacing*glossStrength*.035*surfaceReflectionWeight*clamp(uStrength,0.,1.); color.rgb=mix(color.rgb,vec3(1.),specGloss+broadReflection); gl_FragColor=color;
|
||||
#include <colorspace_fragment>
|
||||
#else
|
||||
color.a=atlasEvidence;
|
||||
gl_FragColor=color;
|
||||
#endif
|
||||
}
|
||||
|
After Width: | Height: | Size: 66 KiB |
|
After Width: | Height: | Size: 104 KiB |
|
After Width: | Height: | Size: 66 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 67 KiB |
|
After Width: | Height: | Size: 82 KiB |
|
After Width: | Height: | Size: 56 KiB |
@@ -0,0 +1,35 @@
|
||||
# 깊이·굴절 연결 개선 — 2026-09-30
|
||||
|
||||
사용자가 승인한 재점검 후속 구현. 옵션 1·2 문서는 보존하며 이번 결과를 새 개선안으로 구분한다. 수정 직전 `main.ts`, `mosaic.frag`는 이 폴더 baseline 파일에 보존했다. Git 저장소가 아니므로 커밋은 생성하지 않았다.
|
||||
|
||||
## 변경
|
||||
|
||||
- `src/main.ts`: 미디어 로드 시 zoom/pan 초기화 제거. 명시적 구도 초기화 버튼은 유지. RGB/Depth 공통 변환, 최대 depth 기준 안전 간격은 유지한다.
|
||||
- `src/depth/DepthProcessor.ts`, `src/constants/depth.ts`: 사진의 상대 depth 히스토그램에서 P50–P85 증거 범위를 계산. 범위가 좁으면 P5–P95로 재평가하고, 여전히 평탄하면 어두운 색면 증거를 끈다. 단일 가까운 이상치에 고정 문턱이 끌리지 않게 한다. 사진 전체 통계이며 얼굴/강아지 검출은 아니다.
|
||||
- `src/shaders/mosaic.frag`: 기존 연출 굴절을 출발점으로 세 번의 screen-depth 반복 보정을 추가. atlas/final에 동일 적용. 미수렴·무효 depth·유리 앞 표면에서는 원래 샘플로 복귀한다. 이동은 최대 셀 폭 0.35에 혼합 0.65를 적용하므로 0.2275셀 이하. 색면 강도의 거리 감쇠나 최종 원본 눈·코 복원은 없다.
|
||||
- `src/constants/glass.ts`, Mosaic: 공통 환경의 어두운 아래/밝은 위 명암과 Fresnel 각도 항을 작은 반사로 추가. 기존 직사각 광원은 유지. 광택·굴절 0에서 새 반사도 0. 조각 유리 모드에만 적용하며 임의 시간 변화는 없다.
|
||||
|
||||
## 검증
|
||||
|
||||
- `npm.cmd run build`: TypeScript/Vite 통과. 기존 500kB 청크 경고 유지.
|
||||
- `scripts/test-*.mjs` 9개 모두 통과. 새 depth-evidence 테스트는 미구현 상태와 bimodal 결함에서 각각 실패를 확인한 뒤 통과했다. 새 depth-refraction 테스트는 반사 게이트 추가 전 실패 후 통과했다.
|
||||
- 기존 surface-reflection의 atlas 전체 바이트 동일성 검사는 의도적으로 바뀐 광학 계산을 허용하고 반사가 atlas에 들어가지 않는 검사로 변경했다. 기존 반사 상수 출력/atlas 오염 mutation 검사는 계속 통과한다. 고정 depth 문턱 source 검사는 새 uniform 연결 검사로 변경했다.
|
||||
- 수학/소스 검사는 GPU 품질의 증명이 아니다. 기존 continuity 수치도 새 screen-depth 보정의 모든 경계/시점 연속성을 증명하지 않는다.
|
||||
- 브라우저: dog1/dog2 자동 AI 추론 성공. dog1 정면·드래그, dog2 Final/No Glass, Glass Only 및 광택 0을 확인. 광택 0의 유리 단독 화면에는 반사가 남지 않았다.
|
||||
- dog1 확대1.50/팬+0.10/-0.10을 설정한 후 같은 사진 재로드: 로드 직후와 AI 완료 후 값 유지. 명시적 구도 초기화 후 기본 구도로 돌아왔다.
|
||||
- dog2 390×844 viewport에서 유리/사진 배치 확인, override 해제. 실제 휴대폰 검증은 아니다.
|
||||
- 최종 콘솔 조회에서 error는 없었고 X3595(가변 반복문 내 gradient 연산) 경고 1건이 수집됐다. 기존에도 있던 종류의 경고이나 새 depth 반복 샘플링에도 관련될 수 있다. 다른 GPU에서의 영향은 미검증이다.
|
||||
- 창 크기 변경으로 캡처마다 viewport가 다르다. 저장 화면은 정성적 확인용이며 픽셀 단위 전후 비교나 효과 크기의 정량 증거로 사용하지 않는다.
|
||||
|
||||
## 시각 판단과 남은 한계
|
||||
|
||||
흰 강아지의 두 눈·코 사각 면은 유지된다. 깊이에 따른 색면 위치가 바뀌며 반사는 절제된 수준이다. 어두운 강아지는 Grid13에서 눈·코 구분이 여전히 약하다. 이 결과를 모든 사진의 식별성 개선 또는 Ref1 재현 완료로 판정하지 않는다.
|
||||
|
||||
단일 깊이 표면과 화면에 보이는 depth만 사용하므로 가려진 옆면/배경을 복원하지 않는다. 실제 굴절 광선 추적의 완전한 해법이 아닌 기존 연출에 대한 제한된 보정이다. 강아지/얼굴을 분리하지 않으므로 얼굴을 유리 바로 뒤에 놓는 의미 기반 배치는 미구현이며 관통 방지를 위한 기존 전체 최대 depth 배치를 유지한다. 얼굴 확대·자동 팬은 추가하지 않았다.
|
||||
|
||||
연속 영상의 깜빡임, GPU별 성능/FPS, 카메라 범위 전체 끝점, 실기기 터치·자이로, 다른 사진 크기에서의 전수 검증은 미실시. 사진은 로컬 QA 용도이며 게시하지 않았다.
|
||||
|
||||
실행: `npm.cmd run dev -- --host 127.0.0.1 --port 5174`.
|
||||
|
||||

|
||||

|
||||