arena/src/game/ArenaScene.js

183 lines
6.0 KiB
JavaScript

import Phaser from "phaser";
import { drawArena } from "./arenaRenderer.js";
import { clearCombatObjects, updateFighter } from "./combat.js";
import { ARENA_SIZE } from "./config.js";
import { createFighterAnimations, preloadFighterSheets } from "./fighterAssets.js";
import { createFighter, syncFighterHud } from "./fighterFactory.js";
import { fighterManifest } from "./fighterManifest.js";
import { pickFighters } from "./fighterSelection.js";
import { createMatchSetup, matchStatusText } from "./matchSetup.js";
export class ArenaScene extends Phaser.Scene {
constructor({ getInitialMatchConfig, setStatus }) {
super("arena");
this.fighters = [];
this.getInitialMatchConfig = getInitialMatchConfig;
this.matchId = 0;
this.matchOver = false;
this.ready = false;
this.setStatus = (message) => {
// 기존 배너 제거
const oldBanner = document.querySelector(".victory-banner");
if (oldBanner) oldBanner.remove();
// 승리 또는 무승부 메시지인 경우 전용 배너 생성
if (message.includes("승리") || message.includes("무승부")) {
const banner = document.createElement("div");
banner.className = "victory-banner";
banner.textContent = message;
document.querySelector(".arena-shell").appendChild(banner);
}
};
this.teams = [];
}
preload() {
preloadFighterSheets(this, fighterManifest);
}
create() {
this.physics.world.setBounds(0, 0, ARENA_SIZE, ARENA_SIZE);
this.cameras.main.setBounds(0, 0, ARENA_SIZE, ARENA_SIZE);
this.cameras.main.setBackgroundColor("#282819");
drawArena(this);
createFighterAnimations(this, fighterManifest);
// 미니맵 카메라 설정
this.minimapCamera = this.cameras.add(10, 10, 150, 150).setZoom(150 / ARENA_SIZE).setName('minimap');
this.minimapCamera.setBackgroundColor(0x000000);
this.minimapCamera.scrollX = 0;
this.minimapCamera.scrollY = 0;
this.minimapCamera.setAlpha(0); // 기본적으로는 숨김
// 마우스 휠로 줌 조절
this.input.on('wheel', (pointer, gameObjects, deltaX, deltaY, deltaZ) => {
const zoomStep = 0.1;
const newZoom = Phaser.Math.Clamp(this.cameras.main.zoom + (deltaY > 0 ? -zoomStep : zoomStep), 1, 3);
this.cameras.main.setZoom(newZoom);
// 확대 시 미니맵 표시
this.minimapCamera.setAlpha(newZoom > 1 ? 0.8 : 0);
});
this.ready = true;
this.startMatch(this.getInitialMatchConfig());
}
startMatch({ names = [], teamSize } = {}) {
if (!this.ready) {
return;
}
if (names.length < 2) {
this.setStatus("참가자 닉네임을 2명 이상 입력하세요.");
return;
}
const matchSetup = createMatchSetup(names, teamSize);
const matchSkins = pickFighters(fighterManifest, matchSetup.fighters.length);
this.matchId += 1;
this.matchOver = false;
clearCombatObjects(this);
this.fighters.forEach((fighter) => fighter.destroy());
this.teams = matchSetup.teams;
this.fighters = matchSetup.fighters.map((fighterSetup, index) =>
createFighter(this, {
...fighterSetup,
skin: matchSkins[index],
}),
);
this.setStatus(matchStatusText(this.teams));
this.updateScoreboard();
}
update(time) {
this.fighters.forEach(syncFighterHud);
if (this.matchOver) {
return;
}
// 확대 상태일 때 생존 캐릭터들의 중앙으로 카메라 이동
if (this.cameras.main.zoom > 1) {
const aliveFighters = this.fighters.filter(f => !f.isDead);
if (aliveFighters.length > 0) {
const avgX = aliveFighters.reduce((sum, f) => sum + f.x, 0) / aliveFighters.length;
const avgY = aliveFighters.reduce((sum, f) => sum + f.y, 0) / aliveFighters.length;
// 소수점 단위 변동으로 인한 지터링 방지를 위해 반올림 처리 및 부드러운 이동(Lerp) 적용
const targetX = Math.round(avgX);
const targetY = Math.round(avgY);
// 현재 카메라 위치에서 목표 위치로 서서히 이동 (0.1은 따라가는 속도)
this.cameras.main.scrollX += (targetX - this.cameras.main.centerX) * 0.1;
this.cameras.main.scrollY += (targetY - this.cameras.main.centerY) * 0.1;
}
} else {
// 줌이 1일 때는 경기장 중앙에 고정
this.cameras.main.centerOn(ARENA_SIZE / 2, ARENA_SIZE / 2);
}
this.fighters.forEach((fighter) => {
updateFighter(this, fighter, time, () => {
this.updateScoreboard();
this.finishMatch();
});
});
}
updateScoreboard() {
const scoreLeft = document.getElementById("score-left");
const scoreRight = document.getElementById("score-right");
if (!scoreLeft || !scoreRight) return;
scoreLeft.innerHTML = "";
scoreRight.innerHTML = "";
this.teams.forEach((team, index) => {
const aliveCount = this.fighters.filter(
(f) => f.team.id === team.id && !f.isDead
).length;
const teamEl = document.createElement("div");
teamEl.className = "team-score";
teamEl.style.backgroundColor = `${team.color}44`; // 44 is alpha for 26%
teamEl.style.borderLeft = `4px solid ${team.color}`;
teamEl.innerHTML = `<span>${team.label}</span> <span>${aliveCount}</span>`;
if (index % 2 === 0) {
scoreLeft.appendChild(teamEl);
} else {
scoreRight.appendChild(teamEl);
}
});
}
finishMatch() {
const livingFighters = this.fighters.filter((fighter) => !fighter.isDead);
const livingTeams = new Set(livingFighters.map((fighter) => fighter.team.id));
if (livingTeams.size > 1) {
return;
}
this.matchOver = true;
clearCombatObjects(this);
this.fighters.forEach((fighter) => {
if (fighter.body) {
fighter.body.setVelocity(0, 0);
}
});
if (livingTeams.size === 1) {
const winningTeamId = Array.from(livingTeams)[0];
const winningTeam = this.teams.find((team) => team.id === winningTeamId);
this.setStatus(`${winningTeam?.label ?? "Unknown"} 승리!`);
} else {
this.setStatus("무승부!");
}
}
}