const combatSpeed = { attack: 1, movement: 1, }; export function getAttackSpeedMultiplier() { return combatSpeed.attack; } export function getMovementSpeedMultiplier() { return combatSpeed.movement; } export function setCombatSpeedMultipliers({ attack, movement }) { if (attack !== undefined) { combatSpeed.attack = validMultiplier(attack); } if (movement !== undefined) { combatSpeed.movement = validMultiplier(movement); } } function validMultiplier(value) { const multiplier = Number(value); if (!Number.isFinite(multiplier) || multiplier <= 0) { throw new Error(`Invalid speed multiplier: ${value}`); } return multiplier; }