Polish battle HUD notices
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# Update: Restrained Team Card Styling
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- Team score cards preserve their existing content and selection behavior while using a neutral dark card surface.
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- Per-team color now reads mainly through a compact marker and a small divider segment, making the HUD feel less saturated.
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- Focus and hover feedback uses subtle inset emphasis without the previous raised motion or strong glow.
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# Update: Battle Notice Rolling Text
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- `battleDeathNotice.js` measures the rendered message against the visible notice content width and only enables rolling text when the message would overflow.
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- Rolling notices render an internal duplicated track for continuous movement while exposing the single message through the status node's `aria-label`.
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- `UI.BATTLE_NOTICE_ROLL_GAP_PX`, `BATTLE_NOTICE_ROLL_SPEED_PX_PER_SECOND`, and min/max duration constants tune the marquee behavior.
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# Update: Elite Compression And Population Display
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- Below `FIGHTER.ELITE.RANDOMIZED_COMPRESSION.MIN_TEAM_SIZE`, `matchSetup.js` converts each complete `FIGHTER.ELITE.STACK_SIZE = 100` block into one elite plan and keeps the remainder as individual normal plans. With the current threshold of `100`, complete blocks are randomized.
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